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Clockwork Beast 4ED

Other printings of "Clockwork Beast": RQS #48 ITP #49 BTD #70 ME1 #153 30A #232 LEA #236 2ED #237 CED #237 CEI #237 LEB #237 3ED #240 FBB #240 SUM #240 4BB #307 4ED #307 5ED #356 30A #529

Card

id3978
artistDrew Tucker
artistIds22eef389-7b21-4dda-95dc-4c9a0f1bf4dd
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorwhite
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank26032
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion1993
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{6}
manaValue6
nameClockwork Beast
number307
originalPrintings
originalReleaseDate
originalTextWhen Clockwork Beast comes into play, put seven +1/+0 counters on it. At the end of any combat in which Clockwork Beast is assigned to attack or block, remove a counter.
{X}, ocT: Put X +1/+0 counters on Clockwork Beast. You may have no more than seven of these counters on Clockwork Beast. Use this ability only during your upkeep.
otherFaceIds
power0
printings2ED, 30A, 3ED, 4BB, 4ED, 5ED, BTD, CED, CEI, FBB, ITP, LEA, LEB, ME1, RQS, SUM
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCode4ED
side
signature
sourceProducts{'nonfoil': ['5cdef45e-395c-5c65-a6a1-3a44136308bf', 'aadb04f0-36cf-564a-b105-5466938faff7']}
subsets
subtypesBeast
supertypes
textThis creature enters with seven +1/+0 counters on it.
At end of combat, if this creature attacked or blocked this combat, remove a +1/+0 counter from it.
{X}, {T}: Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.
toughness4
typeArtifact Creature — Beast
typesArtifact, Creature
uuidf3bf3b80-f4d6-5452-bffc-9a6b93b93e3e
variations
watermark
setNameFourth Edition

Identifiers

id3978
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId10061
cardsphereFoilId
cardsphereId832
deckboxId4887
mcmId6159
mcmMetaId1033
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5d5da157-063b-5f82-a068-48087fb05fd3
mtgoFoilId
mtgoId
multiverseId2030
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId40dc8595-32b9-4045-bae3-5078c9a17527
scryfallIllustrationId7538ca3f-1464-497c-bebe-876d46abac38
scryfallOracleIdeb97c8db-ac6c-476c-b14d-87785e9c82f0
tcgplayerEtchedProductId
tcgplayerProductId1693
uuidf3bf3b80-f4d6-5452-bffc-9a6b93b93e3e

Legalities

id3978
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschoolLegal
pauper
paupercommander
penny
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuidf3bf3b80-f4d6-5452-bffc-9a6b93b93e3e
vintageLegal

Purchase URLs

id3978
cardKingdomhttps://mtgjson.com/links/cd802b2a961372d9
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/d607852c3b424c38
tcgplayerhttps://mtgjson.com/links/dbc5fe7158b6fce9
tcgplayerEtched
uuidf3bf3b80-f4d6-5452-bffc-9a6b93b93e3e

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchBête mécanique
GermanMechanische BestieArtefaktkreaturLege sieben +1/+0- Spielmarken auf die Mechanische Bestie, wenn sie ins Spiel kommt. Entferne nach jedem Kampf, in dem die Bestie angegriffen oder geblockt hat, eine dieser Spielmarken.
X, {T}: Lege X +1/+0-Spielmarken auf die Mechanische Bestie. Es dürfen nie mehr als sieben dieser Spielmarken auf der Bestie liegen. Benutze diese Fähigkeit nur während Deiner Versorgungsphase.
ItalianBestia Meccanica
Japanese機械仕掛けの獣
Portuguese (Brazil)Besta Mecânica
SpanishBestia mecánica

Rulings

datetext
2004-10-04Can attack or block even if it has no counters.
2004-10-04Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
2007-09-16Clockwork Beast’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
2007-09-16If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect.
2007-09-16This is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it.

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