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Sarevok's Tome CLB

Other printings of "Sarevok's Tome": CLB #645 CLB #685

Card

id18755
artistTitus Lunter
artistIdsb11e6b3a-f4ca-4cf1-8fd7-475696de5f5c
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank4834
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{4}
manaValue4
nameSarevok's Tome
number685
originalPrintings
originalReleaseDate
originalTextWhen Sarevok's Tome enters the battlefield, you take the initiative.
{T}: Add {C}. If you have the initiative, add {C}{C} instead.
{3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
otherFaceIds
power
printingsCLB
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeCLB
side
signature
sourceProducts{'nonfoil': ['cf2088ea-a443-53f9-a7fd-40f5892359c3', 'd41e5021-de07-569d-b133-c7e058c2f31b', 'f8c1403e-9a69-5a15-9076-64ca760b3bfb']}
subsets
subtypes
supertypes
textWhen this artifact enters, you take the initiative.
{T}: Add {C}. If you have the initiative, add {C}{C} instead.
{3}, {T}: Exile cards from the top of your library until you exile a nonland card. You may cast that card without paying its mana cost. Activate only if you've completed a dungeon.
toughness
typeArtifact
typesArtifact
uuidef52e455-d25a-5b3f-8ab0-e5672751f711
variations86d96c11-21d7-59cc-b91e-bdaf1b583c4e
watermark
setNameCommander Legends: Battle for Baldur's Gate

Identifiers

id18755
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId262035
cardsphereFoilId
cardsphereId
deckboxId
mcmId661385
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id37260b9f-1bc8-5331-9c50-37f11ca1cbe9
mtgoFoilId
mtgoId101468
multiverseId567250
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5a470690-a05d-4311-963c-50cbf779846d
scryfallIllustrationIdf819bfe0-2139-47a1-97e2-3985177e6ed8
scryfallOracleId6ec54d84-7026-45a3-a7d7-37cd5c9a8463
tcgplayerEtchedProductId
tcgplayerProductId273667
uuidef52e455-d25a-5b3f-8ab0-e5672751f711

Legalities

id18755
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidef52e455-d25a-5b3f-8ab0-e5672751f711
vintageLegal

Purchase URLs

id18755
cardKingdomhttps://mtgjson.com/links/93a2829e4c70b766
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/8a4a9acbcae85aaf
tcgplayerEtched
uuidef52e455-d25a-5b3f-8ab0-e5672751f711

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified沙洛佛克的卷册神器当沙洛佛克的卷册进战场时,你掌握先制。
{T}:加{C}。如果你握有先制,则改为加{C}{C}。
{3},{T}:从你的牌库顶开始放逐牌,直到放逐一张非地牌为止。你可以施放该牌,且不需支付其法术力费用。只能于你完成过地城后起动。
567474
Chinese Traditional沙洛佛克的卷冊神器當沙洛佛克的卷冊進戰場時,你掌握先制。
{T}:加{C}。如果你握有先制,則改為加{C}{C}。
{3},{T}:從你的牌庫頂開始放逐牌,直到放逐一張非地牌為止。你可以施放該牌,且不需支付其魔法力費用。只能於你完成過地城後起動。
567502
FrenchGrimoire de SarevokArtefactQuand le Grimoire de Sarevok arrive sur le champ de bataille, vous prenez l'initiative.
{T} : Ajoutez {C}. Si vous détenez l'initiative, ajoutez {C}{C} à la place.
{3}, {T} : Exilez les cartes du dessus de votre bibliothèque jusqu'à ce que vous exiliez une carte non-terrain. Vous pouvez lancer cette carte sans payer son coût de mana. N'activez que si vous avez terminé un donjon.
567334
GermanSarevoks ZauberbuchArtefaktWenn Sarevoks Zauberbuch ins Spiel kommt, übernimmst du die Initiative.
{T}: Erzeuge {C}. Falls du die Initiative hast, erzeuge stattdessen {C}{C}.
{3}, {T}: Schicke Karten oben von deiner Bibliothek ins Exil, bis du eine Nichtland-Karte ins Exil schickst. Du kannst die Karte wirken, ohne ihre Manakosten zu bezahlen. Aktiviere diese Fähigkeit nur, falls du ein Gewölbe absolviert hast.
567278
ItalianTomo di SarevokArtefattoQuando il Tomo di Sarevok entra nel campo di battaglia, prendi l'iniziativa.
{T}: Aggiungi {C}. Se hai l'iniziativa, aggiungi invece {C}{C}.
{3}, {T}: Esilia carte dalla cima del tuo grimorio finché non esili una carta non terra. Puoi lanciare quella carta senza pagare il suo costo di mana. Attiva solo se hai completato un dungeon.
567362
Japaneseサレヴォクの書アーティファクトサレヴォクの書が戦場に出たとき、あなたはイニシアチブを得る。
{T}:{C}を加える。あなたがイニシアチブを持っているなら、代わりに{C}{C}を加える。
{3}, {T}:あなたが土地でないカード1枚を追放するまで、あなたのライブラリーの一番上から1枚ずつ追放していく。あなたはそのカードをマナ・コストを支払うことなく唱えてもよい。あなたがダンジョンを踏破したことがなければ起動できない。
567390
Portuguese (Brazil)Tomo de SarevokArtefatoQuando Tomo de Sarevok entra no campo de batalha, você assume a dianteira.
{T}: Adicione {C}. Se você estiver na dianteira, em vez disso, adicione {C}{C}.
{3}, {T}: Exile cards do topo de seu grimório até exilar um card não de terreno. Você pode conjurar aquele card sem pagar seu custo de mana. Ative somente se você tiver completado uma masmorra.
567418
RussianКнига СаревокаАртефактКогда Книга Саревока выходит на поле битвы, вы получаете инициативу.
{T}: добавьте {C}. Если у вас есть инициатива, вместо этого добавьте {C}{C}.
{3}, {T}: изгоняйте карты с верха вашей библиотеки до тех пор, пока вы не изгоните не являющуюся землей карту. Вы можете разыграть ту карту без уплаты ее мана-стоимости. Активируйте, только если вы прошли подземелье.
567446
SpanishTomo de SarevokArtefactoCuando el Tomo de Sarevok entre al campo de batalla, tomas la iniciativa.
{T}: Agrega {C}. Si tienes la iniciativa, en vez de eso, agrega {C}{C}.
{3}, {T}: Exilia cartas de la parte superior de tu biblioteca hasta que exilies una carta que no sea tierra. Puedes lanzar esa carta sin pagar su coste de maná. Activa esto solo si completaste una mazmorra.
567306

Rulings

datetext
2022-06-10A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
2022-06-10If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
2022-06-10If you aren't in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
2022-06-10If you're already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you're already in Undercity or any other dungeon.
2022-06-10In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
2022-06-10Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
2022-06-10Similarly, when instructed to venture into Undercity, you can't start a dungeon that isn't Undercity.
2022-06-10The initiative is a designation a player can have. A player with the initiative designation is said to "have the initiative." The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
2022-06-10There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
2022-06-10You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren't in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can't start Undercity.

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