← Back Card Profile (by Name)

Brotherhood Scribe PIP

Other printings of "Brotherhood Scribe": PIP #13 PIP #365 PIP #541 PIP #893

Card

id68218
artistJarel Threat
artistIds0fd89fbd-bd59-4ded-890e-731a8982f278
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank6344
edhrecSaltiness0.16
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffectsextendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsMetalcraft
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue2
nameBrotherhood Scribe
number365
originalPrintings
originalReleaseDate
originalTextMetalcraft — {T}: You get {E}. Activate only if you control three or more artifacts.
Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.
otherFaceIds
power1
printingsPIP
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodePIP
side
signature
sourceProducts{'foil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc', '7a584835-af39-59bb-826f-32152df22ca5'], 'nonfoil': ['2fc498e6-b9c7-5104-ae4a-d1d9c6a4fbfc', '7a584835-af39-59bb-826f-32152df22ca5']}
subsets
subtypesHuman, Artificer
supertypes
textMetalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts.
Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.
toughness3
typeCreature — Human Artificer
typesCreature
uuid0f3293c6-3052-5b7b-83b5-83e5e3d29d96
variationsc7e3d2fd-2479-5e3c-8b4c-c56a727ab5b3, 5f03b20a-89d1-5842-a934-354a39d6bc5f, 348af9fa-91f0-53cc-b63a-813f5e99fd89
watermark
setNameFallout

Identifiers

id68218
cardKingdomEtchedId
cardKingdomFoilId293078
cardKingdomId292902
cardsphereFoilId
cardsphereId118030
deckboxId89081
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3110267f-b529-52e5-bf54-2f5e9f704e9f
mtgoFoilId
mtgoId131723
multiverseId654410
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde3d9b1a8-36c1-48c6-bcfb-d2cc161da584
scryfallIllustrationId2a910779-1182-4040-a177-fdafdc727bd2
scryfallOracleIde22bb590-9c9a-4a99-8cd7-1dbe742f4cdd
tcgplayerEtchedProductId
tcgplayerProductId541219
uuid0f3293c6-3052-5b7b-83b5-83e5e3d29d96

Legalities

id68218
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid0f3293c6-3052-5b7b-83b5-83e5e3d29d96
vintageLegal

Purchase URLs

id68218
cardKingdomhttps://mtgjson.com/links/ab6adbc010a56779
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/e58d0e4403b3dd44
cardmarket
tcgplayerhttps://mtgjson.com/links/ff6a77b86a5a0094
tcgplayerEtched
uuid0f3293c6-3052-5b7b-83b5-83e5e3d29d96

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified兄弟会学士生物 — 人类/神器师金技~{T}:你得到{E}。只能于你操控三个或更多神器时起动。
每当你于你的回合中得到一个或数个{E}时,由你操控的生物得+1/+1直到回合结束。
654580
Japaneseブラザーフッド・スクライブクリーチャー — 人間・工匠金属術 ― {T}:あなたは{E}を得る。
あなたが3つ以上のアーティファクトをコントロールしていなければ起動できない。
あなたのターン中にあなたが1個以上の{E}を得るたび、ターン終了時まで、あなたがコントロールしているすべてのクリーチャーは+1/+1の修整を受ける。
654495

Rulings

datetext
2024-03-08Energy counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024-03-08Energy counters aren’t mana. They don’t go away as steps, phases, and turns end, and effects that add mana “of any type” can’t give you energy counters.
2024-03-08If a spell or ability with one or more targets states that you “may pay” some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won’t resolve. You can’t pay any {E} even if you want to.
2024-03-08If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can’t pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-03-08Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-03-08Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any {E}.
2024-03-08Some triggered abilities state that you “may pay” a certain amount of {E}. You can’t pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-03-08Some triggered abilities that state that you “may pay” a certain amount of {E} describe an effect that happens “If you do.” In that case, no player may take actions to try to stop the ability’s effect after you make your choice. If the payment is followed by the phrase “When you do,” then you’ll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-03-08{E} is the energy symbol. It represents one energy counter.

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