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Cauldron of Souls C16

Other printings of "Cauldron of Souls": PLST #CM2-180 CM2 #180 C16 #246 SHM #248

Card

id15216
artistRon Brown
artistIds9abb9627-bfb2-4d4a-8908-164dd5433dcb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank3825
edhrecSaltiness0.35
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}
manaValue5
nameCauldron of Souls
number246
originalPrintings
originalReleaseDate
originalText{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power
printingsC16, CM2, PLST, SHM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeC16
side
signature
sourceProducts{'nonfoil': ['82b078cc-2c54-5961-aacc-b5b41ac41324']}
subsets
subtypes
supertypes
text{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness
typeArtifact
typesArtifact
uuid0ee143ba-1435-53ad-b093-7ddb2124c3c3
variations
watermark
setNameCommander 2016

Identifiers

id15216
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId209774
cardsphereFoilId
cardsphereId10649
deckboxId34003
mcmId293743
mcmMetaId9811
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id59496829-7195-5484-9db4-c129ad490023
mtgoFoilId
mtgoId
multiverseId420863
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId8a0137d0-d10a-43d4-b174-72ce59d2f2fd
scryfallIllustrationId1332869c-0727-47af-b3ae-47c5625f3c57
scryfallOracleId5811d905-cae5-4f92-a78e-abb43f8864a7
tcgplayerEtchedProductId
tcgplayerProductId124422
uuid0ee143ba-1435-53ad-b093-7ddb2124c3c3

Legalities

id15216
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid0ee143ba-1435-53ad-b093-7ddb2124c3c3
vintageLegal

Purchase URLs

id15216
cardKingdomhttps://mtgjson.com/links/635b0e5b34fc7e96
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/3a1a1a906029a31d
tcgplayerhttps://mtgjson.com/links/b7c7d7cffc6a6b9e
tcgplayerEtched
uuid0ee143ba-1435-53ad-b093-7ddb2124c3c3

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified灵魂鼎镬神器{T}:选择任意数量的目标生物。这些生物均获得留存异能直到回合结束。(当它死去时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回战场,且其上有一个-1/-1指示物。)421214
FrenchChaudron des âmesArtefact{T} : Choisissez n'importe quel nombre de créatures ciblées. Chacune de ces créatures acquiert la persistance jusqu'à la fin du tour. (Quand elle meurt, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la sur le champ de bataille sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)421916
GermanKessel der SeelenArtefakt{T}: Bestimme eine beliebige Anzahl an Kreaturen deiner Wahl. Jede dieser Kreaturen erhält Beharrlichkeit bis zum Ende des Zuges. (Wenn sie stirbt und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)421565
ItalianCalderone delle AnimeArtefatto{T}: Scegli un qualsiasi numero di creature bersaglio. Ognuna di quelle creature ha persistere fino alla fine del turno. (Quando questa creatura muore, se non aveva segnalini -1/-1, rimettila sul campo di battaglia sotto il controllo del suo proprietario con un segnalino -1/-1.)422267
Japanese魂の大鍋アーティファクト{T}:望む数のクリーチャーを対象とする。ターン終了時まで、それらの各クリーチャーはそれぞれ頑強を得る。(それが死亡したとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で戦場に戻す。)422618
Portuguese (Brazil)Caldeirão de AlmasArtefato{T}: Escolha qualquer número de criaturas alvo. Cada uma daquelas criaturas ganha persistir até o final do turno. (Quando a criatura morrer, se ela não tiver nenhum marcador -1/-1, devolva-a ao campo de batalha sob o controle de seu dono com um marcador -1/-1.)422969
SpanishCaldero de almasArtefacto{T}: Elige cualquier cantidad de criaturas objetivo. Cada una de esas criaturas gana la habilidad de persistir hasta el final del turno. (Cuando muera, si no tenía contadores -1/-1 sobre ella, regrésala al campo de batalla bajo el control de su propietario con un contador -1/-1.)423320

Rulings

datetext
2008-05-01If a nontoken creature that gains persist this way is put into a graveyard, that card will be returned to the battlefield with a -1/-1 counter on it. However, because it’s a new object with no relation to its previous existence, the returned creature will not have persist.
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.

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