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Chainer, Dementia Master DMR

Other printings of "Chainer, Dementia Master": TOR #56 DMR #77 CMM #144 DMR #299 DMR #424 CMM #505

Card

id26849
artistMark Zug
artistIds48e2b98c-5467-4671-bd42-4c3746115117
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank4555
edhrecSaltiness0.43
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{3}{B}{B}
manaValue5
nameChainer, Dementia Master
number77
originalPrintings
originalReleaseDate
originalTextAll Nightmares get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
otherFaceIds
power3
printingsCMM, DMR, TOR
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDMR
side
signature
sourceProducts{'foil': ['862c70fb-a657-56ed-8fef-6aad116966b2', '86657417-b41e-5b7e-96d8-d9a7dd9351d8'], 'nonfoil': ['86657417-b41e-5b7e-96d8-d9a7dd9351d8']}
subsets
subtypesHuman, Minion
supertypesLegendary
textAll Nightmares get +1/+1.
{B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer leaves the battlefield, exile all Nightmares.
toughness3
typeLegendary Creature — Human Minion
typesCreature
uuid54d6f61c-843f-542e-a6d3-e1cc31ba0c6f
variations49c61ff8-f35e-57c4-bd7e-5f7866b43182, f72a5d05-102d-563e-ae1a-3aa746663106
watermark
setNameDominaria Remastered

Identifiers

id26849
cardKingdomEtchedId
cardKingdomFoilId272601
cardKingdomId272172
cardsphereFoilId97873
cardsphereId97668
deckboxId73410
mcmId688357
mcmMetaId911
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idaccf0bbb-c2f8-52bb-a77d-f8208f3c81a7
mtgoFoilId
mtgoId107643
multiverseId598951
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc294695b-a096-441a-9034-91ca74763903
scryfallIllustrationId60d1ddfd-b676-4227-babd-e4a1d60f6c86
scryfallOracleIdcb905eb0-bb20-41c0-9695-0f5c71972561
tcgplayerEtchedProductId
tcgplayerProductId457218
uuid54d6f61c-843f-542e-a6d3-e1cc31ba0c6f

Legalities

id26849
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuid54d6f61c-843f-542e-a6d3-e1cc31ba0c6f
vintageLegal

Purchase URLs

id26849
cardKingdomhttps://mtgjson.com/links/1ddbecb8c8275aae
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/717f74661b13d1af
cardmarkethttps://mtgjson.com/links/cc73b067d01d1a58
tcgplayerhttps://mtgjson.com/links/49969b6739cb6eae
tcgplayerEtched
uuid54d6f61c-843f-542e-a6d3-e1cc31ba0c6f

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified惧像大师崔纳传奇生物 ~人类/奴仆所有梦魇得+1/+1。
{B}{B}{B},支付3点生命:将目标生物牌在你的操控下从坟墓场放进战场。该生物是黑色,且额外具有梦魇此生物类别。
当惧像大师崔纳离开战场时,放逐所有梦魇。
600778
FrenchChaînes, maître des démencesCréature légendaire : humain et mignonTous les cauchemars gagnent +1/+1.
{B}{B}{B}, payez 3 points de vie : Mettez sur le champ de bataille, sous votre contrôle, une carte de créature ciblée depuis un cimetière. Cette créature est noire et est un cauchemar en plus de ses autres types de créature.
Quand Chaînes, maître des démences quitte le champ de bataille, exilez tous les cauchemars.
599734
GermanChainer, Meister des WahnwitzesLegendäre Kreatur — Mensch, DienerAlle Nachtmahre erhalten +1/+1.
{B}{B}{B}, bezahle 3 Lebenspunkte: Bringe eine Kreaturenkarte deiner Wahl aus einem Friedhof unter deiner Kontrolle ins Spiel. Die Kreatur ist schwarz und zusätzlich zu ihren anderen Kreaturentypen ein Nachtmahr.
Wenn Chainer, Meister des Wahnwitzes, das Spiel verlässt, schicke alle Nachtmahre ins Exil.
599212
ItalianChainer, Signore di DementiaCreatura Leggendaria — Servitore UmanoTutti gli Incubi prendono +1/+1.
{B}{B}{B}, Paga 3 punti vita: Metti sul campo di battaglia sotto il tuo controllo una carta creatura bersaglio da un cimitero. Quella creatura è nera ed è un Incubo in aggiunta ai suoi altri tipi di creatura.
Quando Chainer, Signore di Dementia lascia il campo di battaglia, esilia tutti gli Incubi.
599995
Japanese狂気を操る者チェイナー伝説のクリーチャー — 人間・ミニオンすべてのナイトメアは+1/+1の修整を受ける。
{B}{B}{B}, 3点のライフを支払う:墓地にあるクリーチャー・カード1枚を対象とする。それをあなたのコントロール下で戦場に出す。そのクリーチャーは、黒であり他のクリーチャー・タイプに加えてナイトメアでもある。
狂気を操る者チェイナーが戦場を離れたとき、すべてのナイトメアを追放する。
600256
Portuguese (Brazil)Chainer, Mestre da DemênciaCriatura Lendária — Humano AsseclaTodos os Pesadelos recebem +1/+1.
{B}{B}{B}, pague 3 pontos de vida: Coloque o card de criatura alvo de um cemitério no campo de batalha sob seu controle. Aquela criatura é preta e é um Pesadelo além de seus outros tipos.
Quando Chainer, Mestre da Demência, deixar o campo de batalha, exile todos os Pesadelos.
600517
SpanishCadenero, maestro de demenciaCriatura legendaria — Sicario humanoTodas las Pesadillas obtienen +1/+1.
{B}{B}{B}, pagar 3 vidas: Pon en el campo de batalla bajo tu control la carta de criatura objetivo de un cementerio. Esa criatura es negra y es una Pesadilla además de sus otros tipos de criatura.
Cuando Cadenero, maestro de demencia deje el campo de batalla, exilia todas las Pesadillas.
599473

Rulings

datetext
2022-12-08The creature put onto the battlefield by Chainer's activated ability is black only, not black in addition to its other colors. It is, however, a Nightmare in addition to its other creature types. As it enters the battlefield, it is already a black Nightmare (and perhaps some other creature types); it doesn't enter and then become a black Nightmare.

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