← Back Card Profile (by Name)

Cultivator's Caravan FDN

Other printings of "Cultivator's Caravan": DRC #127 NEC #149 KLD #203 PKLD #203s KLR #230 MOC #354 FDN #670

Card

id33329
artistMark Zug
artistIds48e2b98c-5467-4671-bd42-4c3746115117
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank2386
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsCrew
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameCultivator's Caravan
number670
originalPrintings
originalReleaseDate
originalText{T}: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
otherFaceIds
power5
printingsDRC, FDN, KLD, KLR, MOC, NEC, PKLD
promoTypesstartercollection
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeFDN
side
signature
sourceProducts{'nonfoil': ['01d16175-eefa-5cd2-b068-ba53c68ddfb8']}
subsets
subtypesVehicle
supertypes
text{T}: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
toughness5
typeArtifact — Vehicle
typesArtifact
uuid013893d0-9c04-547e-bff0-32d14eff6056
variations
watermark
setNameFoundations

Identifiers

id33329
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId305728
cardsphereFoilId
cardsphereId130208
deckboxId97847
mcmId796115
mcmMetaId
mtgArenaId94098
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id295f8919-544e-5c8a-903a-4d1b155d14ce
mtgoFoilId
mtgoId134676
multiverseId680809
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId249aa94c-85ab-4606-aa2c-c902bd83ac21
scryfallIllustrationId0ae01c73-0434-463a-8916-8c4d3e736423
scryfallOracleIdc1eb530c-dd36-40ae-8617-6bb6969565e1
tcgplayerEtchedProductId
tcgplayerProductId591077
uuid013893d0-9c04-547e-bff0-32d14eff6056

Legalities

id33329
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid013893d0-9c04-547e-bff0-32d14eff6056
vintageLegal

Purchase URLs

id33329
cardKingdomhttps://mtgjson.com/links/ed5f881e4a7b84b2
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/6e56376f8d3e9e31
tcgplayerEtched
uuid013893d0-9c04-547e-bff0-32d14eff6056

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-09-20As long as Cultivator's Caravan isn't an artifact creature, its {T} ability can be activated if it came under your control this turn.
2017-09-29Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
2017-09-29Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
2017-09-29Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
2017-09-29For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
2017-09-29If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
2017-09-29If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
2017-09-29Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
2017-09-29Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
2017-09-29Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
2017-09-29When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
2017-09-29You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
2017-09-29You may tap more creatures than necessary to activate a crew ability.

Tip: bookmark this page with your query parameters for quick access.