Other printings of "Wheel of Potential": MH3 #144 PMH3 #144s MH3 #336 MH3 #422
| id | 53806 |
|---|---|
| artist | Drew Baker |
| artistIds | a8c4ef83-94ad-41c7-861f-95debea16868 |
| asciiName | |
| attractionLights | |
| availability | arena, mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | R |
| colorIndicator | |
| colors | R |
| defense | |
| duelDeck | |
| edhrecRank | 9274 |
| edhrecSaltiness | 0.23 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | The wheel only has one sure output: chaos. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {2}{R} |
| manaValue | 3 |
| name | Wheel of Potential |
| number | 144 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | You get {E}{E}{E} (three energy counters), then you may pay X {E}. Each player may exile their hand and draw X cards. If X is 7 or more, you may play cards you own exiled this way until the end of your next turn. |
| otherFaceIds | |
| power | |
| printings | MH3, PMH3 |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | MH3 |
| side | |
| signature | |
| sourceProducts | {'foil': ['1af73395-a2f4-5cd6-b941-afa07b4821a2', 'e8ab70bf-ab6c-51b0-9f3d-690c882d500f'], 'nonfoil': ['e8ab70bf-ab6c-51b0-9f3d-690c882d500f']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Each player may exile their hand and draw a number of cards equal to the amount of {E} paid this way. If seven or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn. |
| toughness | |
| type | Sorcery |
| types | Sorcery |
| uuid | 33c71b11-67e2-51b1-b4e8-2c429197525d |
| variations | d0742b02-9035-5f5f-bf25-e3e19fedc497, 3bf56854-5dee-5f7d-b8b4-4b5066e2f6b5 |
| watermark | |
| setName | Modern Horizons 3 |
| id | 53806 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 297011 |
| cardKingdomId | 296129 |
| cardsphereFoilId | |
| cardsphereId | 121200 |
| deckboxId | 91454 |
| mcmId | 771197 |
| mcmMetaId | 434946 |
| mtgArenaId | 90994 |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 0dd1223f-71f7-5d6b-8b9c-fdda7b2d46d5 |
| mtgoFoilId | |
| mtgoId | 126305 |
| multiverseId | 662296 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | c4eb9a82-91f7-4741-a029-a07a3ff6af78 |
| scryfallIllustrationId | 8de429de-f4e4-4078-bf77-b38feb053ed0 |
| scryfallOracleId | 95a7db5d-26f6-4192-9dc7-4342f7e0e9c5 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 552292 |
| uuid | 33c71b11-67e2-51b1-b4e8-2c429197525d |
| id | 53806 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 33c71b11-67e2-51b1-b4e8-2c429197525d |
| vintage | Legal |
| id | 53806 |
|---|---|
| cardKingdom | https://mtgjson.com/links/b994976f1afc9faa |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/e9cd97e63fe40972 |
| cardmarket | https://mtgjson.com/links/46e66cb43229e335 |
| tcgplayer | https://mtgjson.com/links/137187f0db4da89d |
| tcgplayerEtched | |
| uuid | 33c71b11-67e2-51b1-b4e8-2c429197525d |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 潜能之轮 | 这个轮盘只有一个确定结果:混乱。 | 法术 | 你得到{E}{E}{E}(三个能量指示物),然后你可以支付X个{E}。 每位牌手各可以放逐其手牌并抓X张牌。如果X等于或大于7,则直到你下一个回合的回合结束,你可以使用以此法放逐且由你拥有的牌。 | 663948 | |
| French | Roue de potentiel | La roue n'offre qu'un seul résultat constant : le chaos. | Rituel | Vous gagnez {E}{E}{E} (trois marqueurs « énergie »), puis vous pouvez payer X {E}. Chaque joueur peut exiler sa main et piocher X cartes. Si X est supérieur ou égal à 7, vous pouvez jouer les cartes que vous possédez exilées de cette manière jusqu'à la fin de votre prochain tour. | 663004 | |
| German | Potenzialrad | Gewiss ist nur eins: Das Rad führt zu Chaos. | Hexerei | Du erhältst {E}{E}{E} (drei Energiemarken), dann kannst du X {E} bezahlen. Jeder Spieler kann seine Hand ins Exil schicken und X Karten ziehen. Falls X 7 oder mehr ist, kannst du Karten, die du besitzt und die auf diese Weise ins Exil geschickt wurden, bis zum Ende deines nächsten Zuges spielen. | 662532 | |
| Italian | Ruota del Potenziale | L'unico esito certo della ruota è il caos. | Stregoneria | Ottieni {E}{E}{E} (tre segnalini energia), poi puoi pagare X {E}. Ogni giocatore può esiliare la propria mano e pescare X carte. Se X è pari o superiore a 7, puoi giocare le carte che possiedi esiliate in questo modo fino alla fine del tuo prossimo turno. | 663240 | |
| Japanese | 可能性の輪 | その輪が確実に出力するものはただひとつ、混沌である。 | ソーサリー | {E}{E}{E}(エネルギー・カウンター3個)を得る。その後、{E}X個を支払ってもよい。 各プレイヤーはそれぞれ「自分の手札を追放し、カードX枚を引く。」を選んでもよい。Xが7以上なら、次のあなたのターンの終了時まで、あなたはこれにより追放されていてあなたがオーナーであるすべてのカードをプレイしてもよい。 | 663476 | |
| Portuguese (Brazil) | Roda do Potencial | A roda só tem um resultado: o caos. | Feitiço | Você recebe {E}{E}{E} (três marcadores de energia) e, em seguida, você pode pagar X {E}. Cada jogador pode exilar a própria mão e comprar X cards. Se X for igual ou superior a 7, você pode jogar cards que você possui exilados dessa forma até o final de seu próximo turno. | 663712 | |
| Spanish | Rueda del potencial | La rueda solo sirve para una cosa: el caos. | Conjuro | Obtienes {E}{E}{E} (tres contadores de energía) y luego puedes pagar X {E}. Cada jugador puede exiliar su mano y robar X cartas. Si X es 7 o más, puedes jugar las cartas de las cuales eres propietario exiliadas de esta manera hasta el final de tu próximo turno. | 662768 |
| date | text |
|---|---|
| 2024-06-07 | Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. |
| 2024-06-07 | Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. |
| 2024-06-07 | If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. |
| 2024-06-07 | If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. |
| 2024-06-07 | Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) |
| 2024-06-07 | Players decide and announce in turn order, starting with the active player, whether or not they want to exile their hand. Then, all players who chose to do so exile their hands and draw X cards. Players later in the turn order will know if players before them are exiling their hands, but they don't get to see what those players will exile to help them decide whether to exile their hands themselves. |
| 2024-06-07 | Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. |
| 2024-06-07 | Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. |
| 2024-06-07 | Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. |
| 2024-06-07 | You pay all costs and follow all normal timing rules for cards played this way. For example, if one of the exiled cards is a land card, you may play it only during your main phase while the stack is empty. |
| 2024-06-07 | {E} is the energy symbol. It represents one energy counter. |
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