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Clockwork Beast 5ED

Other printings of "Clockwork Beast": RQS #48 ITP #49 BTD #70 ME1 #153 30A #232 LEA #236 2ED #237 CED #237 CEI #237 LEB #237 3ED #240 FBB #240 SUM #240 4BB #307 4ED #307 5ED #356 30A #529

Card

id4581
artistDrew Tucker
artistIds22eef389-7b21-4dda-95dc-4c9a0f1bf4dd
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorwhite
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank26032
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{6}
manaValue6
nameClockwork Beast
number356
originalPrintings
originalReleaseDate
originalTextWhen Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast attacked or blocked, remove one of these counters.
{X}, ocT: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of of these counters on Clockwork Beast. Use this ability only during your upkeep.
otherFaceIds
power0
printings2ED, 30A, 3ED, 4BB, 4ED, 5ED, BTD, CED, CEI, FBB, ITP, LEA, LEB, ME1, RQS, SUM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCode5ED
side
signature
sourceProducts{'nonfoil': ['93389a2e-9a5e-5ef4-9afe-60898199b905', 'ec6e6678-3869-57ab-ab9a-d210e16fbaa9']}
subsets
subtypesBeast
supertypes
textThis creature enters with seven +1/+0 counters on it.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
toughness4
typeArtifact Creature — Beast
typesArtifact, Creature
uuide4d8f88d-3f38-531b-97bd-9862e331f31c
variations
watermark
setNameFifth Edition

Identifiers

id4581
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId11072
cardsphereFoilId
cardsphereId1220
deckboxId4888
mcmId9727
mcmMetaId1033
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2f95e08e-463a-5523-8107-9cc5f26fd0f6
mtgoFoilId
mtgoId
multiverseId3768
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIded5507d5-7f1b-4cbf-8341-495c33e5ab6c
scryfallIllustrationId7538ca3f-1464-497c-bebe-876d46abac38
scryfallOracleIdeb97c8db-ac6c-476c-b14d-87785e9c82f0
tcgplayerEtchedProductId
tcgplayerProductId2080
uuide4d8f88d-3f38-531b-97bd-9862e331f31c

Legalities

id4581
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschoolLegal
pauper
paupercommander
penny
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuide4d8f88d-3f38-531b-97bd-9862e331f31c
vintageLegal

Purchase URLs

id4581
cardKingdomhttps://mtgjson.com/links/2940ee09a1931f8b
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/5b26a65f375aa42a
tcgplayerhttps://mtgjson.com/links/e5ecb3452d1c0c14
tcgplayerEtched
uuide4d8f88d-3f38-531b-97bd-9862e331f31c

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchBête mécanique
GermanMechanische BestieArtefaktkreaturWenn die Mechanische Bestie ins Spiel kommt, lege sieben +1/+0-Marken darauf. Entferne am Ende eines Kampfes, in dem die Mechanische Bestie angegriffen oder geblockt hat, eine dieser Marken.
X, {T}: Lege X +1/+0-Marken auf die Mechanische Bestie. Du kannst nicht mehr als sieben dieser Marken auf die Mechanische Bestie haben. Benutze diese Fähigkeit nur während Deiner Versorgungsphase.
ItalianBestia Meccanica
Japanese機械仕掛けの獣
Portuguese (Brazil)Besta Mecânica
SpanishBestia mecánica

Rulings

datetext
2004-10-04Can attack or block even if it has no counters.
2004-10-04Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
2007-09-16Clockwork Beast’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
2007-09-16If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect.
2007-09-16This is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it.

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