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Comet Storm P10

Other printings of "Comet Storm": P10 #76 PWWK #76★ WWK #76 CMA #79 MM2 #111 CMD #117 C17 #132 C15 #146 C20 #148 CMR #411 PRM #35822

Card

id63747
artistJung Park
artistIds269392ac-4c06-4650-98e2-d49a5a7f2371
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank1452
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized1
isPromo1
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsMultikicker
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{X}{R}{R}
manaValue2
nameComet Storm
number76
originalPrintings
originalReleaseDate2010-02-05
originalText
otherFaceIds
power
printingsC15, C17, C20, CMA, CMD, CMR, MM2, P10, PRM, PWWK, WWK
promoTypesplayerrewards
raritymythic
rebalancedPrintings
relatedCards
securityStamp
setCodeP10
side
signature
sourceProducts
subsets
subtypes
supertypes
textMultikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
toughness
typeInstant
typesInstant
uuideaf5613c-5db0-5395-bdc2-bd0ea8499bd0
variations
watermark
setNameMagic Player Rewards 2010

Identifiers

id63747
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id006f920e-dc97-53d2-b9de-daa5d21e438e
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackIdbc42c271-2a20-4965-8725-b583978c4fff
scryfallIdecdd1d7f-2634-461e-95f5-719db0099b1e
scryfallIllustrationId0cf40bb6-e09d-43f0-b8e8-8f8668591a36
scryfallOracleId9c2b262b-53c0-41a1-8f1a-0c336453d4bf
tcgplayerEtchedProductId
tcgplayerProductId
uuideaf5613c-5db0-5395-bdc2-bd0ea8499bd0

Legalities

id63747
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuideaf5613c-5db0-5395-bdc2-bd0ea8499bd0
vintageLegal

Purchase URLs

id63747
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuideaf5613c-5db0-5395-bdc2-bd0ea8499bd0

Foreign Data (per language)

No foreign data.

Rulings

datetext
2010-03-01As long as any of its targets are legal at the time Comet Storm resolves, Comet Storm will deal X damage to each of those legal targets.
2010-03-01Each target you choose must be different.
2010-03-01For example, if you want Comet Storm to deal 4 damage to each of three different targets, that means X is 4 and you're kicking the spell twice. You'll pay a mana cost of {4}{R}{R}, plus a kicker cost of {1}, plus another kicker cost of {1}, for a total of {6}{R}{R}.
2010-03-01The number of targets you choose for Comet Storm is one more than the number of times it's kicked. First you declare how many times you're going to kick the spell (at the same time you declare the value of X), then you choose the targets accordingly, then you pay the costs. No player can respond between the time you declare how many times you'll kick the spell and the time you choose the targets.
2024-11-08If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
2024-11-08If a spell's kicker cost was paid, the spell is "kicked."
2024-11-08If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
2024-11-08If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
2024-11-08The kicker ability doesn't let you pay a kicker cost more than once.
2024-11-08To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.

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