Other printings of "Case of the Stashed Skeleton": MKM #80 PMKM #80p PMKM #80s
| id | 55689 |
|---|---|
| artist | Camille Alquier |
| artistIds | a0670296-0225-4630-95c6-feab68d14df4 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | B |
| colorIndicator | |
| colors | B |
| defense | |
| duelDeck | |
| edhrecRank | 6611 |
| edhrecSaltiness | 0.18 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Suspect |
| language | English |
| layout | case |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{B} |
| manaValue | 2 |
| name | Case of the Stashed Skeleton |
| number | 80 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. |
| otherFaceIds | |
| power | |
| printings | MKM, PMKM |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MKM |
| side | |
| signature | |
| sourceProducts | {'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'fe605e28-69ab-546c-b0d9-ec65d756bb5e'], 'nonfoil': ['5810b245-457a-578b-8162-372915d9c339', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']} |
| subsets | |
| subtypes | Case |
| supertypes | |
| text | When this Case enters, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. |
| toughness | |
| type | Enchantment — Case |
| types | Enchantment |
| uuid | 541a82fa-3604-5ba7-a968-1994ab40096f |
| variations | |
| watermark | |
| setName | Murders at Karlov Manor |
| id | 55689 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 290983 |
| cardKingdomId | 289863 |
| cardsphereFoilId | |
| cardsphereId | 115263 |
| deckboxId | 87257 |
| mcmId | 751196 |
| mcmMetaId | 429524 |
| mtgArenaId | 88996 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | f78800bd-d318-5150-b454-f3b1d56734b3 |
| mtgoFoilId | |
| mtgoId | 121640 |
| multiverseId | 646639 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 4b120cbe-f0af-46c5-863f-03ecadf0435c |
| scryfallIllustrationId | a49ccad1-3da0-4ca5-bc77-da137da9cda5 |
| scryfallOracleId | 64219e17-1302-4a43-85d2-8a6214448890 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 533408 |
| uuid | 541a82fa-3604-5ba7-a968-1994ab40096f |
| id | 55689 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | Legal |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | Legal |
| standardbrawl | Legal |
| timeless | Legal |
| uuid | 541a82fa-3604-5ba7-a968-1994ab40096f |
| vintage | Legal |
| id | 55689 |
|---|---|
| cardKingdom | https://mtgjson.com/links/739ef593787cc783 |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/6b9bab9da2847349 |
| cardmarket | https://mtgjson.com/links/833ba37d965d2903 |
| tcgplayer | https://mtgjson.com/links/d6a8488eccc4177f |
| tcgplayerEtched | |
| uuid | 541a82fa-3604-5ba7-a968-1994ab40096f |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 僻处白骨案 | 结界 — 案件 | 当此案件进战场时,派出一个2/1黑色骷髅妖衍生生物并怀疑它。(它具有威慑异能且不能进行阻挡。) 侦办~你未操控已遭疑的骷髅妖。(若本案未侦结,则在你的结束步骤开始时侦办。) 侦结~{1}{B},牺牲此案件:从你牌库中搜寻一张牌,将它置于你手上,然后洗牌。只能于法术时机起动。 | 648536 | ||
| French | Affaire du squelette caché | Enchantement — affaire | Quand cette affaire arrive sur le champ de bataille, créez un jeton de créature 2/1 noire Squelette et suspectez-le. (Il a la menace et il ne peut pas bloquer.) À résoudre — Vous ne contrôlez aucun squelette suspecté. (Si l'affaire n'est pas résolue, résolvez-la au début de votre étape de fin.) Résolue — {1}{B}, sacrifiez cette affaire : Cherchez une carte dans votre bibliothèque, mettez-la dans votre main, puis mélangez. N'activez que lorsque vous pourriez lancer un rituel. | 647452 | ||
| German | Fall des versteckten Skeletts | Verzauberung — Fall | Wenn dieser Fall ins Spiel kommt, erzeuge einen 2/1 schwarzen Skelett-Kreaturenspielstein und verdächtige ihn. (Er hat Bedrohlichkeit und kann nicht blocken.) Lösen — Du kontrollierst keine verdächtigten Skelette. (Falls ungelöst, löse den Fall zu Beginn deines Endsegments.) Gelöst — {1}{B}, opfere diesen Fall: Durchsuche deine Bibliothek nach einer Karte, nimm sie auf deine Hand und mische danach. Aktiviere diese Fähigkeit wie eine Hexerei. | 646910 | ||
| Italian | Caso dello Scheletro Nascosto | Incantesimo — Caso | Quando questo Caso entra nel campo di battaglia, crea una pedina creatura Scheletro 2/1 nera e sospettala. (Ha minacciare e non può bloccare.) Risolvere — Non controlli nessuno Scheletro sospettato. (Se irrisolto, risolvilo all'inizio della tua sottofase finale.) Risolto — {1}{B}, Sacrifica questo Caso: Passa in rassegna il tuo grimorio per una carta e aggiungila alla tua mano, poi rimescola. Attiva solo come una stregoneria. | 647723 | ||
| Japanese | 謎の骸骨の事件 | エンチャント — 事件 | この事件が戦場に出たとき、黒の2/1のスケルトン・クリーチャー・トークン1体を生成し、それに容疑をかける。(それは威迫を持ち、それではブロックできない。) 解明条件 — あなたが容疑をかけられたスケルトンをコントロールしていない。(未解明なら、あなたの終了ステップの開始時に解明する。) 解明完了 — {1}{B}, この事件を生け贄に捧げる:あなたのライブラリーからカード1枚を探し、あなたの手札に加える。その後、ライブラリーを切り直す。起動はソーサリーとしてのみ行う。 | 647994 | ||
| Portuguese (Brazil) | Caso do Esqueleto Escondido | Encantamento — Caso | Quando este Caso entrar no campo de batalha, crie uma ficha de criatura Esqueleto preta 2/1 e suspeite dela. (Ela tem ameaçar e não pode bloquear.) Para Solucionar — Você não controla nenhum Esqueleto suspeito. (Se o Caso não tiver sido solucionado, solucione-o no início de sua etapa final.) Solucionado — {1}{B}, sacrifique este Caso: Procure um card em seu grimório, coloque-o em sua mão e depois embaralhe. Ative somente como um feitiço. | 648265 | ||
| Spanish | Caso del esqueleto escondido | Encantamiento — Caso | Cuando este Caso entre al campo de batalla, crea una ficha de criatura Esqueleto negra 2/1 y sospecha de ella. (Tiene la habilidad de amenaza y no puede bloquear.) Resolver — No controlas Esqueletos sospechosos. (Si el Caso no está resuelto, resuélvelo al comienzo de tu paso final.) Resuelto — {1}{B}, sacrificar este Caso: Busca en tu biblioteca una carta, ponla en tu mano y luego baraja. Activa esto solo como un conjuro. | 647181 |
| date | text |
|---|---|
| 2024-02-02 | "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]." |
| 2024-02-02 | "Solved — [static ability]" means "As long as this Case is solved, [static ability]." Static abilities are written as statements, such as "Creatures you control get +1/+1" or "Instant and sorcery spells you cast cost {1} less to cast." |
| 2024-02-02 | "To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved." |
| 2024-02-02 | "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved. |
| 2024-02-02 | Being solved is not part of a permanent's copiable values. A permanent that becomes a copy of a solved Case is not solved. A solved Case that somehow becomes a copy of a different Case stays solved. |
| 2024-02-02 | Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected. |
| 2024-02-02 | Cases don't lose their other abilities when they become solved. |
| 2024-02-02 | Each Case has two special keyword abilities: to solve and solved. |
| 2024-02-02 | If a creature is already suspected, suspecting it again won't have any effect. |
| 2024-02-02 | If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected. |
| 2024-02-02 | Once a Case becomes solved, it stays solved until it leaves the battlefield. |
| 2024-02-02 | The meaning of "solved" differs based on what type of ability follows it. "Solved — [activated ability]" means "[Activated ability]. Activate only if this Case is solved." Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." |
| 2024-02-02 | There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected. |
| 2024-02-02 | When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. |
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