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Far Out UNF

Other printings of "Far Out": UNF #8 UNF #294

Card

id97885
artistBram Sels
artistIds2e90d3c1-e8ac-45c7-9d5a-63385c1a384d
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank29561
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorTextMemories that will technically last the rest of your life.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameFar Out
number294
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsUNF
promoTypesgalaxyfoil, boosterfun
raritymythic
rebalancedPrintings
relatedCards
securityStampacorn
setCodeUNF
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6']}
subsets
subtypes
supertypes
textRather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
toughness
typeEnchantment
typesEnchantment
uuid3d4476e6-3718-5733-a0df-a6664e445d17
variations010aaf42-d474-5b0c-8902-7767a8dd69f7
watermark
setNameUnfinity

Identifiers

id97885
cardKingdomEtchedId
cardKingdomFoilId266667
cardKingdomId
cardsphereFoilId93841
cardsphereId
deckboxId68915
mcmId676197
mcmMetaId410441
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddc4b7c38-3f54-59ab-8546-b488bf7160a9
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId412833b3-e1f7-4378-8e1b-5805cc6f7998
scryfallIllustrationIde747d882-9036-40b1-9de7-e0670598aff4
scryfallOracleId562b4a2f-6bf4-4ed1-8391-e6a6c1bfa21e
tcgplayerEtchedProductId
tcgplayerProductId287097
uuid3d4476e6-3718-5733-a0df-a6664e445d17

Legalities

id97885
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid3d4476e6-3718-5733-a0df-a6664e445d17
vintage

Purchase URLs

id97885
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/241d73fa914e0701
cardmarkethttps://mtgjson.com/links/c6cc150d0facd3eb
tcgplayerhttps://mtgjson.com/links/6e3d4ac3d7d6169d
tcgplayerEtched
uuid3d4476e6-3718-5733-a0df-a6664e445d17

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Far Out applies only to modal spells and abilities. These include two or more options in a bulleted list preceded by instructions to choose a number of those options, such as “Choose one —” or similar. Each of those options is a mode. Older cards didn’t include the bulleted lists, but they have received updates to their Oracle texts and will be affected by Far Out.
2022-10-07If a mode requires a target, you must be able to choose a legal target in order to choose that mode.
2022-10-07Okay, so Outlaws’ Merriment and similar cards are weird. Far Out, even. For cards with mutually exclusive modes like Outlaws’ Merriment, you get all of the benefits of the modes you chose, combined as best you can. For Outlaws’ Merriment, that means you create a single red and white creature token with all the characteristics from every mode you chose. Powers get added together and toughnesses get added together. If you choose two modes (and why would you?), they’re still random. If you much more sensibly choose all three modes, you get a 6/4 Human Warrior Cleric Rogue with trample, lifelink, haste, and “When this creature enters the battlefield, it deals 1 damage to any target.”
2022-10-07Some spells have text that allows you to choose the same mode more than once. If you cast such a spell and choose to apply Far Out’s effect to it, you won’t be able to choose any single mode more than once.
2022-10-07The effects of modal spells and abilities always happen in the order the modes are printed on the card. The first mode will always happen before the second, which happens before the third, and so on.

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