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Woodfall Primus SHM

Other printings of "Woodfall Primus": SHM #135 MMA #174 UMA #195 LTC #264 NCC #322

Card

id87584
artistAdam Rex
artistIds445bd2fb-4a70-4599-87a4-83cf5979fc56
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank3224
edhrecSaltiness0.25
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsPersist, Trample
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{5}{G}{G}{G}
manaValue8
nameWoodfall Primus
number135
originalPrintings
originalReleaseDate
originalTextTrample
When Woodfall Primus comes into play, destroy target noncreature permanent.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
otherFaceIds
power6
printingsLTC, MMA, NCC, SHM, UMA
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodeSHM
side
signature
sourceProducts{'foil': ['8d99f8c2-a0d4-5d5c-8dfa-1552a5f28103', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812'], 'nonfoil': ['2b651e97-8239-5ccb-bcf9-5f88d09b2868', 'dc5253c6-cb4b-5a43-9659-2dd7d2920ec6', 'df9ec53c-cbe9-50c0-ad27-a94f6cc75812']}
subsets
subtypesTreefolk, Shaman
supertypes
textTrample
When this creature enters, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
toughness6
typeCreature — Treefolk Shaman
typesCreature
uuid948b94de-cc26-5dec-a201-a922e1055eca
variations
watermark
setNameShadowmoor

Identifiers

id87584
cardKingdomEtchedId
cardKingdomFoilId125070
cardKingdomId124784
cardsphereFoilId41608
cardsphereId41609
deckboxId3946
mcmId19149
mcmMetaId9698
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idedadc9f9-fc95-55ae-a058-ee29d2e11d43
mtgoFoilId29590
mtgoId29589
multiverseId151987
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId43aa7e35-55ee-4e02-a8aa-ea2b267055d1
scryfallIllustrationIdb3012268-5392-4dab-8338-eb4ce860149c
scryfallOracleId2f70f1bb-29fa-4abb-afc2-653acd0a08b9
tcgplayerEtchedProductId
tcgplayerProductId18850
uuid948b94de-cc26-5dec-a201-a922e1055eca

Legalities

id87584
alchemy
brawl
commanderLegal
duelLegal
future
gladiator
historic
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneer
predhLegal
premodern
standard
standardbrawl
timeless
uuid948b94de-cc26-5dec-a201-a922e1055eca
vintageLegal

Purchase URLs

id87584
cardKingdomhttps://mtgjson.com/links/77c1844ebd8a4870
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/04ff0bd5e9d3280b
cardmarkethttps://mtgjson.com/links/6801cd63509e1ab6
tcgplayerhttps://mtgjson.com/links/ba533ed0ec6b4222
tcgplayerEtched
uuid948b94de-cc26-5dec-a201-a922e1055eca

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified摧木督长生物~树妖/祭师践踏
当摧木督长进场时,消灭目标非生物的永久物。
留存 (当此生物从场上置入坟墓场时,若其上没有-1/-1指示物,则将它在其拥有者的操控下返回场上,且其上有一个-1/-1指示物。)
173107
FrenchPrimus chuteboisCréature : sylvin et shamanePiétinement
Quand le Primus chutebois arrive en jeu, détruisez le permanent non-créature ciblé.
Persistance (Quand cette créature est mise dans un cimetière depuis le jeu, si elle n'avait pas de marqueurs -1/-1 sur elle, renvoyez-la en jeu sous le contrôle de son propriétaire avec un marqueur -1/-1 sur elle.)
173408
GermanOberster HolzeinschlägerKreatur — Baumhirte, SchamaneVerursacht Trampelschaden
Wenn der Oberste Holzeinschläger ins Spiel kommt, zerstöre eine bleibende Karte deiner Wahl, die keine Kreatur ist.
Beharrlichkeit (Wenn diese Kreatur aus dem Spiel auf einen Friedhof gelegt wird und keine -1/-1-Marke auf ihr lag, bringe sie mit einer -1/-1-Marke unter der Kontrolle ihres Besitzers ins Spiel zurück.)
174612
ItalianPrimus della Foresta CadutaCreatura — Sciamano SilvantropoTravolgere
Quando il Primus della Foresta Caduta entra in gioco, distruggi un permanente non creatura bersaglio.
Persistere (Quando questa creatura viene messa in un cimitero dal gioco, se non aveva segnalini -1/-1, rimettila in gioco sotto il controllo del suo proprietario con un segnalino -1/-1.)
173709
Japanese森滅ぼしの最長老クリーチャー — ツリーフォーク・シャーマントランプル
森滅ぼしの最長老が場に出たとき、クリーチャーでないパーマネント1つを対象とし、それを破壊する。
頑強 (このクリーチャーが場からいずれかの墓地に置かれたとき、それの上に-1/-1カウンターが置かれていなかった場合、それを-1/-1カウンターが1個置かれた状態でオーナーのコントロール下で場に戻す。)
174010
Portuguese (Brazil)Primaz DesmatadorCriatura — Ent XamãAtropelar
Quando Primaz Desmatador entrar em jogo, destrua a permanente alvo que não seja criatura.
Persistir (Quando esta criatura for colocada num cemitério vinda do jogo, se ela não tiver nenhum marcador -1/-1, devolva-a para o jogo sob o controle de seu dono com um marcador -1/-1.)
172204
RussianГубитель ЛесовСущество — Лесовик ШаманПробивной удар
Когда Губитель Лесов входит в игру, уничтожьте целевой перманент, не являющийся существом.
Упорство (Когда это существо попадает из игры на кладбище, если на нем не было жетонов -1/-1, верните его в игру под контролем его владельца с одним жетоном -1/-1 на нем.)
172505
SpanishPrimus pudremaderaCriatura — Chamán pueblo-arbóreoArrolla.
Cuando Primus pudremadera entre en juego, destruye el permanente objetivo que no sea criatura.
Persistir. (Cuando esta criatura vaya a un cementerio desde el juego, si no tenía contadores -1/-1 sobre ella, regrésala al juego bajo el control de su propietario con un contador -1/-1.)
172806

Rulings

datetext
2013-06-07If a creature with persist stops being a creature, persist will still work.
2013-06-07If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
2013-06-07If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.

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