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Flameskull PAFR

Other printings of "Flameskull": AFR #143 PAFR #143a PAFR #143p PAFR #143s AFR #378 PRM #92724

Card

id64013
artistXavier Ribeiro
artistIdse17c2662-0491-47b2-bf1d-8c111a8ad3f8
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank18323
edhrecSaltiness0.08
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{R}{R}
manaValue3
nameFlameskull
number143p
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power3
printingsAFR, PAFR, PRM
promoTypespromopack, stamped, planeswalkerstamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts
subsets
subtypesSkeleton
supertypes
textFlying
This creature can't block.
Rejuvenation — When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
toughness1
typeCreature — Skeleton
typesCreature
uuid27fda20d-bab2-59da-bdc6-e1d5e1354820
variations450316b7-76e6-5ca1-8d7d-409393c57658, 3c873557-dd0f-536e-93eb-420b5a53adfc
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id64013
cardKingdomEtchedId
cardKingdomFoilId248990
cardKingdomId248910
cardsphereFoilId79856
cardsphereId79909
deckboxId59603
mcmId572611
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id381929c9-581b-5925-bfc2-4af77b26b4e5
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf6c478fb-00c7-4e9c-802a-09e635b6cca3
scryfallIllustrationIdeca9179f-0260-47e9-82a6-70afdde811f9
scryfallOracleIdf3d935cd-d582-464a-a13b-bb84a53da4a1
tcgplayerEtchedProductId
tcgplayerProductId244205
uuid27fda20d-bab2-59da-bdc6-e1d5e1354820

Legalities

id64013
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid27fda20d-bab2-59da-bdc6-e1d5e1354820
vintageLegal

Purchase URLs

id64013
cardKingdomhttps://mtgjson.com/links/12b2cee01ffdf1f0
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/91b7ad6373422b3e
cardmarket
tcgplayerhttps://mtgjson.com/links/af33b49cc50574bf
tcgplayerEtched
uuid27fda20d-bab2-59da-bdc6-e1d5e1354820

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23Exiling Flameskull as its triggered ability resolves isn't optional, but if Flameskull leaves the graveyard before the ability starts resolving, you won't exile it or the top card of your library.
2021-07-23You must still pay all costs and follow all timing rules for spells cast this way. Likewise, playing lands this way is subject to the normal rules for playing lands.

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