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Case of the Ransacked Lab PMKM

Other printings of "Case of the Ransacked Lab": MKM #45 PMKM #45p PMKM #45s

Card

id75847
artistBorja Pindado
artistIds1624a1a8-3492-4c0b-9abc-83dcf2653111
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank2423
edhrecSaltiness0.2
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutcase
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameCase of the Ransacked Lab
number45s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsMKM, PMKM
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePMKM
side
signature
sourceProducts{'foil': ['60f39425-9415-5a4f-b331-dd7a18c5eedb']}
subsets
subtypesCase
supertypes
textInstant and sorcery spells you cast cost {1} less to cast.
To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you cast an instant or sorcery spell, draw a card.
toughness
typeEnchantment — Case
typesEnchantment
uuid2837332f-14c1-5311-bcfd-b7c0c03b0b69
variations35e973a1-8612-569f-8688-21d4f34baff7
watermark
setNameMurders at Karlov Manor Promos

Identifiers

id75847
cardKingdomEtchedId
cardKingdomFoilId291548
cardKingdomId
cardsphereFoilId116974
cardsphereId
deckboxId88446
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc6fbaa37-036c-5a14-9403-347d2c564f99
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde2163769-4d51-47ae-aa8b-c993392254b8
scryfallIllustrationId7c557d83-8764-4ee8-8f80-258bba303da1
scryfallOracleIdf85eea8f-5887-4921-a943-d15e0ad1e028
tcgplayerEtchedProductId
tcgplayerProductId536486
uuid2837332f-14c1-5311-bcfd-b7c0c03b0b69

Legalities

id75847
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid2837332f-14c1-5311-bcfd-b7c0c03b0b69
vintageLegal

Purchase URLs

id75847
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/2522688d704e9c39
cardmarket
tcgplayerhttps://mtgjson.com/links/48c8cef99ee376c2
tcgplayerEtched
uuid2837332f-14c1-5311-bcfd-b7c0c03b0b69

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-02-02"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
2024-02-02"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02Cases don't lose their other abilities when they become solved.
2024-02-02Each Case has two special keyword abilities: to solve and solved.
2024-02-02Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."

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