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Far Out UNF

Other printings of "Far Out": UNF #8 UNF #294

Card

id97497
artistBram Sels
artistIds2e90d3c1-e8ac-45c7-9d5a-63385c1a384d
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank29561
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextMemories that will technically last the rest of your life.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny1
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{W}
manaValue3
nameFar Out
number8
originalPrintings
originalReleaseDate
originalTextRather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
otherFaceIds
power
printingsUNF
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStampacorn
setCodeUNF
side
signature
sourceProducts{'foil': ['82b12384-1c83-548e-8866-7563857f09b6', 'c9e902a8-2f70-54d5-b8a5-ddc8361df6e5'], 'nonfoil': ['c9e902a8-2f70-54d5-b8a5-ddc8361df6e5']}
subsets
subtypes
supertypes
textRather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
toughness
typeEnchantment
typesEnchantment
uuid010aaf42-d474-5b0c-8902-7767a8dd69f7
variations3d4476e6-3718-5733-a0df-a6664e445d17
watermark
setNameUnfinity

Identifiers

id97497
cardKingdomEtchedId
cardKingdomFoilId267114
cardKingdomId265852
cardsphereFoilId92793
cardsphereId92787
deckboxId68529
mcmId669474
mcmMetaId410441
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1b9052a7-23ef-593c-b4f2-fa021b4809b0
mtgoFoilId
mtgoId
multiverseId580733
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId89c47667-1ae3-464b-9c5f-732a08a53707
scryfallIllustrationIde747d882-9036-40b1-9de7-e0670598aff4
scryfallOracleId562b4a2f-6bf4-4ed1-8391-e6a6c1bfa21e
tcgplayerEtchedProductId
tcgplayerProductId286811
uuid010aaf42-d474-5b0c-8902-7767a8dd69f7

Legalities

id97497
alchemy
brawl
commander
duel
future
gladiator
historic
legacy
modern
oathbreaker
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid010aaf42-d474-5b0c-8902-7767a8dd69f7
vintage

Purchase URLs

id97497
cardKingdomhttps://mtgjson.com/links/74f7bfd68c7de057
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4d980b184b9debfe
cardmarkethttps://mtgjson.com/links/45e7bd2451ca8d48
tcgplayerhttps://mtgjson.com/links/0addecbda3a89156
tcgplayerEtched
uuid010aaf42-d474-5b0c-8902-7767a8dd69f7

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-10-07Far Out applies only to modal spells and abilities. These include two or more options in a bulleted list preceded by instructions to choose a number of those options, such as “Choose one —” or similar. Each of those options is a mode. Older cards didn’t include the bulleted lists, but they have received updates to their Oracle texts and will be affected by Far Out.
2022-10-07If a mode requires a target, you must be able to choose a legal target in order to choose that mode.
2022-10-07Okay, so Outlaws’ Merriment and similar cards are weird. Far Out, even. For cards with mutually exclusive modes like Outlaws’ Merriment, you get all of the benefits of the modes you chose, combined as best you can. For Outlaws’ Merriment, that means you create a single red and white creature token with all the characteristics from every mode you chose. Powers get added together and toughnesses get added together. If you choose two modes (and why would you?), they’re still random. If you much more sensibly choose all three modes, you get a 6/4 Human Warrior Cleric Rogue with trample, lifelink, haste, and “When this creature enters the battlefield, it deals 1 damage to any target.”
2022-10-07Some spells have text that allows you to choose the same mode more than once. If you cast such a spell and choose to apply Far Out’s effect to it, you won’t be able to choose any single mode more than once.
2022-10-07The effects of modal spells and abilities always happen in the order the modes are printed on the card. The first mode will always happen before the second, which happens before the third, and so on.

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