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The Moment WHO

Other printings of "The Moment": WHO #180 WHO #459 WHO #785 WHO #1050

Card

id103130
artistPatrik Hell
artistIds010d2860-82ef-469d-a70d-b70e4c258afb
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank10958
edhrecSaltiness0.48
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary, extendedart
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}
manaValue2
nameThe Moment
number1050
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsWHO
promoTypessurgefoil, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeWHO
side
signature
sourceProducts{'foil': ['c3727661-aaa8-5fc8-985e-93b619c3ef05']}
subsets
subtypes
supertypesLegendary
textAt the beginning of your upkeep, put a time counter on The Moment.
{2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.
{3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
toughness
typeLegendary Artifact
typesArtifact
uuidc7498bc7-3ae6-5ee8-a710-9a299bdf2fef
variationse7a9bcb9-e0d8-5dbe-b158-236594e79e4e, b7e845e7-20bc-5c11-b1c3-42627d03c3b3, 2a21aaf0-c818-5101-8889-c1f418475740
watermark
setNameDoctor Who

Identifiers

id103130
cardKingdomEtchedId
cardKingdomFoilId284670
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id7e2c614c-09f5-5470-82a8-8e47d9c0c92e
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdeefc1dec-87a1-413d-afa9-2d4d1b0479b0
scryfallIllustrationIdd0cff66c-eea3-4071-9e99-423cb826d717
scryfallOracleId8a5259cc-224d-4748-b764-63ad0e4e02f1
tcgplayerEtchedProductId
tcgplayerProductId519430
uuidc7498bc7-3ae6-5ee8-a710-9a299bdf2fef

Legalities

id103130
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timeless
uuidc7498bc7-3ae6-5ee8-a710-9a299bdf2fef
vintageLegal

Purchase URLs

id103130
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/3be476583577dfd2
cardmarket
tcgplayerhttps://mtgjson.com/links/32068b4526cda648
tcgplayerEtched
uuidc7498bc7-3ae6-5ee8-a710-9a299bdf2fef

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-10-13A creature phased out by The Moment doesn't phase in during its controller's untap step as normal. Rather, it phases in immediately after The Moment leaves the battlefield.
2023-10-13Abilities that trigger when a creature becomes tapped won't trigger when the creature phases in tapped.
2023-10-13An attacking or blocking creature that phases out is removed from combat.
2023-10-13Any continuous effects with a "for as long as" duration ignore phased-out objects. Any such effects will expire if their conditions are no longer met after ignoring the phased-out objects.
2023-10-13Any one-shot effects that are waiting "until [this] leaves the battlefield," won't happen when a permanent phases out.
2023-10-13Choices made for permanents as they entered the battlefield are remembered when they phase in.
2023-10-13Each Aura and Equipment attached to a permanent that's phasing out also phases out. They will phase in with that permanent and still be attached to it. Similarly, permanents that phase out with counters phase in with those counters.
2023-10-13If The Moment leaves the battlefield before its first activated ability resolves, the target creature will be untapped, but won't phase out.
2023-10-13Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
2023-10-13The Moment's last ability will destroy itself before you can sacrifice it if there are two or more time counters on it as its last ability resolves. Effects that trigger when you sacrifice a permanent will not trigger when it is destroyed this way.
2023-10-13While a permanent is phased out, it's treated as though it doesn't exist. It can't be the target of spells or abilities, its static abilities have no effect on the game, its triggered abilities can't trigger, it can't attack or block, and so on.

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