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Dungeon Descent AFR

Other printings of "Dungeon Descent": AFR #255 PAFR #255a PAFR #255p PAFR #255s AFR #352

Card

id8569
artistKasia 'Kafis' Zielińska
artistIdsa662cb71-4770-4b49-8b03-2cf8497049a7
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank8088
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsVenture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameDungeon Descent
number255
originalPrintings
originalReleaseDate
originalTextDungeon Descent enters the battlefield tapped.
{T}: Add {C}.
{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
otherFaceIds
power
printingsAFR, PAFR
promoTypes
rarityrare
rebalancedPrintings9a1ee072-4f15-5730-b992-94eb1c5b4bf5
relatedCards
securityStampoval
setCodeAFR
side
signature
sourceProducts{'foil': ['082f4c03-55d8-57a6-9837-ecbfa2726acb', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'd5512a78-bb11-5566-a634-7c9e4fa91396'], 'nonfoil': ['03d05bc6-ca88-506e-8332-bb71a5789dd4', '2e7b1f55-5c3e-51f4-a06a-f2444fded29e', '30276ac1-7d36-5a87-9ee9-b7b5087520b5', '6f1a8390-df17-5641-bace-a6d622c414ba', '71975e86-2dd4-56c4-8fa3-9734ed27f556', '93fab1fe-dde0-5bfd-aae5-755c6e43bc3d', 'a06bc538-983a-59de-b89f-2c2dbae1647d', 'b0aa9d7a-9b76-5069-9ff2-f7395dcc2252', 'd8434f99-8e6c-5210-892a-013345ec7899']}
subsets
subtypes
supertypes
textThis land enters tapped.
{T}: Add {C}.
{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
toughness
typeLand
typesLand
uuidd6c17748-199a-581f-8d3a-f94d86ff4c49
variations3e1bf33d-e7c0-56cd-9d3a-9097c462798c
watermark
setNameAdventures in the Forgotten Realms

Identifiers

id8569
cardKingdomEtchedId
cardKingdomFoilId248422
cardKingdomId248070
cardsphereFoilId79101
cardsphereId78961
deckboxId58536
mcmId571278
mcmMetaId343716
mtgArenaId77360
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Ida9ffd663-5a22-5352-b42b-a261ad6b5250
mtgoFoilId
mtgoId92012
multiverseId527542
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf4cccdbc-f4f4-42b6-9747-6ef703ff949a
scryfallIllustrationIdd6eb7173-ebde-49c3-81dd-5fdd240813c0
scryfallOracleIdf086a63c-0c62-4674-bd27-82e7aed12b1a
tcgplayerEtchedProductId
tcgplayerProductId243167
uuidd6c17748-199a-581f-8d3a-f94d86ff4c49

Legalities

id8569
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuidd6c17748-199a-581f-8d3a-f94d86ff4c49
vintageLegal

Purchase URLs

id8569
cardKingdomhttps://mtgjson.com/links/70e54e5467095e18
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/bf7f05788abc09f3
cardmarkethttps://mtgjson.com/links/68829b5992ed3fda
tcgplayerhttps://mtgjson.com/links/7d3d9adeb3dfddfd
tcgplayerEtched
uuidd6c17748-199a-581f-8d3a-f94d86ff4c49

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified地城坡道地城坡道须横置进战场。
{T}:加{C}。
{4},{T},横置一个由你操控且未横置的传奇生物:深入地城。只能于法术时机起动。(进入第一个房间,或前进至下一个房间。)
529888
Chinese Traditional地城坡道地城坡道須橫置進戰場。
{T}:加{C}。
{4},{T},橫置一個由你操控且未橫置的傳奇生物:深入地城。只能於巫術時機起動。(進入第一個房間,或前進至下一個房間。)
530148
FrenchDescente dans le donjonTerrainLa Descente dans le donjon arrive sur le champ de bataille engagée.
{T} : Ajoutez {C}.
{4}, {T}, engagez une créature légendaire dégagée que vous contrôlez : Aventurez-vous dans le donjon. N'activez que lorsque vous pourriez lancer un rituel. (Entrez dans la première pièce ou avancez jusqu'à la pièce suivante.)
528324
GermanGewölbe-EingangLandDer Gewölbe-Eingang kommt getappt ins Spiel.
{T}: Erzeuge {C}.
{4}, {T}, tappe eine ungetappte legendäre Kreatur, die du kontrollierst: Wage dich ins Gewölbe. Aktiviere diese Fähigkeit wie eine Hexerei. (Betritt den ersten Raum oder rücke in den nächsten Raum vor.)
527802
ItalianDiscesa nel DungeonTerraLa Discesa nel Dungeon entra nel campo di battaglia TAPpata.
{T}: Aggiungi {C}.
{4}, {T}, TAPpa una creatura leggendaria STAPpata che controlli: Esplora il dungeon. Attiva solo come una stregoneria. (Entra nella prima stanza o avanza a quella successiva.)
528585
Japaneseダンジョンの入口土地ダンジョンの入口はタップ状態で戦場に出る。
{T}:{C}を加える。
{4}, {T}, あなたがコントロールしていてアンタップ状態である伝説のクリーチャーをタップする:ダンジョン探索をする。起動はソーサリーとしてのみ行う。(ダンジョン探索をするとは、最初の部屋へ入るか、次の部屋へ進むことである。)
528846
Korean던전 내리막길대지던전 내리막길은 탭된 채로 전장에 들어온다.
{T}: {C}를 추가한다.
{4}, {T}, 당신이 조종하는 언탭된 전설적 생물을 탭한다: 던전에 진입한다. 집중마법 시기에만 활성화할 수 있다. (첫 번째 방에 들어가거나 다음 방으로 전진한다.)
529106
Portuguese (Brazil)Descida da MasmorraTerrenoDescida da Masmorra entra no campo de batalha virada.
{T}: Adicione {C}.
{4}, {T}, vire uma criatura lendária desvirada que você controla: Aventure-se na masmorra. Ative somente como um feitiço. (Entre na primeira sala ou prossiga para a próxima.)
529367
RussianСпуск в ПодземельеЗемляСпуск в Подземелье выходит на поле битвы повернутым.
{T}: добавьте {C}.
{4}, {T}, поверните неповернутое легендарное существо под вашим контролем: углубитесь в подземелье. Активируйте только как волшебство. (Войдите в первую комнату или перейдите в следующую комнату.)
529628
SpanishDescenso a la mazmorraTierraEl Descenso a la mazmorra entra al campo de batalla girado.
{T}: Agrega {C}.
{4}, {T}, girar una criatura legendaria enderezada que controlas: Adéntrate en la mazmorra. Activa esto solo como un conjuro. (Entra en la primera sala o avanza a la siguiente.)
528063

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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