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Cryptic Pursuit PNCC

Other printings of "Cryptic Pursuit": NCC #70 PNCC #70p NCC #170

Card

id76371
artistMarc Simonetti
artistIds8089db55-5105-47b0-8c64-f320e08c97f0
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR, U
colorIndicator
colorsR, U
defense
duelDeck
edhrecRank12847
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsManifest
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}{R}
manaValue4
nameCryptic Pursuit
number70p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsNCC, PNCC
promoTypespromopack, stamped, planeswalkerstamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePNCC
side
signature
sourceProducts
subsets
subtypes
supertypes
textWhenever you cast an instant or sorcery spell from your hand, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.
toughness
typeEnchantment
typesEnchantment
uuiddea2a0a6-d9d5-549e-8349-9829c5a154fe
variations
watermark
setNameNew Capenna Commander Promos

Identifiers

id76371
cardKingdomEtchedId
cardKingdomFoilId260252
cardKingdomId
cardsphereFoilId88148
cardsphereId
deckboxId68468
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddf833287-7752-579e-92fb-2308707d0e3a
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIda17a1f7a-c66d-4fec-a51d-c55361a66f5b
scryfallIllustrationIdc0e45b18-6eeb-4af1-b50a-58aebf9babc8
scryfallOracleId214cfbc8-369e-4035-9b65-80d0e0024889
tcgplayerEtchedProductId
tcgplayerProductId270652
uuiddea2a0a6-d9d5-549e-8349-9829c5a154fe

Legalities

id76371
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuiddea2a0a6-d9d5-549e-8349-9829c5a154fe
vintageLegal

Purchase URLs

id76371
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/4565faa520da57ac
cardmarket
tcgplayerhttps://mtgjson.com/links/f9e4e98c91ddb74b
tcgplayerEtched
uuiddea2a0a6-d9d5-549e-8349-9829c5a154fe

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-04-29A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent, as well as Auras and Equipment that were attached to the permanent, aren't affected.
2022-04-29Any time you have priority, you may turn a manifested creature face up by revealing that it's a creature card (ignoring any copy effects or type-changing effects that might be applying to it) and paying its mana cost. This is a special action. It doesn't use the stack and can't be responded to.
2022-04-29Because face-down creatures don't have names, they can't have the same name as any other creature, even another face-down creature.
2022-04-29Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2022-04-29If a double-faced card is manifested, it will be put onto the battlefield face down. While face down, it can't transform. If the front face of the card is a creature card, you can turn it face up by paying its mana cost. If you do, its front face will be up.
2022-04-29If a face-down permanent you control leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or if the game ends.
2022-04-29If a manifested creature would have morph if it were face up, you may also turn it face up by paying its morph cost.
2022-04-29The face-down permanent is a 2/2 creature with no name, mana cost, creature types, or abilities. It's colorless and has a mana value of 0. Other effects that apply to the permanent can still grant or change any of these characteristics.
2022-04-29There are no cards in this set that would turn a face-down instant or sorcery card on the battlefield face up, but some older cards can try to do this. If something tries to turn a face-down instant or sorcery card on the battlefield face up, reveal that card to show all players it's an instant or sorcery card. The permanent remains on the battlefield face down. Abilities that trigger when a permanent turns face up won't trigger, because even though you revealed the card, it never turned face up.
2022-04-29Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2022-04-29Unlike a face-down creature that was cast using the morph ability, a manifested creature may still be turned face up after it loses its abilities if it's a creature card.
2022-04-29You can look at a face-down permanent you control any time. You can't look at face-down permanents you don't control unless an effect allows you to or instructs you to.
2022-04-29You must ensure that your face-down spells and permanents can easily be differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order they entered the battlefield should remain clear. Common methods for indicating this include using markers or dice, or simply placing them in order on the battlefield. You must also track how each became face down (manifested, cast face down using the morph ability, and so on).

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