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Cleric Class PLST

Other printings of "Cleric Class": PLST #AFR-6 AFR #6

Card

id69919
artistAlayna Danner
artistIdsbb677b1a-ce51-4888-83d6-5a94de461ff9
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank1473
edhrecSaltiness0.27
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutclass
leadershipSkills
life
loyalty
manaCost{W}
manaValue1
nameCleric Class
numberAFR-6
originalPrintings
originalReleaseDate2024-08-02
originalText
otherFaceIds
power
printingsAFR, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1db93605-0a4e-5e5b-80a2-18a6e177f51d']}
subsets
subtypesClass
supertypes
text(Gain the next level as a sorcery to add its ability.)
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
toughness
typeEnchantment — Class
typesEnchantment
uuid82f8d4ac-d222-52f5-bbc0-521c6f8cbc10
variations
watermark
setNameThe List

Identifiers

id69919
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId303078
cardsphereFoilId
cardsphereId127793
deckboxId95523
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id25b5864b-0f0b-551c-8084-6cab85e3ec43
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId48e8de7c-3e9a-4569-8968-c4a5fc81acaa
scryfallIllustrationId5101c556-4c32-4277-b25c-49f6cdfed308
scryfallOracleIdf0ead7f5-5c82-40fd-8e89-3e3c5d31fbad
tcgplayerEtchedProductId
tcgplayerProductId581992
uuid82f8d4ac-d222-52f5-bbc0-521c6f8cbc10

Legalities

id69919
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid82f8d4ac-d222-52f5-bbc0-521c6f8cbc10
vintageLegal

Purchase URLs

id69919
cardKingdomhttps://mtgjson.com/links/cc6b9a06faa30964
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/be8c30636930dfca
tcgplayerEtched
uuid82f8d4ac-d222-52f5-bbc0-521c6f8cbc10

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23An ability that triggers “whenever you gain life” triggers just once for each life gain event, no matter how much life you gain.
2021-07-23Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
2021-07-23Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
2021-07-23Each creature with lifelink dealing combat damage causes a separate life gain event. For example, if two creatures you control with lifelink deal combat damage at the same time, you will gain 2 additional life from Cleric Class's first ability and its level 2 ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), you will only gain 1 additional life and the ability will trigger only once.
2021-07-23Gaining a level is a normal activated ability. It uses the stack and can be responded to.
2021-07-23Gaining a level won't remove abilities that a Class had at a previous level.
2021-07-23If you gain an amount of life “for each” of something, that life is gained as one event and the ability will trigger only once.
2021-07-23If you gain life at the same time a creature is dealt lethal damage, it dies before Cleric Class's level 2 ability can put a +1/+1 counter on it.
2021-07-23Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.
2021-07-23When Cleric Class's level 3 ability resolves, you gain life equal to the creature's toughness as it exists on battlefield, which may be different than its toughness in the graveyard.
2021-07-23You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
2021-07-23You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

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