← Back Card Profile (by Name)

Flameskull PAFR

Other printings of "Flameskull": AFR #143 PAFR #143a PAFR #143p PAFR #143s AFR #378 PRM #92724

Card

id64012
artistXavier Ribeiro
artistIdse17c2662-0491-47b2-bf1d-8c111a8ad3f8
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank18323
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}{R}
manaValue3
nameFlameskull
number143a
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsAFR, PAFR, PRM
promoTypesembossed
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts
subsets
subtypesSkeleton
supertypes
textFlying
This creature can't block.
Rejuvenation — When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
toughness1
typeCreature — Skeleton
typesCreature
uuid450316b7-76e6-5ca1-8d7d-409393c57658
variations27fda20d-bab2-59da-bdc6-e1d5e1354820, 3c873557-dd0f-536e-93eb-420b5a53adfc
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id64012
cardKingdomEtchedId
cardKingdomFoilId248723
cardKingdomId
cardsphereFoilId79650
cardsphereId
deckboxId59818
mcmId574611
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idfeb7453b-1935-54e7-ac83-f9e2fec4320f
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId117decca-6519-4b08-8509-095b08487e73
scryfallIllustrationIdeca9179f-0260-47e9-82a6-70afdde811f9
scryfallOracleIdf3d935cd-d582-464a-a13b-bb84a53da4a1
tcgplayerEtchedProductId
tcgplayerProductId247205
uuid450316b7-76e6-5ca1-8d7d-409393c57658

Legalities

id64012
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid450316b7-76e6-5ca1-8d7d-409393c57658
vintageLegal

Purchase URLs

id64012
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/3cb7e1ab88b823e7
cardmarket
tcgplayerhttps://mtgjson.com/links/f7a5dba76fe878bc
tcgplayerEtched
uuid450316b7-76e6-5ca1-8d7d-409393c57658

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23Exiling Flameskull as its triggered ability resolves isn't optional, but if Flameskull leaves the graveyard before the ability starts resolving, you won't exile it or the top card of your library.
2021-07-23You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.

Tip: bookmark this page with your query parameters for quick access.