← Back Card Profile (by Name)

Day's Undoing PIO

Other printings of "Day's Undoing": PLST #ORI-51 ORI #51 PIO #53 CMM #85 CMM #486

Card

id67483
artistJonas De Ro
artistIds561ebf9e-8d93-4b57-8156-8826d0c19601
asciiName
attractionLights
availabilityarena
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank5171
edhrecSaltiness0.89
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{U}
manaValue3
nameDay's Undoing
number53
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsCMM, ORI, PIO, PLST
promoTypes
raritymythic
rebalancedPrintings
relatedCards
securityStamp
setCodePIO
side
signature
sourceProducts
subsets
subtypes
supertypes
textEach player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
toughness
typeSorcery
typesSorcery
uuide0bbfe23-4e55-51c4-a2dd-2c9a60e7ceeb
variations
watermark
setNamePioneer Masters

Identifiers

id67483
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId94280
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc1eadaf0-b9a2-5d8c-ad2e-95af2d0d6954
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIddba3ca66-cadb-4712-9e61-d13d8c60d3dc
scryfallIllustrationId6f280db9-1f36-40ea-9aff-3243fd63fb83
scryfallOracleId810a6cf5-e9f4-48e1-8e06-3e0af85633ce
tcgplayerEtchedProductId
tcgplayerProductId
uuide0bbfe23-4e55-51c4-a2dd-2c9a60e7ceeb

Legalities

id67483
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuide0bbfe23-4e55-51c4-a2dd-2c9a60e7ceeb
vintageLegal

Purchase URLs

id67483
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuide0bbfe23-4e55-51c4-a2dd-2c9a60e7ceeb

Foreign Data (per language)

No foreign data.

Rulings

datetext
2015-06-22Any “at the beginning of the next end step” triggered abilities won’t get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. The same is true of abilities that trigger at the beginning of other phases or steps.
2015-06-22Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can’t be countered. 2) If there are any attacking and blocking creatures, they’re removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.
2015-06-22If any triggered abilities do trigger during the process of ending the turn, they’re put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn ends.
2015-06-22If both your hand and graveyard are empty as Day’s Undoing starts resolving, you’ll still shuffle your library before drawing seven cards.
2015-06-22Though other spells and abilities that are exiled won’t get a chance to resolve, they don’t count as being countered.
2017-04-18If any abilities trigger while players are shuffling cards into their library or drawing seven cards, those abilities cease to exist when the turn ends. They won’t be put on the stack.

Tip: bookmark this page with your query parameters for quick access.