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Celestial Crusader PLST

Other printings of "Celestial Crusader": PLST #C14-68 TSP #7 TSR #13 DDF #14 C14 #68

Card

id74057
artistJim Murray
artistIds1c906f9b-5bbe-4643-8f5c-90eb1c7f0c43
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank14133
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlash, Flying, Split second
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}{W}
manaValue4
nameCelestial Crusader
numberC14-68
originalPrintings
originalReleaseDate2019-11-07
originalText
otherFaceIds
power2
printingsC14, DDF, PLST, TSP, TSR
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['82697abd-23fa-5ab8-8fd4-c835c77bdc7c', 'abb81fe0-95ce-5abf-b4a3-a09beea5732b', 'cbd26a74-d0fd-5a8e-8f28-61f759dc3675']}
subsets
subtypesSpirit
supertypes
textFlash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
toughness2
typeCreature — Spirit
typesCreature
uuid7089de86-05fe-5c21-9d28-3455c2b481cf
variations
watermark
setNameThe List

Identifiers

id74057
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId230033
cardsphereFoilId
cardsphereId63418
deckboxId46927
mcmId415591
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id8b9b9213-4ab2-55cc-8d3d-68ebc6a0881f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc83dd14e-221c-40a2-8a22-d4b317056e44
scryfallIllustrationId5c052e63-9c08-4341-8b75-6944b5ae1b0c
scryfallOracleIdaf06a811-7a57-4f68-9d87-7903e043f36d
tcgplayerEtchedProductId
tcgplayerProductId202854
uuid7089de86-05fe-5c21-9d28-3455c2b481cf

Legalities

id74057
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid7089de86-05fe-5c21-9d28-3455c2b481cf
vintageLegal

Purchase URLs

id74057
cardKingdomhttps://mtgjson.com/links/aa27e43d99e4105a
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/694539200e670e8f
tcgplayerEtched
uuid7089de86-05fe-5c21-9d28-3455c2b481cf

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-03-19After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
2021-03-19Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a white creature may become lethal if Celestial Crusader leaves the battlefield during that turn.
2021-03-19Casting a spell with split second won't affect spells and abilities that are already on the stack.
2021-03-19If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.
2021-03-19Players may turn face-down creatures face up while a spell with split second is on the stack.
2021-03-19Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.
2021-03-19Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

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