← Back Card Profile (by Name)

Tilonalli's Summoner PRIX

Other printings of "Tilonalli's Summoner": PRIX #121p PRIX #121s RIX #121

Card

id77345
artistLius Lasahido
artistIds0a0e9093-ce44-4a69-93a7-09b63e7c330d
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank8286
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsAscend
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}
manaValue2
nameTilonalli's Summoner
number121s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power1
printingsPRIX, RIX
promoTypessetpromo, prerelease, datestamped
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePRIX
side
signature
sourceProducts
subsets
subtypesHuman, Shaman
supertypes
textAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever this creature attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing.
toughness1
typeCreature — Human Shaman
typesCreature
uuid2c1b6682-a5ba-5ae7-af9d-dc490950f796
variations9e874c3b-6b66-541e-9399-47ca06adbd49
watermark
setNameRivals of Ixalan Promos

Identifiers

id77345
cardKingdomEtchedId
cardKingdomFoilId216532
cardKingdomId
cardsphereFoilId53405
cardsphereId
deckboxId37984
mcmId315605
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id1db483f9-abf3-50dc-ab4e-b7e0e7750012
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId32067e8a-4d68-494c-95fa-6e8172496f0d
scryfallIllustrationIdea3a9a1c-bd3c-4d80-9152-267c97c9b6dd
scryfallOracleId830d3450-18e7-4bac-b330-3906ef5e4514
tcgplayerEtchedProductId
tcgplayerProductId155973
uuid2c1b6682-a5ba-5ae7-af9d-dc490950f796

Legalities

id77345
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid2c1b6682-a5ba-5ae7-af9d-dc490950f796
vintageLegal

Purchase URLs

id77345
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/13bbc88924221cfa
cardmarket
tcgplayerhttps://mtgjson.com/links/9ac1b3109338be39
tcgplayerEtched
uuid2c1b6682-a5ba-5ae7-af9d-dc490950f796

Foreign Data (per language)

No foreign data.

Rulings

datetext
2018-01-19A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
2018-01-19As each Elemental token enters the battlefield, you choose which opponent or opposing planeswalker it’s attacking. It doesn’t have to attack the same player or planeswalker that Tilonalli’s Summoner is attacking.
2018-01-19Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.
2018-01-19If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
2018-01-19If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.
2018-01-19If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
2018-01-19Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.
2018-01-19Some cards have triggered abilities that check if you have the city’s blessing, but don’t use an intervening “if” clause. These abilities trigger regardless of whether you have the city’s blessing and check whether you do only as they resolve.
2018-01-19Whether you have the city’s blessing is checked only as the delayed triggered ability resolves during the end step. The tokens you create can help you ascend.

Tip: bookmark this page with your query parameters for quick access.