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Cruel Somnophage // Can't Wake Up PWOE

Other printings of "Cruel Somnophage // Can't Wake Up": PWOE #222p PWOE #222s PWOE #222p PWOE #222s WOE #222 WOE #222 WOE #286 WOE #286

Card

id83707
artistJason A. Engle
artistIds02e2b5de-4341-464c-8fdb-a1adbf873bc0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityB, U
colorIndicator
colorsB
defense
duelDeck
edhrecRank4123
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameCruel Somnophage
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{1}{B}
manaValue2
nameCruel Somnophage // Can't Wake Up
number222s
originalPrintings
originalReleaseDate
originalText
otherFaceIds48d74ac6-f341-5ae9-9b89-511792b520d0
power*
printingsPWOE, WOE
promoTypesprerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePWOE
sidea
signature
sourceProducts{'foil': ['789eb512-3501-5218-8bfa-c42e9e144ac5']}
subsets
subtypesNightmare
supertypes
textCruel Somnophage's power and toughness are each equal to the number of creature cards in all graveyards.
toughness*
typeCreature — Nightmare
typesCreature
uuid3f644175-f93d-5403-8b37-e42d506d358a
variationsbe62e683-e3f0-577a-9bbb-1643dab14e53
watermark
setNameWilds of Eldraine Promos

Identifiers

id83707
cardKingdomEtchedId
cardKingdomFoilId282890
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id72159c48-1985-5602-bbb2-2006a13609e2
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdfa4f93ff-b172-4cbd-bf35-1731834f9fb7
scryfallIllustrationId34d955f4-1f30-44dc-b5fd-b12ca2eaba5a
scryfallOracleId997bdec5-f67b-4822-a3ba-c636e2685e8a
tcgplayerEtchedProductId
tcgplayerProductId514407
uuid3f644175-f93d-5403-8b37-e42d506d358a

Legalities

id83707
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid3f644175-f93d-5403-8b37-e42d506d358a
vintageLegal

Purchase URLs

id83707
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/57cbd054d806495e
cardmarket
tcgplayerhttps://mtgjson.com/links/fbb76aa5196bcd99
tcgplayerEtched
uuid3f644175-f93d-5403-8b37-e42d506d358a

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can't be the target of Tenacious Tomeseeker's triggered ability ("return target instant or sorcery card from your graveyard to your hand").
2023-09-01An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer ("Once each turn, you may cast an instant or sorcery spell from the top of your library.") and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01The ability that defines Cruel Somnophage's power and toughness functions in all zones, not just the battlefield.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.

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