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Cramped Vents // Access Maze DSC

Other printings of "Cramped Vents // Access Maze": DSC #17 DSC #17

Card

id28428
artistArthur Yuan
artistIds0c066852-6fdb-42d0-aab9-db4038850da0
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank7083
edhrecSaltiness
faceConvertedManaCost7
faceFlavorName
faceManaValue7
faceNameAccess Maze
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{5}{B}{B}
manaValue11
nameCramped Vents // Access Maze
number17
originalPrintings
originalReleaseDate
originalTextWhen you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way. // Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
otherFaceIds149939ee-8574-5895-a4bd-eb900ef66a7d
power
printingsDSC
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeDSC
sideb
signature
sourceProducts
subsets
subtypesRoom
supertypes
textOnce during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuid2a69f7d1-f35f-5980-8190-bedc200fdfa1
variations
watermark
setNameDuskmourn: House of Horror Commander

Identifiers

id28428
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId301876
cardsphereFoilId
cardsphereId126608
deckboxId94699
mcmId787916
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id5053b8ac-5f9a-5330-baa6-a2f782c073b8
mtgoFoilId
mtgoId131355
multiverseId675612
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId7ba1e27e-ed0d-438c-9ec6-a48a04718512
scryfallIllustrationId6d9feadf-c307-4349-8c69-0dd79fcb005a
scryfallOracleId1e847d69-e527-4bb9-a624-17c25ac4fed4
tcgplayerEtchedProductId
tcgplayerProductId579003
uuid2a69f7d1-f35f-5980-8190-bedc200fdfa1

Legalities

id28428
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuid2a69f7d1-f35f-5980-8190-bedc200fdfa1
vintageLegal

Purchase URLs

id28428
cardKingdomhttps://mtgjson.com/links/9ad44db1c81ef62c
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/a779f8a10cd7eecf
tcgplayerEtched
uuid2a69f7d1-f35f-5980-8190-bedc200fdfa1

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCramped Vents // Access Maze // Cramped Vents // Access MazeCramped Vents // Access MazeEnchantement — pièceLabyrinthe d'accès
o5oBoB
Une fois pendant chacun de vos tours, vous pouvez lancer un sort depuis votre main en payant un nombre de points de vie égal à sa valeur de mana à la place de payer son coût de mana.
675708
GermanCramped Vents // Access Maze // Cramped Vents // Access MazeCramped Vents // Access MazeVerzauberung — RaumZugangslabyrinth
o5oBoB
Einmal während jedes deiner Züge kannst du einen Zauberspruch aus deiner Hand wirken, indem du Lebenspunkte in Höhe seines Manabetrags bezahlst, statt seine Manakosten zu bezahlen.
675644
ItalianCramped Vents // Access Maze // Cramped Vents // Access MazeCramped Vents // Access MazeIncantesimo — StanzaLabirinto d'Accesso
o5oBoB
Una volta durante ogni tuo turno, puoi lanciare una magia dalla tua mano pagando punti vita pari al suo valore di mana invece di pagare il suo costo di mana.
675740
JapaneseCramped Vents // Access Maze // Cramped Vents // Access MazeCramped Vents // Access Mazeエンチャント — 部屋進(しん)入(にゅう)迷(めい)路(ろ)
o5oBoB
あなたの各ターン中に1回、あなたの手札から呪文1つを、マナ・コストを支払うのではなくそれのマナ総量に等しい点数のライフを支払って唱えてもよい。
675772
SpanishCramped Vents // Access Maze // Cramped Vents // Access MazeCramped Vents // Access MazeEncantamiento — SalaAcceso al laberinto
o5oBoB
Una vez durante cada uno de tus turnos, puedes lanzar un hechizo desde tu mano pagando una cantidad de vidas igual a su valor de maná en vez de pagar su coste de maná.
675676

Rulings

datetext
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20Excess damage has been dealt to a creature if the damage dealt to it is greater than lethal damage. Usually, this means damage greater than its toughness, although damage already marked on the creature is taken into account.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20In some unusual cases, Cramped Vents may have deathtouch. Even 1 damage dealt to a creature from a source with deathtouch is considered lethal damage, so any amount greater than that will cause excess damage to be dealt, even if the total amount of damage isn't greater than the creature's toughness.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20The spells you cast using Access Maze's ability have an alternative cost that's paying life equal to their mana value. You can't choose to pay their mana cost and may not pay any other alternative costs. You may still pay for additional costs, such as kicker costs, and you may pay mana for those as normal. If the spell has mandatory additional costs, you must pay those.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.
2024-09-20You follow all timing rules for spells cast with Access Maze's ability.

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