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Culvert Ambusher MKM

Other printings of "Culvert Ambusher": MKM #158 MKM #351

Card

id55980
artistAlex Stone
artistIdsfe11c66b-bf9e-4417-815c-81c5caf924b3
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank20296
edhrecSaltiness0.02
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextJUST LET THE GOLGARI DEAL WITH IT.
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsDisguise
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}{G}{G}
manaValue5
nameCulvert Ambusher
number351
originalPrintings
originalReleaseDate
originalTextWhen Culvert Ambusher enters the battlefield or is turned face up, target creature blocks this turn if able.
Disguise {4}{G}
otherFaceIds
power4
printingsMKM
promoTypesdossier, boosterfun
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeMKM
side
signature
sourceProducts{'foil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58', 'cde16baf-f7f8-5155-b65a-983483c41832'], 'nonfoil': ['bbbdf7c5-7f6c-535e-ad8a-ed292e4cbfe2', 'c9b74555-134e-5865-b8f7-0d0cd26c8f58']}
subsets
subtypesWurm, Horror
supertypes
textWhen this creature enters or is turned face up, target creature blocks this turn if able.
Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
toughness5
typeCreature — Wurm Horror
typesCreature
uuid02d27163-fd8f-516a-94cf-cfc735ae38f1
variationsb9a10969-026f-5983-ab50-1a9383108508
watermark
setNameMurders at Karlov Manor

Identifiers

id55980
cardKingdomEtchedId
cardKingdomFoilId291239
cardKingdomId289870
cardsphereFoilId
cardsphereId116068
deckboxId87529
mcmId751214
mcmMetaId429527
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id2d49c54d-dbac-506e-916e-f7bcf43c0ab4
mtgoFoilId
mtgoId121342
multiverseId649399
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId82849769-ee1b-4f70-935c-9cb97772ade1
scryfallIllustrationIde9cd0ff9-9875-456a-83b2-8cb9b9f8b9a7
scryfallOracleIdc11fef0f-972d-4756-9902-fd3e3af00707
tcgplayerEtchedProductId
tcgplayerProductId533422
uuid02d27163-fd8f-516a-94cf-cfc735ae38f1

Legalities

id55980
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid02d27163-fd8f-516a-94cf-cfc735ae38f1
vintageLegal

Purchase URLs

id55980
cardKingdomhttps://mtgjson.com/links/0a3c9b98eff7898b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/d4bfa97331174eef
cardmarkethttps://mtgjson.com/links/55d022f009d59404
tcgplayerhttps://mtgjson.com/links/0d03710dcd6781f4
tcgplayerEtched
uuid02d27163-fd8f-516a-94cf-cfc735ae38f1

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified阴沟伏击兽丢给葛加理处理就好。生物 — 亚龙/惊惧兽当阴沟伏击兽进战场或翻回正面时,目标生物本回合若能进行阻挡,则必须阻挡。
伪装{4}{G}
649686
FrenchEmbusqueur des ponceauxLaissez les Golgari s'en occuper.Créature — guivre et horreurQuand l'Embusqueur des ponceaux arrive sur le champ de bataille ou est retourné face visible, une créature ciblée bloque ce tour-ci si possible.
Déguisement {4}{G}
649522
GermanLauernder KanalbewohnerSollen sich die Golgari darum kümmern.Kreatur — Wurm, SchreckenWenn der Lauernde Kanalbewohner ins Spiel kommt oder aufgedeckt wird, blockt eine Kreatur deiner Wahl in diesem Zug, falls möglich.
Verkleidung {4}{G}
649440
ItalianAssalitore delle ConduttureLasciamo che se ne occupino i Golgari.Creatura — Orrore WurmQuando l'Assalitore delle Condutture entra nel campo di battaglia o viene girato a faccia in su, una creatura bersaglio blocca in questo turno, se possibile.
Camuffare {4}{G}
649563
Japanese暗渠で待ち伏せるもの後始末はゴルガリ団に任せておけ。クリーチャー — ワーム・ホラー暗渠で待ち伏せるものが戦場に出るか表向きになったとき、クリーチャー1体を対象とする。このターン、そのクリーチャーは可能ならブロックする。
変装{4}{G}
649604
Portuguese (Brazil)Emboscador das GaleriasDeixe que os Golgari cuidam disso.Criatura — Vorme HorrorQuando Emboscador das Galerias entra no campo de batalha ou é voltado para cima, a criatura alvo bloqueia neste turno se estiver apta.
Disfarce {4}{G}
649645
SpanishEmboscador de la alcantarillaDeja que se encarguen de él los golgari.Criatura — Horror sierpeCuando el Emboscador de la alcantarilla entre al campo de batalla o se ponga boca arriba, la criatura objetivo bloquea este turno si puede.
Disfrazarse {4}{G}.
649481

Rulings

datetext
2024-02-02A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
2024-02-02A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
2024-02-02Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
2024-02-02At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
2024-02-02Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
2024-02-02Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
2024-02-02If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
2024-02-02If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
2024-02-02If the target creature is tapped or is affected by a spell or ability that says it can't block, then it doesn't block. If there's a cost associated with having that creature block, its controller isn't forced to pay that cost, so it doesn't have to block in that case either.
2024-02-02The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
2024-02-02The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
2024-02-02Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
2024-02-02You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

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