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Skysovereign, Consul Flagship SPG

Other printings of "Skysovereign, Consul Flagship": SPG #93 SPG #103 NEC #159 KLD #234 PKLD #234s KLR #272 SLD #1029

Card

id91779
artistImiri Sakabashira
artistIds039e4e37-ae22-4e3c-be58-7e7e69cf67bf
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorborderless
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank2320
edhrecSaltiness0.14
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextEngineers take inspiration form nature when it comes to efficiency and aerodynamics. Why not intimidation too?
frameEffectslegendary, inverted
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt1
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsCrew, Flying
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{5}
manaValue5
nameSkysovereign, Consul Flagship
number103
originalPrintings
originalReleaseDate2025-02-14
originalText
otherFaceIds
power6
printingsKLD, KLR, NEC, PKLD, SLD, SPG
promoTypesfirstplacefoil, boosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodeSPG
side
signature
sourceProducts
subsets
subtypesVehicle
supertypesLegendary
textFlying
Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
toughness5
typeLegendary Artifact — Vehicle
typesArtifact
uuid6c395839-8102-5869-85fc-22e714fe10d2
variations12a61320-7217-5187-8587-16af451f4cbe
watermark
setNameSpecial Guests

Identifiers

id91779
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId809144
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id14d3ce61-e6d3-5433-9d7b-304a1e432558
mtgoFoilId
mtgoId137649
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId23fe1f78-2bd5-49a4-977d-c0f062a48a6b
scryfallIllustrationIdd1b26c0a-902c-4e8c-84dd-9cfa97453c8b
scryfallOracleId50b14338-9318-4327-a1dd-c0ef38903cc4
tcgplayerEtchedProductId
tcgplayerProductId615750
uuid6c395839-8102-5869-85fc-22e714fe10d2

Legalities

id91779
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid6c395839-8102-5869-85fc-22e714fe10d2
vintageLegal

Purchase URLs

id91779
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/3ee782aae5f3745d
tcgplayerEtched
uuid6c395839-8102-5869-85fc-22e714fe10d2

Foreign Data (per language)

No foreign data.

Rulings

datetext
2017-09-29Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
2017-09-29Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
2017-09-29Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
2017-09-29For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
2017-09-29If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
2017-09-29If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
2017-09-29Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
2017-09-29Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
2017-09-29Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
2017-09-29When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
2017-09-29You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
2017-09-29You may tap more creatures than necessary to activate a crew ability.

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