Other printings of "Printlifter Ooze": MKC #40 MKC #350
| id | 55596 |
|---|---|
| artist | David Szabo |
| artistIds | 4b065a8b-3d15-45cf-bd6f-f3736df6292b |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | G |
| colorIndicator | |
| colors | G |
| defense | |
| duelDeck | |
| edhrecRank | 7254 |
| edhrecSaltiness | 0.09 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil |
| flavorName | |
| flavorText | |
| frameEffects | extendedart |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 0 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Deathtouch, Disguise |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {1}{G} |
| manaValue | 2 |
| name | Printlifter Ooze |
| number | 350 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Deathtouch Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control. Disguise {3}{G} |
| otherFaceIds | |
| power | 2 |
| printings | MKC |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MKC |
| side | |
| signature | |
| sourceProducts | {'nonfoil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2']} |
| subsets | |
| subtypes | Ooze |
| supertypes | |
| text | Deathtouch Whenever this creature or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters with X +1/+1 counters on it, where X is the number of other creatures you control. Disguise {3}{G} |
| toughness | 2 |
| type | Creature — Ooze |
| types | Creature |
| uuid | a1d6e7fd-e285-5043-ac48-f10d081a0524 |
| variations | 58626507-e93f-595b-97e8-54660bcd0356 |
| watermark | |
| setName | Murders at Karlov Manor Commander |
| id | 55596 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | |
| cardKingdomId | 290812 |
| cardsphereFoilId | |
| cardsphereId | 115846 |
| deckboxId | 87982 |
| mcmId | |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 8666b9b2-327d-51eb-a4e5-c076aa2cd9bd |
| mtgoFoilId | |
| mtgoId | 122154 |
| multiverseId | 651512 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | ee752da2-46c6-47a3-b1f1-21f66bd61b82 |
| scryfallIllustrationId | 6155be68-fce1-4b59-bb70-c942f8e1a81f |
| scryfallOracleId | 3cbed112-9f2b-46b4-a9c3-bfd8a6856f79 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 536019 |
| uuid | a1d6e7fd-e285-5043-ac48-f10d081a0524 |
| id | 55596 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | a1d6e7fd-e285-5043-ac48-f10d081a0524 |
| vintage | Legal |
| id | 55596 |
|---|---|
| cardKingdom | https://mtgjson.com/links/b3e016cae031cbdb |
| cardKingdomEtched | |
| cardKingdomFoil | |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/9b234974b7b53408 |
| tcgplayerEtched | |
| uuid | a1d6e7fd-e285-5043-ac48-f10d081a0524 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 模印泥浆 | 生物 — 流浆 | 死触 每当模印泥浆或另一个由你操控的生物翻回正面时,派出一个0/0,具践踏异能的绿色流浆衍生生物。该衍生物进战场时上面有X个+1/+1指示物,X为由你操控的其他生物数量。 伪装{3}{G} | 651668 | ||
| French | Limon preneur d'empreinte | Créature — limon | Contact mortel À chaque fois que le Limon preneur d'empreinte ou qu'une autre créature que vous contrôlez est retournée face visible, créez un jeton de créature 0/0 verte Limon avec le piétinement. Le jeton arrive sur le champ de bataille avec X marqueurs +1/+1 sur lui, X étant le nombre d'autres créatures que vous contrôlez. Déguisement {3}{G} | 651590 | ||
| German | Fingerabdruck-Schlammwesen | Kreatur — Schlammwesen | Todesberührung Immer wenn das Fingerabdruck-Schlammwesen oder eine andere Kreatur, die du kontrollierst, aufgedeckt wird, erzeuge einen 0/0 grünen Schlammwesen-Kreaturenspielstein, der Trampelschaden verursacht. Der Spielstein kommt mit X +1/+1-Marken ins Spiel, wobei X gleich der Anzahl an anderen Kreaturen ist, die du kontrollierst. Verkleidung {3}{G} | 651551 | ||
| Japanese | 墨を取る軟泥 | クリーチャー — ウーズ | 接死 墨を取る軟泥、またはあなたがコントロールしていてこれでないクリーチャー1体が表向きになるたび、トランプルを持つ緑の0/0のウーズ・クリーチャー・トークン1体を生成する。そのトークンは+1/+1カウンターX個が置かれた状態で戦場に出る。Xは、あなたがコントロールしていてそれでないクリーチャーの数に等しい。 変装{3}{G} | 651629 |
| date | text |
|---|---|
| 2024-02-02 | A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost. |
| 2024-02-02 | A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments. |
| 2024-02-02 | Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot. |
| 2024-02-02 | At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so. |
| 2024-02-02 | Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature. |
| 2024-02-02 | Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger. |
| 2024-02-02 | If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up. |
| 2024-02-02 | If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends. |
| 2024-02-02 | The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have. |
| 2024-02-02 | The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost. |
| 2024-02-02 | Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped. |
| 2024-02-02 | You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield. |
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