Other printings of "Cragcrown Pathway // Timbercrown Pathway": PLST #ZNR-261 PLST #ZNR-261 SLU #16 SLU #16 PZNR #261s PZNR #261s ZNR #261 ZNR #261 ZNR #287 ZNR #287 PRM #83856 PRM #83856
| id | 105880 |
|---|---|
| artist | Andreas Rocha |
| artistIds | d084e74b-f63a-4107-b72c-ed6250ecc93b |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | G, R |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 872 |
| edhrecSaltiness | 0.13 |
| faceConvertedManaCost | 0 |
| faceFlavorName | |
| faceManaValue | 0 |
| faceName | Cragcrown Pathway |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | "The greatest danger on the path is a failure of nerve." —Enwor, Sea Gate Expeditionary House |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | modal_dfc |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | |
| manaValue | 0 |
| name | Cragcrown Pathway // Timbercrown Pathway |
| number | 261 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | {T}: Add {R}. //Hint about back face// Land {T}: Add {G}. |
| otherFaceIds | dc222dc4-d430-5485-8b44-fd75d8608aa8 |
| power | |
| printings | PLST, PRM, PZNR, SLU, ZNR |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | ZNR |
| side | a |
| signature | |
| sourceProducts | {'foil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '51bdebf1-8e33-53c0-b9c7-1d6293ac8258', 'a23f1a83-e1de-5b30-8276-745cffbbaba3', 'f3736d50-8967-5f09-89be-3b7a4eddb948'], 'nonfoil': ['2b7bdbc4-4089-5b7b-9930-dc7643227e7b', 'a952eb83-c1a0-5356-9eb4-d2b93c5aad12', 'f3736d50-8967-5f09-89be-3b7a4eddb948']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | {T}: Add {R}. |
| toughness | |
| type | Land |
| types | Land |
| uuid | 85d7e791-1aa2-50d9-ad8b-d9bed3f500aa |
| variations | b6e0a606-671c-55d5-b312-132a3d86098e |
| watermark | |
| setName | Zendikar Rising |
| id | 105880 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 237604 |
| cardKingdomId | 236918 |
| cardsphereFoilId | 70236 |
| cardsphereId | 70237 |
| deckboxId | 52849 |
| mcmId | 494769 |
| mcmMetaId | 316069 |
| mtgArenaId | 73476 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | f60dc416-72cc-528f-bbad-803ca2d1b5cf |
| mtgoFoilId | |
| mtgoId | 83523 |
| multiverseId | 491915 |
| scryfallCardBackId | |
| scryfallId | da57eb54-5199-4a56-95f7-f6ac432876b1 |
| scryfallIllustrationId | 3eba41ac-96a6-4fef-beb3-bd00d158a19d |
| scryfallOracleId | 727ca426-f4cc-4218-8ae5-8c427af2e816 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 221845 |
| uuid | 85d7e791-1aa2-50d9-ad8b-d9bed3f500aa |
| id | 105880 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 85d7e791-1aa2-50d9-ad8b-d9bed3f500aa |
| vintage | Legal |
| id | 105880 |
|---|---|
| cardKingdom | https://mtgjson.com/links/35b972ef7248da2a |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/c28e5029f47a26af |
| cardmarket | https://mtgjson.com/links/f74137c4a45dafb9 |
| tcgplayer | https://mtgjson.com/links/36de0f03101a8024 |
| tcgplayerEtched | |
| uuid | 85d7e791-1aa2-50d9-ad8b-d9bed3f500aa |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 岩冠通路 // 丛冠通路 | 岩冠通路 | 「一路上最大的危险就是突然丧失勇气。」 ~海户探险队的恩沃 | 地 | {T}:加{R}。 地 {T}:加{G}。 | 494759 |
| Chinese Traditional | 岩冠通路 // 叢冠通路 | 岩冠通路 | 「一路上最大的危險就是突然喪失勇氣。」 ~海戶探險隊的恩沃 | 地 | {T}:加{R}。 地 {T}:加{G}。 | 495075 |
| French | Passage de Cimeroche // Passage de Cimebois | Passage de Cimeroche | « Le plus grand risque sur le chemin est de céder à la panique. » —Enwor, corps expéditionnaire de Porte des Mers | Terrain | {T} : Ajoutez {R}. Terrain {T} : Ajoutez {G}. | 492863 |
| German | Felskronen-Höhenweg // Waldkronen-Höhenweg | Felskronen-Höhenweg | „Die größte Gefahr auf diesem Weg ist, dass man die Nerven verliert." —Enwor aus Seetors Expeditionsgildenhaus | Land | {T}: Erzeuge {R}. Land {T}: Erzeuge {G}. | 492231 |
| Italian | Cammino della Corona di Rupi // Cammino della Corona di Legno | Cammino della Corona di Rupi | "Il più grande pericolo lungo il cammino è una crisi di nervi." —Enwor, Casa di Spedizioni di Portale Marino | Terra | {T}: Aggiungi {R}. Terra {T}: Aggiungi {G}. | 493179 |
| Japanese | 岩山被りの小道 // 樹木被りの小道 | 岩山被りの小道 | 「この道の最大の危険は神経薄弱だ。」 ――海門探検協会のエンウォール | 土地 | {T}:{R}を加える。 | 493495 |
| Korean | 바위왕관 경로 // 나무왕관 경로 | 바위왕관 경로 | "이 길에서 가장 위험한 건 겁을 상실하는 거야." —바다 관문 탐험 가문, 엔워르 | 대지 | {T}: {R}를 추가한다. 대지 {T}: {G}를 추가한다. | 493811 |
| Portuguese (Brazil) | Trilha da Coroa de Penedos // Trilha da Coroa de Lenho | Trilha da Coroa de Penedos | "O maior perigo no caminho é o de faltar coragem." — Enwor, Casa Expedicionária de Portão Marinho | Terreno | {T}: Adicione {R}. Terreno {T}: Adicione {G}. | 494127 |
| Russian | Тропа Горного Венца // Тропа Лесного Венца | Тропа Горного Венца | «Самая большая опасность на этом пути — это если нервы сдадут». — Энвор из Мореградского экспедиционного дома | Земля | {T}: добавьте {R}. Земля {T}: добавьте {G}. | 494443 |
| Spanish | Senda de Cumbrerriscos // Senda de Cumbremadera | Senda de Cumbrerriscos | "El mayor peligro del camino es flaquear". —Enwor, Casa expedicionaria de Portal Marino | Tierra | {T}: Agrega {R}. Tierra {T}: Agrega {G}. | 492547 |
| date | text |
|---|---|
| 2020-09-25 | A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed. |
| 2020-09-25 | If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect. |
| 2020-09-25 | If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land. |
| 2020-09-25 | If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name. |
| 2020-09-25 | If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield. |
| 2020-09-25 | In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. |
| 2020-09-25 | The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined. |
| 2020-09-25 | There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face. |
| 2020-09-25 | To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics. |
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