Other printings of "Wild Endeavor": AFC #43 AFC #312
| id | 8274 |
|---|---|
| artist | Uriah Voth |
| artistIds | 14cf4c0c-1a83-4366-ba61-6d0a26ee5a69 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 13182 |
| edhrecSaltiness | 0.2 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | extendedart |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {4}{G}{G} |
| manaValue | 6 |
| name | Wild Endeavor |
| number | 312 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle. |
| otherFaceIds | |
| power | |
| printings | AFC |
| promoTypes | boosterfun |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | AFC |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['d5512a78-bb11-5566-a634-7c9e4fa91396']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Roll two d4 and choose one result. Create a number of 3/3 green Beast creature tokens equal to that result. Then search your library for a number of basic land cards equal to the other result, put them onto the battlefield tapped, then shuffle. |
| toughness | |
| type | Sorcery |
| types | Sorcery |
| uuid | 40eddec1-020f-50e7-aa89-4eb57be0de71 |
| variations | 8eb2e1bd-6f16-5d92-a333-155da6d48c23 |
| watermark | |
| setName | Forgotten Realms Commander |
| id | 8274 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 249365 |
| cardsphereFoilId | |
| cardsphereId | 80270 |
| deckboxId | 59098 |
| mcmId | 572665 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 7f20ed9c-319a-532d-9ac8-509476fe663d |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 531532 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 5ab07f63-f52f-47b8-8dd1-a1d6414b6ba2 |
| scryfallIllustrationId | 7774985d-8111-401c-8067-7aaeabb564d8 |
| scryfallOracleId | 2c4ee0df-e720-475b-aa04-e6394f3d708f |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 244248 |
| uuid | 40eddec1-020f-50e7-aa89-4eb57be0de71 |
| id | 8274 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | 40eddec1-020f-50e7-aa89-4eb57be0de71 |
| vintage | Legal |
| id | 8274 |
|---|---|
| cardKingdom | https://mtgjson.com/links/e57ad54bc7bcae27 |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/3aa7e7515bc12209 |
| tcgplayerEtched | |
| uuid | 40eddec1-020f-50e7-aa89-4eb57be0de71 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Manœuvre sauvage | Rituel | Lancez deux d4 et choisissez un résultat. Créez un nombre de jetons de créature 3/3 verte Bête égal à ce résultat. Cherchez ensuite dans votre bibliothèque un nombre de cartes de terrain de base égal à l'autre résultat, mettez-les sur le champ de bataille engagées, puis mélangez. | 531700 | ||
| German | Wildes Unterfangen | Hexerei | Würfle zwei W4 und suche dir ein Ergebnis aus. Erzeuge so viele 3/3 grüne Bestie-Kreaturenspielsteine, wie dem ausgesuchten Ergebnis entspricht. Durchsuche dann deine Bibliothek nach so vielen Standardland-Karten, wie dem anderen Ergebnis entspricht, bringe sie getappt ins Spiel und mische danach. | 531588 | ||
| Italian | Impresa Selvaggia | Stregoneria | Tira due d4 e scegli un risultato. Crea un numero di pedine creatura Bestia 3/3 verdi pari a quel risultato. Poi passa in rassegna il tuo grimorio per un numero di carte terra base pari all'altro risultato, mettile sul campo di battaglia TAPpate, poi rimescola. | 531756 | ||
| Japanese | 突飛な挑戦 | ソーサリー | d4を2回振り、出目1つを選ぶ。その出目に等しい数の緑の3/3のビースト・クリーチャー・トークンを生成する。その後、あなたのライブラリーからもう1つの出目に等しい枚数の基本土地・カードを探し、タップ状態で戦場に出す。その後ライブラリーを切り直す。 | 531812 | ||
| Spanish | Reto salvaje | Conjuro | Tira 2d4 y elige un resultado. Crea una cantidad de fichas de criatura Bestia verdes 3/3 igual a ese resultado. Luego busca en tu biblioteca una cantidad de cartas de tierra básica igual al otro resultado, ponlas en el campo de batalla giradas y baraja. | 531644 |
| date | text |
|---|---|
| 2021-07-23 | An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text. |
| 2021-07-23 | An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves. |
| 2021-07-23 | Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die. |
| 2021-07-23 | Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction. |
| 2021-07-23 | Some abilities, like that of Pixie Guide and Barbarian Class, replace rolling a die with rolling extra dice and ignoring the lowest roll. The ignored rolls are not considered for the effect that instructed you to roll a die, and do not cause abilities to trigger. For all intents and purposes, once you determine which dice count, any extra dice were never rolled. |
| 2021-07-23 | Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes. |
| 2021-07-23 | Some effects may modify the result of a die roll. This may be part of the instruction to roll a die or it may come from other cards. Anything that references the “result” of a die roll is looking for the result after these modifications. Anything that is looking for the “natural result” is looking for the number shown on the face of the die before these modifications. |
| 2021-07-23 | The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll. |
| 2021-07-23 | Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules. |
| 2021-07-23 | While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die. |
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