← Back Card Profile (by Name)

Wheel of Potential MH3

Other printings of "Wheel of Potential": MH3 #144 PMH3 #144s MH3 #336 MH3 #422

Card

id54114
artistDrew Baker
artistIdsa8c4ef83-94ad-41c7-861f-95debea16868
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityR
colorIndicator
colorsR
defense
duelDeck
edhrecRank9274
edhrecSaltiness0.23
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextThe wheel only has one sure output: chaos.
frameEffects
frameVersion1997
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{2}{R}
manaValue3
nameWheel of Potential
number422
originalPrintings
originalReleaseDate
originalTextYou get {E}{E}{E}, then you may pay X {E}.
Each player may exile their hand and draw X cards. If X is 7 or more, you may play cards you own exiled this way until the end of your next turn.
otherFaceIds
power
printingsMH3, PMH3
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMH3
side
signature
sourceProducts{'foil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f', 'ee104fa8-f73f-55be-b0cc-0eacd4f1dd1f'], 'nonfoil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f', 'ee104fa8-f73f-55be-b0cc-0eacd4f1dd1f']}
subsets
subtypes
supertypes
textYou get {E}{E}{E} (three energy counters), then you may pay any amount of {E}.
Each player may exile their hand and draw a number of cards equal to the amount of {E} paid this way. If seven or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn.
toughness
typeSorcery
typesSorcery
uuid3bf56854-5dee-5f7d-b8b4-4b5066e2f6b5
variations33c71b11-67e2-51b1-b4e8-2c429197525d, d0742b02-9035-5f5f-bf25-e3e19fedc497
watermark
setNameModern Horizons 3

Identifiers

id54114
cardKingdomEtchedId
cardKingdomFoilId297319
cardKingdomId296194
cardsphereFoilId
cardsphereId122500
deckboxId91733
mcmId771250
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idc675d8fc-0931-5710-9e0b-2872a6ef761a
mtgoFoilId
mtgoId125633
multiverseId664415
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId9baaa353-e4ab-48e3-824c-712946ba0229
scryfallIllustrationId8de429de-f4e4-4078-bf77-b38feb053ed0
scryfallOracleId95a7db5d-26f6-4192-9dc7-4342f7e0e9c5
tcgplayerEtchedProductId
tcgplayerProductId552366
uuid3bf56854-5dee-5f7d-b8b4-4b5066e2f6b5

Legalities

id54114
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid3bf56854-5dee-5f7d-b8b4-4b5066e2f6b5
vintageLegal

Purchase URLs

id54114
cardKingdomhttps://mtgjson.com/links/67258cd7dbac5cdb
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f896afd8dfe9b1fc
cardmarket
tcgplayerhttps://mtgjson.com/links/9dad58ebe29cb6fd
tcgplayerEtched
uuid3bf56854-5dee-5f7d-b8b4-4b5066e2f6b5

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified潜能之轮这个轮盘只有一个确定结果:混乱。法术你得到{E}{E}{E},然后你可以支付X个{E}。
每位牌手各可以放逐其手牌并抓X张牌。如果X等于或大于7,则直到你下一个回合的回合结束,你可以使用以此法放逐且由你拥有的牌。
664821
FrenchRoue de potentielLa roue n'offre qu'un seul résultat constant : le chaos.RituelVous gagnez {E}{E}{E}, puis vous pouvez payer X {E}.
Chaque joueur peut exiler sa main et piocher X cartes. Si X est supérieur ou égal à 7, vous pouvez jouer les cartes que vous possédez exilées de cette manière jusqu'à la fin de votre prochain tour.
664589
GermanPotenzialradGewiss ist nur eins: Das Rad führt zu Chaos.HexereiDu erhältst {E}{E}{E}, dann kannst du X {E} bezahlen.
Jeder Spieler kann seine Hand ins Exil schicken und X Karten ziehen. Falls X 7 oder mehr ist, kannst du Karten, die du besitzt und die auf diese Weise ins Exil geschickt wurden, bis zum Ende deines nächsten Zuges spielen.
664473
ItalianRuota del PotenzialeL'unico esito certo della ruota è il caos.StregoneriaOttieni {E}{E}{E}, poi puoi pagare X {E}.
Ogni giocatore può esiliare la propria mano e pescare X carte. Se X è pari o superiore a 7, puoi giocare le carte che possiedi esiliate in questo modo fino alla fine del tuo prossimo turno.
664647
Japanese可能性の輪その輪が確実に出力するものはただひとつ、混沌である。ソーサリー{E}{E}{E}を得る。その後、{E}X個を支払ってもよい。
各プレイヤーはそれぞれ「自分の手札を追放し、カードX枚を引く。」を選んでもよい。Xが7以上なら、次のあなたのターンの終了時まで、あなたはこれにより追放されていてあなたがオーナーであるすべてのカードをプレイしてもよい。
664705
Portuguese (Brazil)Roda do PotencialA roda só tem um resultado: o caos.FeitiçoVocê recebe {E}{E}{E} e, em seguida, pode pagar X {E}.
Cada jogador pode exilar a própria mão e comprar X cards. Se X for igual ou superior a 7, você pode jogar cards que você possui exilados dessa forma até o final de seu próximo turno.
664763
SpanishRueda del potencialLa rueda solo sirve para una cosa: el caos.ConjuroObtienes {E}{E}{E} y luego puedes pagar X {E}.
Cada jugador puede exiliar su mano y robar X cartas. Si X es 7 o más, puedes jugar las cartas de las cuales eres propietario exiliadas de esta manera hasta el final de tu próximo turno.
664531

Rulings

datetext
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Players decide and announce in turn order, starting with the active player, whether or not they want to exile their hand. Then, all players who chose to do so exile their hands and draw X cards. Players later in the turn order will know if players before them are exiling their hands, but they don't get to see what those players will exile to help them decide whether to exile their hands themselves.
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty.
2024-06-07{E} is the energy symbol. It represents one energy counter.

Tip: bookmark this page with your query parameters for quick access.