← Back Card Profile (by Name)

Woodfall Primus MMA

Other printings of "Woodfall Primus": SHM #135 MMA #174 UMA #195 LTC #264 NCC #322

Card

id56734
artistAdam Rex
artistIds445bd2fb-4a70-4599-87a4-83cf5979fc56
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank3224
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{G}{G}{G}
manaValue8
nameWoodfall Primus
number174
originalPrintings
originalReleaseDate
originalTextTrample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power6
printingsLTC, MMA, NCC, SHM, UMA
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeMMA
side
signature
sourceProducts{'foil': ['5b503fcd-930e-5955-b9ad-c2c4a35ae0ba'], 'nonfoil': ['5b503fcd-930e-5955-b9ad-c2c4a35ae0ba']}
subsets
subtypesTreefolk, Shaman
supertypes
textTrample
When this creature enters, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness6
typeCreature — Treefolk Shaman
typesCreature
uuid467b717e-0207-577f-bf1b-d44e8fc98da0
variations
watermark
setNameModern Masters

Identifiers

id56734
cardKingdomEtchedId
cardKingdomFoilId190267
cardKingdomId190015
cardsphereFoilId31887
cardsphereId31888
deckboxId21294
mcmId261967
mcmMetaId9698
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id51ed1e2c-0fb5-503d-8365-e4f41117c8be
mtgoFoilId48763
mtgoId48762
multiverseId370406
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId0bb81647-e8ff-492e-a862-1b1ca142efe6
scryfallIllustrationIdb3012268-5392-4dab-8338-eb4ce860149c
scryfallOracleId2f70f1bb-29fa-4abb-afc2-653acd0a08b9
tcgplayerEtchedProductId
tcgplayerProductId68279
uuid467b717e-0207-577f-bf1b-d44e8fc98da0

Legalities

id56734
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid467b717e-0207-577f-bf1b-d44e8fc98da0
vintageLegal

Purchase URLs

id56734
cardKingdomhttps://mtgjson.com/links/1a0b956410016e71
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/380e5d2b3f3a0913
cardmarkethttps://mtgjson.com/links/795d26f7c23ebecb
tcgplayerhttps://mtgjson.com/links/05dfa4aa44bbb4d4
tcgplayerEtched
uuid467b717e-0207-577f-bf1b-d44e8fc98da0

Foreign Data (per language)

No foreign data.

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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