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Dungeon Descent PAFR

Other printings of "Dungeon Descent": AFR #255 PAFR #255a PAFR #255p PAFR #255s AFR #352

Card

id64136
artistKasia 'Kafis' ZieliƄska
artistIdsa662cb71-4770-4b49-8b03-2cf8497049a7
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank8096
edhrecSaltiness0.1
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsVenture into the dungeon
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost
manaValue0
nameDungeon Descent
number255a
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power
printingsAFR, PAFR
promoTypesembossed
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodePAFR
side
signature
sourceProducts
subsets
subtypes
supertypes
textThis land enters tapped.
{T}: Add {C}.
{4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
toughness
typeLand
typesLand
uuida8fa8aea-d358-534a-a6b7-63d44687e739
variations81256f94-bded-54b2-8580-e33f75713755, 7c9e1840-cc68-5f6a-9035-212030d5be72
watermark
setNameAdventures in the Forgotten Realms Promos

Identifiers

id64136
cardKingdomEtchedId
cardKingdomFoilId248764
cardKingdomId
cardsphereFoilId79637
cardsphereId
deckboxId59813
mcmId574673
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id61a5eba0-9e91-5c41-a8aa-fea6eaca7145
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdde9466f5-ec94-4dd9-91c3-22d0199cbfe1
scryfallIllustrationIdd6eb7173-ebde-49c3-81dd-5fdd240813c0
scryfallOracleIdf086a63c-0c62-4674-bd27-82e7aed12b1a
tcgplayerEtchedProductId
tcgplayerProductId247219
uuida8fa8aea-d358-534a-a6b7-63d44687e739

Legalities

id64136
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuida8fa8aea-d358-534a-a6b7-63d44687e739
vintageLegal

Purchase URLs

id64136
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ea96c731294e6930
cardmarket
tcgplayerhttps://mtgjson.com/links/9fd172f70a480c73
tcgplayerEtched
uuida8fa8aea-d358-534a-a6b7-63d44687e739

Foreign Data (per language)

No foreign data.

Rulings

datetext
2021-07-23A player may only have one dungeon in the command zone at a time.
2021-07-23Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23Dungeons are removed from the game as a state-based action.
2021-07-23If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23Moving into a dungeon room will cause its room ability to trigger.
2021-07-23Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23You can only move forward (well, downward) in a dungeon, never backwards or sideways.

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