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Earthen Arms BFZ

Other printings of "Earthen Arms": PLST #BFZ-172 BFZ #172

Card

id11536
artistDan Murayama Scott
artistIdsf852fa13-137e-40f2-bbc1-0f01df09c0e0
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank19836
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsAwaken
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{G}
manaValue2
nameEarthen Arms
number172
originalPrintings
originalReleaseDate
originalTextPut two +1/+1 counters on target permanent.Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
otherFaceIds
power
printingsBFZ, PLST
promoTypes
raritycommon
rebalancedPrintings
relatedCards
securityStamp
setCodeBFZ
side
signature
sourceProducts{'foil': ['37e28375-f5ba-51e8-8e11-b6830a33b669', '508def12-08d0-5800-bc48-3615e04bed1e'], 'nonfoil': ['37e28375-f5ba-51e8-8e11-b6830a33b669', 'df4abe32-43a3-5e35-8809-3b9be9a54825']}
subsets
subtypes
supertypes
textPut two +1/+1 counters on target permanent.
Awaken 4—{6}{G} (If you cast this spell for {6}{G}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
toughness
typeSorcery
typesSorcery
uuid28ddd278-0257-5ba4-a893-b9c4f6f85313
variations
watermark
setNameBattle for Zendikar

Identifiers

id11536
cardKingdomEtchedId
cardKingdomFoilId203041
cardKingdomId202718
cardsphereFoilId6487
cardsphereId6488
deckboxId29942
mcmId284894
mcmMetaId220824
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idf5561141-7093-5721-8d2a-f49ef6fef616
mtgoFoilId58646
mtgoId58645
multiverseId401866
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIddadc77d8-ef1c-431d-8716-9583f4fad33f
scryfallIllustrationId50d04ffd-a468-4d75-983f-dbab418ca505
scryfallOracleId2146fa14-dc6a-4e13-bed0-dda235784ee6
tcgplayerEtchedProductId
tcgplayerProductId105596
uuid28ddd278-0257-5ba4-a893-b9c4f6f85313

Legalities

id11536
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauperLegal
paupercommanderLegal
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timeless
uuid28ddd278-0257-5ba4-a893-b9c4f6f85313
vintageLegal

Purchase URLs

id11536
cardKingdomhttps://mtgjson.com/links/f2d63792b1590331
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/72c847f8a7cb9e97
cardmarkethttps://mtgjson.com/links/295d2966dcd7d653
tcgplayerhttps://mtgjson.com/links/1e8be1f7b96373d2
tcgplayerEtched
uuid28ddd278-0257-5ba4-a893-b9c4f6f85313

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified土石武装法术在目标永久物上放置两个+1/+1指示物。醒转4~{6}{G}(如果你支付{6}{G}来施放此咒语,则另在目标由你操控的地上放置四个+1/+1指示物,且它成为0/0,具敏捷异能的元素生物。它仍然是地。)402165
Chinese Traditional土石武裝巫術在目標永久物上放置兩個+1/+1指示物。醒轉4~{6}{G}(如果你支付{6}{G}來施放此咒語,則另在目標由你操控的地上放置四個+1/+1指示物,且它成為0/0,具敏捷異能的元素生物。它仍然是地。)402464
FrenchBras de terreRituelMettez deux marqueurs +1/+1 sur le permanent ciblé.Éveil 4 — {6}{G} (Si vous lancez ce sort pour {6}{G}, mettez aussi quatre marqueurs +1/+1 sur un terrain ciblé que vous contrôlez et il devient une créature 0/0 Élémental avec la célérité. C'est toujours un terrain.)403062
GermanIrdene WaffenHexereiLege zwei +1/+1-Marken auf eine bleibende Karte deiner Wahl.Erwecken 4 — {6}{G} (Falls du diesen Zauberspruch für {6}{G} wirkst, lege außerdem vier +1/+1-Marken auf ein Land deiner Wahl, das du kontrollierst. Es wird zu einer 0/0 Elementarwesen-Kreatur mit Eile. Es ist immer noch ein Land.)402763
ItalianBraccia di PietraStregoneriaMetti due segnalini +1/+1 su un permanente bersaglio.Risveglio 4—{6}{G} (Se lanci questa magia per {6}{G}, metti anche quattro segnalini +1/+1 su una terra bersaglio che controlli ed essa diventa una creatura Elementale 0/0 con rapidità. È ancora una terra.)403361
Japanese大地の武装ソーサリーパーマネント1つを対象とし、それの上に+1/+1カウンターを2個置く。覚醒4―{6}{G}(この呪文を{6}{G}で唱えたなら、加えて、あなたがコントロールする土地1つを対象とする。それの上に+1/+1カウンターを4個置く。それは速攻を持つ0/0のエレメンタル・クリーチャーになる。それは土地でもある。)403660
Korean대지의 무기집중마법지속물을 목표로 정한다. 그 지속물에 +1/+1 카운터 두 개를 올려놓는다.각성 4—{6}{G} ({6}{G}를 지불하고 이 주문을 발동하면, 추가로 당신이 조종하는 대지를 목표로 정한다. 그 대지에 +1/+1 카운터 네 개를 놓고 그 대지는 신속을 가진 0/0 정령 생물이 된다. 그 생물은 여전히 대지다.)403959
Portuguese (Brazil)Armas TerrenasFeitiçoColoque dois marcadores +1/+1 na permanente alvo.Despertar 4 — {6}{G} (Se você conjurar esta mágica por {6}{G}, coloque também quatro marcadores +1/+1 no terreno alvo que você controla e ele se tornará uma criatura 0/0 do tipo Elemental com ímpeto. Ela ainda é um terreno.)404258
RussianЗемляные РукиВолшебствоПоложите два жетона +1/+1 на целевой перманент.Пробуждение 4 — {6}{G} (Если вы разыгрываете это заклинание за {6}{G}, также положите четыре жетона +1/+1 на целевую землю под вашим контролем, и она становится существом 0/0 Элементаль с Ускорением. При этом она остается землей.)404557
SpanishBrazos pétreosConjuroPon dos contadores +1/+1 sobre el permanente objetivo.Despertar 4—{6}{G}. (Si lanzas este hechizo por {6}{G}, pon además cuatro contadores +1/+1 sobre la tierra objetivo que controlas y esta se convierte en una criatura Elemental 0/0 con la habilidad de prisa. Sigue siendo una tierra).404856

Rulings

datetext
2015-08-25Any permanent can have a +1/+1 counter put on it. Those counters won’t have any effect unless that permanent is or becomes a creature.
2015-08-25Awaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
2015-08-25If a spell with awaken has multiple targets (including the land you control), and some but not all of those targets become illegal by the time the spell tries to resolve, the spell won’t affect the illegal targets in any way.
2015-08-25If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).
2015-08-25If the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).
2015-08-25If you cast Earthen Arms for its awaken cost, a land you control can be both targets.
2015-08-25The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for {G}.
2015-08-25You can cast a spell with awaken for its mana cost and get only its first effect. If you cast a spell for its awaken cost, you’ll get both effects.

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