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Cloudfin Raptor GK2

Other printings of "Cloudfin Raptor": GTC #32 RVR #37 PIO #50 GK2 #108 RVR #310

Card

id35395
artistPeter Mohrbacher
artistIdsc8f27311-46a5-4eaf-9b2e-d660ed1db649
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank10168
edhrecSaltiness0.31
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsEvolve, Flying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{U}
manaValue1
nameCloudfin Raptor
number108
originalPrintings
originalReleaseDate
originalTextFlying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
otherFaceIds
power0
printingsGK2, GTC, PIO, RVR
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeGK2
side
signature
sourceProducts{'nonfoil': ['f15a3e6e-8c35-5d16-b349-c5d0bf2e8fd7']}
subsets
subtypesBird, Mutant
supertypes
textFlying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
toughness1
typeCreature — Bird Mutant
typesCreature
uuid1d5826d9-787f-58e2-9b33-b3ddc3c9f420
variations
watermarksimic
setNameRNA Guild Kit

Identifiers

id35395
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId223820
cardsphereFoilId
cardsphereId58988
deckboxId43987
mcmId369872
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id48b40d57-f9e9-5ef6-95b9-e49a2532af3d
mtgoFoilId
mtgoId
multiverseId460767
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId67e126ac-6a47-4b6e-ac68-8d0acbd9cc9a
scryfallIllustrationIdf8db12a2-9c24-4fc0-a018-fae284e66f03
scryfallOracleIdcb0e1afa-fd9e-4bf9-bcb1-6e8110d6e2ff
tcgplayerEtchedProductId
tcgplayerProductId184844
uuid1d5826d9-787f-58e2-9b33-b3ddc3c9f420

Legalities

id35395
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid1d5826d9-787f-58e2-9b33-b3ddc3c9f420
vintageLegal

Purchase URLs

id35395
cardKingdomhttps://mtgjson.com/links/64e1865f6d5221cb
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/5b8aa0b23dd674ef
tcgplayerEtched
uuid1d5826d9-787f-58e2-9b33-b3ddc3c9f420

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchRaptor nuageoireCréature : oiseau et mutantVol
Évolution (À chaque fois qu'une créature arrive sur le champ de bataille sous votre contrôle, si sa force ou son endurance est supérieure à celle de cette créature, mettez un marqueur +1/+1 sur cette créature.)
460848
GermanWolkenflossen-RaubvogelKreatur — Vogel, MutantFliegend
Weiterentwicklung (Immer wenn eine andere Kreatur unter deiner Kontrolle ins Spiel kommt und falls deren Stärke oder Widerstandskraft höher ist, lege eine +1/+1-Marke auf diese Kreatur.)
460794
ItalianRaptor PinnanubeCreatura — Mutante UccelloVolare
Evoluzione (Ogniqualvolta una creatura entra nel campo di battaglia sotto il tuo controllo, se quella creatura ha forza o costituzione maggiori di questa creatura, metti un segnalino +1/+1 su questa creatura.)
460875
Japanese雲ヒレの猛禽クリーチャー — 鳥・ミュータント飛行
進化(クリーチャーが1体あなたのコントロール下で戦場に出るたび、そのクリーチャーのパワーかタフネスがこのクリーチャーよりも大きい場合、このクリーチャーの上に+1/+1カウンターを1個置く。)
460902
SpanishRapaz aleta cortanubesCriatura — Mutante aveVuela.
Evolucionar. (Siempre que una criatura entre al campo de batalla bajo tu control, si la fuerza o la resistencia de esa criatura es mayor que la de esta criatura, pon un contador +1/+1 sobre esta criatura.)
460821

Rulings

datetext
2013-04-15If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2013-04-15If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2013-04-15If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2013-04-15When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
2013-04-15When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2013-04-15Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.

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