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Defiled Crypt // Cadaver Lab DSK

Other printings of "Defiled Crypt // Cadaver Lab": DSK #91 DSK #91

Card

id28889
artistMartin de Diego Sádaba
artistIdsbc760b5e-6f98-4a17-9b12-5f4eccd12bb2
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityB
colorIndicator
colorsB
defense
duelDeck
edhrecRank6185
edhrecSaltiness
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameCadaver Lab
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{B}
manaValue5
nameDefiled Crypt // Cadaver Lab
number91
originalPrintings
originalReleaseDate
originalTextWhenever one or more cards leave your graveyard, create a 2/2 black Horror enchantment creature token. This ability triggers only once each turn. // When you unlock this door, return target creature card from your graveyard to your hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
otherFaceIds3f9de0d7-102c-5022-bdd1-c33b5aaaf855
power
printingsDSK
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDSK
sideb
signature
sourceProducts
subsets
subtypesRoom
supertypes
textWhen you unlock this door, return target creature card from your graveyard to your hand.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuida45c2b4b-3301-532f-8963-810cbcc5e0cd
variations
watermark
setNameDuskmourn: House of Horror

Identifiers

id28889
cardKingdomEtchedId
cardKingdomFoilId302564
cardKingdomId302050
cardsphereFoilId126573
cardsphereId126572
deckboxId94338
mcmId788422
mcmMetaId440276
mtgArenaId92163
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id43329533-5879-5b43-9965-f15bc0ca2634
mtgoFoilId
mtgoId130313
multiverseId673496
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdd94fb4da-0d3f-4d84-966b-914b84b23289
scryfallIllustrationIdd28a4287-7e7b-4dd3-b09b-10dde4e33d0a
scryfallOracleIdf97de425-c7ab-4688-8606-159370d179ee
tcgplayerEtchedProductId
tcgplayerProductId579320
uuida45c2b4b-3301-532f-8963-810cbcc5e0cd

Legalities

id28889
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuida45c2b4b-3301-532f-8963-810cbcc5e0cd
vintageLegal

Purchase URLs

id28889
cardKingdomhttps://mtgjson.com/links/0c4acf10abc7dfad
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/9eaac6177a017d78
cardmarkethttps://mtgjson.com/links/fc5b27e775b447b8
tcgplayerhttps://mtgjson.com/links/d2dd494c9be1cbb7
tcgplayerEtched
uuida45c2b4b-3301-532f-8963-810cbcc5e0cd

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchCrypte profanée // MorgueMorgueEnchantement — pièceMorgue
oB
Quand vous déverrouillez cet accès, renvoyez une carte de créature ciblée depuis votre cimetière dans votre main.
674309
GermanEntweihte Krypta // KadaverlaborKadaverlaborVerzauberung — RaumKadaverlabor
oB
Wenn du diese Tür entsperrst, bringe eine Kreaturenkarte deiner Wahl aus deinem Friedhof auf deine Hand zurück.
673767
ItalianCripta Violata // ObitorioObitorioIncantesimo — StanzaObitorio
oB
Quando sblocchi questa porta, riprendi in mano una carta creatura bersaglio dal tuo cimitero.
674580
Japanese荒らされた地下室 // 解剖室解剖室エンチャント — 部屋解(かい)剖(ぼう)室(しつ)
oB
あなたがこのドアを開放したとき、あなたの墓地にあるクリーチャー・カード1枚を対象とする。それをあなたの手札に戻す。
674851
SpanishCripta profanada // Laboratorio de cadáveresLaboratorio de cadáveresEncantamiento — SalaLaboratorio de cadáveres
oB
Cuando abras esta puerta, regresa la carta de criatura objetivo de tu cementerio a tu mano.
674038

Rulings

datetext
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

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