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Case of the Stashed Skeleton MKM

Other printings of "Case of the Stashed Skeleton": MKM #80 PMKM #80p PMKM #80s

Card

id55689
artistCamille Alquier
artistIdsa0670296-0225-4630-95c6-feab68d14df4
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank6611
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsSuspect
languageEnglish
layoutcase
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameCase of the Stashed Skeleton
number80
originalPrintings
originalReleaseDate
originalTextWhen this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
otherFaceIds
power
printingsMKM, PMKM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']}
subsets
subtypesCase
supertypes
textWhen this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.)
To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.)
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
toughness
typeEnchantment — Case
typesEnchantment
uuid541a82fa-3604-5ba7-a968-1994ab40096f
variations
watermark
setNameMurders at Karlov Manor

Identifiers

id55689
cardKingdomEtchedId
cardKingdomFoilId290983
cardKingdomId289863
cardsphereFoilId
cardsphereId115263
deckboxId87257
mcmId751196
mcmMetaId429524
mtgArenaId88996
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf78800bd-d318-5150-b454-f3b1d56734b3
mtgoFoilId
mtgoId121640
multiverseId646639
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId4b120cbe-f0af-46c5-863f-03ecadf0435c
scryfallIllustrationIda49ccad1-3da0-4ca5-bc77-da137da9cda5
scryfallOracleId64219e17-1302-4a43-85d2-8a6214448890
tcgplayerEtchedProductId
tcgplayerProductId533408
uuid541a82fa-3604-5ba7-a968-1994ab40096f

Legalities

id55689
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid541a82fa-3604-5ba7-a968-1994ab40096f
vintageLegal

Purchase URLs

id55689
cardKingdomhttps://mtgjson.com/links/739ef593787cc783
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/6b9bab9da2847349
cardmarkethttps://mtgjson.com/links/833ba37d965d2903
tcgplayerhttps://mtgjson.com/links/d6a8488eccc4177f
tcgplayerEtched
uuid541a82fa-3604-5ba7-a968-1994ab40096f

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified僻处白骨案结界 — 案件当此案件进战场时,派出一个2/1黑色骷髅妖衍生生物并怀疑它。(它具有威慑异能且不能进行阻挡。)
侦办~你未操控已遭疑的骷髅妖。(若本案未侦结,则在你的结束步骤开始时侦办。)
侦结~{1}{B},牺牲此案件:从你牌库中搜寻一张牌,将它置于你手上,然后洗牌。只能于法术时机起动。
648536
FrenchAffaire du squelette cachéEnchantement — affaireQuand cette affaire arrive sur le champ de bataille, créez un jeton de créature 2/1 noire Squelette et suspectez-le. (Il a la menace et il ne peut pas bloquer.)
À résoudre — Vous ne contrôlez aucun squelette suspecté. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.)
Résolue — {1}{B}, sacrifiez cette affaire : Cherchez une carte dans votre bibliothèque, mettez-la dans votre main, puis mélangez. N'activez que lorsque vous pourriez lancer un rituel.
647452
GermanFall des versteckten SkelettsVerzauberung — FallWenn dieser Fall ins Spiel kommt, erzeuge einen 2/1 schwarzen Skelett-Kreaturenspielstein und verdächtige ihn. (Er hat Bedrohlichkeit und kann nicht blocken.)
Lösen — Du kontrollierst keine verdächtigten Skelette. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.)
Gelöst — {1}{B}, opfere diesen Fall: Durchsuche deine Bibliothek nach einer Karte, nimm sie auf deine Hand und mische danach. Aktiviere diese Fähigkeit wie eine Hexerei.
646910
ItalianCaso dello Scheletro NascostoIncantesimo — CasoQuando questo Caso entra nel campo di battaglia, crea una pedina creatura Scheletro 2/1 nera e sospettala. (Ha minacciare e non può bloccare.)
Risolvere — Non controlli nessuno Scheletro sospettato. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.)
Risolto — {1}{B}, Sacrifica questo Caso: Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano, poi rimescola. Attiva solo come una stregoneria.
647723
Japanese謎の骸骨の事件エンチャント — 事件この事件が戦場に出たとき、黒の2/1のスケルトン・クリーチャー・トークン1体を生成し、それに容疑をかける。(それは威迫を持ち、それではブロックできない。)
解明条件 — あなたが容疑をかけられたスケルトンをコントロールしていない。(未解明なら、あなたの終了ステップの開始時に解明する。)
解明完了 — {1}{B}, この事件を生け贄に捧げる:あなたのライブラリーからカード1枚を探し、あなたの手札に加える。その後、ライブラリーを切り直す。起動はソーサリーとしてのみ行う。
647994
Portuguese (Brazil)Caso do Esqueleto EscondidoEncantamento — CasoQuando este Caso entrar no campo de batalha, crie uma ficha de criatura Esqueleto preta 2/1 e suspeite dela. (Ela tem ameaçar e não pode bloquear.)
Para Solucionar — Você não controla nenhum Esqueleto suspeito. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.)
Solucionado — {1}{B}, sacrifique este Caso: Procure um card em seu grimório, coloque-o em sua mão e depois embaralhe. Ative somente como um feitiço.
648265
SpanishCaso del esqueleto escondidoEncantamiento — CasoCuando este Caso entre al campo de batalla, crea una ficha de criatura Esqueleto negra 2/1 y sospecha de ella. (Tiene la habilidad de amenaza y no puede bloquear.)
Resolver — No controlas Esqueletos sospechosos. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.)
Resuelto — {1}{B}, sacrificar este Caso: Busca en tu biblioteca una carta, ponla en tu mano y luego baraja. Activa esto solo como un conjuro.
647181

Rulings

datetext
2024-02-02"Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."
2024-02-02"Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast."
2024-02-02"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
2024-02-02"To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.
2024-02-02Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved.
2024-02-02Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
2024-02-02Cases don't lose their other abilities when they become solved.
2024-02-02Each Case has two special keyword abilities: to solve and solved.
2024-02-02If a creature is already suspected, suspecting it again won't have any effect.
2024-02-02If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
2024-02-02Once a Case becomes solved, it stays solved until it leaves the battlefield.
2024-02-02The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]."
2024-02-02There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.
2024-02-02When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

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