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Call to Arms ME3

Other printings of "Call to Arms": ME3 #4 ICE #10

Card

id52376
artistRandy Gallegos
artistIdsa5048cc7-438a-4378-98e4-da99b78e1db0
asciiName
attractionLights
availabilitymtgo
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank26936
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved1
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameCall to Arms
number4
originalPrintings
originalReleaseDate
originalTextAs Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1.
When the chosen color isn't the most common color among permanents the chosen player controls, sacrifice Call to Arms.
otherFaceIds
power
printingsICE, ME3
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeME3
side
signature
sourceProducts
subsets
subtypes
supertypes
textAs this enchantment enters, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice this enchantment.
toughness
typeEnchantment
typesEnchantment
uuid222e6f50-4dab-5226-b114-7a5991dd9c47
variations
watermark
setNameMasters Edition III

Identifiers

id52376
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida6c9fa48-d6af-537c-8b12-f16706fb513c
mtgoFoilId33659
mtgoId33658
multiverseId201147
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId1a772cac-c853-4621-a61f-a9b06f2e2dec
scryfallIllustrationIda8eb66c9-f083-410a-9516-51f170f8e1ce
scryfallOracleId72eaaa73-3263-46e9-aa86-5862d3aed20a
tcgplayerEtchedProductId
tcgplayerProductId
uuid222e6f50-4dab-5226-b114-7a5991dd9c47

Legalities

id52376
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predhLegal
premodernLegal
standard
standardbrawl
timeless
uuid222e6f50-4dab-5226-b114-7a5991dd9c47
vintageLegal

Purchase URLs

id52376
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuid222e6f50-4dab-5226-b114-7a5991dd9c47

Foreign Data (per language)

No foreign data.

Rulings

datetext
2004-10-04You can't choose "colorless" as a color.
2009-10-01Call to Arms affects all white creatures, not just white creatures you control.
2009-10-01Call to Arms's third ability is a "state trigger." Once a state trigger triggers, it won't trigger again as long as the ability is on the stack. If the ability is countered and the trigger condition is still true, it will immediately trigger again.
2009-10-01If Call to Arms changes controllers, it will continue to check the nontoken permanents controlled by the player chosen as it entered, even if that player isn't an opponent of its current controller.
2009-10-01The game continually counts the number of nontoken permanents of each color the chosen player controls. Multicolored ones are counted for each of their colors; colorless ones are ignored. The moment the number of nontoken permanents of the chosen color that player controls is less than or equal to the number of permanents of one of the other colors that player controls, Call to Arms's second ability stops giving white creatures +1/+1 and its third ability triggers. Call to Arms will be sacrificed when the third ability resolves, even if those numbers have changed by then.

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