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Dollmaker's Shop // Porcelain Gallery PDSK

Other printings of "Dollmaker's Shop // Porcelain Gallery": DSK #4 DSK #4 PDSK #4p PDSK #4s PDSK #4p PDSK #4s DSK #335 DSK #335

Card

id66041
artistChris Cold
artistIds2622d22b-3fd8-4831-9b2b-adc5fac01b85
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentityW
colorIndicator
colorsW
defense
duelDeck
edhrecRank3139
edhrecSaltiness
faceConvertedManaCost2
faceFlavorName
faceManaValue2
faceNameDollmaker's Shop
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutsplit
leadershipSkills
life
loyalty
manaCost{1}{W}
manaValue8
nameDollmaker's Shop // Porcelain Gallery
number4p
originalPrintings
originalReleaseDate
originalText
otherFaceIds8ed07732-a4f8-5b37-9052-cc6b55f2bac2
power
printingsDSK, PDSK
promoTypespromopack, stamped, planeswalkerstamped, planeswalkerstamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePDSK
sidea
signature
sourceProducts
subsets
subtypesRoom
supertypes
textWhenever one or more non-Toy creatures you control attack a player, create a 1/1 white Toy artifact creature token.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
toughness
typeEnchantment — Room
typesEnchantment
uuid626ab89d-ee6c-58cd-ba9d-4070e9bc1b40
variations3dd9885d-31fd-5d99-98a9-c80088aaa3c7
watermark
setNameDuskmourn: House of Horror Promos

Identifiers

id66041
cardKingdomEtchedId
cardKingdomFoilId303062
cardKingdomId303052
cardsphereFoilId126984
cardsphereId127529
deckboxId96988
mcmId789331
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id50ef7cf4-9cff-5eba-940c-4e8b8db9200c
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdbb6dd879-eb15-4c31-a28b-0943f274e607
scryfallIllustrationIdc3d576e0-ec36-44a9-8d60-2e0584556610
scryfallOracleIde633412b-e36b-4ec5-b0d0-7cb24c7503f4
tcgplayerEtchedProductId
tcgplayerProductId583659
uuid626ab89d-ee6c-58cd-ba9d-4070e9bc1b40

Legalities

id66041
alchemyLegal
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuid626ab89d-ee6c-58cd-ba9d-4070e9bc1b40
vintageLegal

Purchase URLs

id66041
cardKingdomhttps://mtgjson.com/links/7d7579f40273c494
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/a6837ed578f42b47
cardmarket
tcgplayerhttps://mtgjson.com/links/a5f5794e89bf99ee
tcgplayerEtched
uuid626ab89d-ee6c-58cd-ba9d-4070e9bc1b40

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-09-20An ability that triggers "when you unlock this door" triggers when that door becomes unlocked. This can happen one of two ways: (1) the door becomes unlocked on the battlefield or (2) the door becomes unlocked as the Room enters the battlefield because you cast the corresponding half. In the latter case, since the door becoming unlocked is what causes the ability to trigger, effects that cause abilities that trigger when a permanent enters to trigger an additional time (such as that of Panharmonicon) won't apply.
2024-09-20An ability that triggers "whenever you fully unlock a Room" triggers when a door becomes unlocked and the other door of that Room is already unlocked, or when both doors of that Room become unlocked simultaneously.
2024-09-20Any time you have priority during a main phase of your turn and the stack is empty, you may pay the mana cost of a locked door (also called its "unlock cost"). That door becomes unlocked. This is a special action. It doesn't use the stack and can't be responded to.
2024-09-20Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to creatures you control while Porcelain Gallery is unlocked may become lethal if other creatures you control leave the battlefield during that turn.
2024-09-20Creatures that enter attacking are never declared as attackers, and as such, they won't cause Dollmaker's Shop's ability to trigger.
2024-09-20Dollmaker's Shop's ability will trigger once for each player you attack with one or more non-Toy creatures.
2024-09-20Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
2024-09-20Each Room card is a single card. For example, if you discard a Room card, you've discarded one card, not two. If an effect counts the number of enchantment cards in your graveyard, Bottomless Pool // Locker Room counts once, not twice.
2024-09-20Effects that modify a creature's power and/or toughness, such as the effect of Jump Scare, will apply to that creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.
2024-09-20If a Room enters from any zone other than the stack, it will enter with both halves locked.
2024-09-20If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
2024-09-20If an effect allows you to cast a spell with certain characteristics, consider only the characteristics of the door you're casting. For example, if an effect allows you to cast a permanent spell with mana value 3 or less from among cards in your graveyard, you could cast Bottomless Pool this way, but not Locker Room.
2024-09-20If neither door of a Room is unlocked, it's a Room enchantment with no name and no abilities.
2024-09-20Porcelain Gallery's ability overrides all previous effects that set the base power and toughness of creatures you control to specific values. Any power- or toughness-setting effects that start to apply to a creature you control after Porcelain Gallery is unlocked will overwrite this effect on that creature.
2024-09-20Room cards have two card faces with a shared type line on a single card. The characteristics of the door you didn't cast are ignored while the spell is on the stack.
2024-09-20Some abilities allow you to lock a door of a Room you control. You can't choose to lock a door that's already locked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are locked, but the ability won't do anything when it resolves.
2024-09-20Some abilities allow you to unlock a door of a Room you control. You can't choose to unlock a door that's already unlocked with such an ability. If such an ability requires a target, you can target a Room even if both of its doors are unlocked, but the ability won't do anything when it resolves.
2024-09-20Some doors have abilities that trigger whenever you unlock that door and require one or more targets. You can unlock that door even if there would be insufficient legal targets for that triggered ability. The triggered ability won't go on the stack.
2024-09-20To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
2024-09-20While in any zone other than the stack or the battlefield, a Room card's characteristics are a combination of its two doors. For example, Bottomless Pool // Locker Room has a mana value of 6 while it's in your library. If an effect allows you to search your library for a card with mana value 4 or less, you can't find Bottomless Pool // Locker Room.
2024-09-20While on the battlefield, a Room's characteristics are a combination of the characteristics of its unlocked doors. For example, if Bottomless Pool // Locker Room is on the battlefield with both doors unlocked, its names are Bottomless Pool and Locker Room, its mana value is 6, it's a Room Enchantment, and it has the abilities in each door's text box.

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