← Back Card Profile (by Name)

Printlifter Ooze MKC

Other printings of "Printlifter Ooze": MKC #40 MKC #350

Card

id55283
artistDavid Szabo
artistIds4b065a8b-3d15-45cf-bd6f-f3736df6292b
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank7254
edhrecSaltiness0.09
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDeathtouch, Disguise
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
namePrintlifter Ooze
number40
originalPrintings
originalReleaseDate
originalTextDeathtouch
Whenever Printlifter Ooze or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures you control.
Disguise {3}{G}
otherFaceIds
power2
printingsMKC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMKC
side
signature
sourceProducts{'nonfoil': ['e4285534-2c7f-51ad-b6ae-37ac29db4d32']}
subsets
subtypesOoze
supertypes
textDeathtouch
Whenever this creature or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters with X +1/+1 counters on it, where X is the number of other creatures you control.
Disguise {3}{G}
toughness2
typeCreature — Ooze
typesCreature
uuid58626507-e93f-595b-97e8-54660bcd0356
variationsa1d6e7fd-e285-5043-ac48-f10d081a0524
watermark
setNameMurders at Karlov Manor Commander

Identifiers

id55283
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId290505
cardsphereFoilId
cardsphereId115729
deckboxId87672
mcmId753274
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id24a561ac-8a4d-58d4-9f77-cb39e7f8728f
mtgoFoilId
mtgoId122834
multiverseId649978
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIddb7fbf69-1118-446b-b5cb-02da2de42ce3
scryfallIllustrationId6155be68-fce1-4b59-bb70-c942f8e1a81f
scryfallOracleId3cbed112-9f2b-46b4-a9c3-bfd8a6856f79
tcgplayerEtchedProductId
tcgplayerProductId535818
uuid58626507-e93f-595b-97e8-54660bcd0356

Legalities

id55283
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid58626507-e93f-595b-97e8-54660bcd0356
vintageLegal

Purchase URLs

id55283
cardKingdomhttps://mtgjson.com/links/44c29630e7b5ad2c
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/11edfebdc063c07a
tcgplayerEtched
uuid58626507-e93f-595b-97e8-54660bcd0356

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchLimon preneur d'empreinteCréature — limonContact mortel
À chaque fois que le Limon preneur d'empreinte ou qu'une autre créature que vous contrôlez est retournée face visible, créez un jeton de créature 0/0 verte Limon avec le piétinement. Le jeton arrive sur le champ de bataille avec X marqueurs +1/+1 sur lui, X étant le nombre d'autres créatures que vous contrôlez.
Déguisement {3}{G}
650058
GermanFingerabdruck-SchlammwesenKreatur — SchlammwesenTodesberührung
Immer wenn das Fingerabdruck-Schlammwesen oder eine andere Kreatur, die du kontrollierst, aufgedeckt wird, erzeuge einen 0/0 grünen Schlammwesen-Kreaturenspielstein, der Trampelschaden verursacht. Der Spielstein kommt mit X +1/+1-Marken ins Spiel, wobei X gleich der Anzahl an anderen Kreaturen ist, die du kontrollierst.
Verkleidung {3}{G}
650018
ItalianMelma RilevaimpronteCreatura — MelmaTocco letale
Ogniqualvolta la Melma Rilevaimpronte o un'altra creatura che controlli viene girata a faccia in su, crea una pedina creatura Melma 0/0 verde con travolgere. La pedina entra nel campo di battaglia con X segnalini +1/+1, dove X è il numero di altre creature che controlli.
Camuffare {3}{G}
650098
Japanese墨を取る軟泥クリーチャー — ウーズ接死
墨を取る軟泥、またはあなたがコントロールしていてこれでないクリーチャー1体が表向きになるたび、トランプルを持つ緑の0/0のウーズ・クリーチャー・トークン1体を生成する。そのトークンは+1/+1カウンターX個が置かれた状態で戦場に出る。Xは、あなたがコントロールしていてそれでないクリーチャーの数に等しい。
変装{3}{G}
650138

Rulings

datetext
2024-02-02A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
2024-02-02A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren’t affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-02-02Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn’t use the stack and can’t be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2024-02-02At any time, you can look at a face-down spell or permanent you control. You can’t look at face-down permanents or spells you don’t control unless an effect instructs or allows you to do so.
2024-02-02Because face-down creatures don’t have a name, they can’t have the same name as any other creature, even another face-down creature.
2024-02-02Because the permanent is on the battlefield both before and after it’s turned face up, turning a permanent face up doesn’t cause any enters-the-battlefield abilities to trigger.
2024-02-02If a face-down creature loses its abilities, it can’t be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-02-02If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-02-02The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.
2024-02-02The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
2024-02-02Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.
2024-02-02You must ensure that your face-down spells and permanents can be easily differentiated from each other. You’re not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Tip: bookmark this page with your query parameters for quick access.