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Electrostatic Pummeler KLD

Other printings of "Electrostatic Pummeler": PLST #KLD-210 KLD #210 PKLD #210s KLR #237

Card

id43819
artistSlawomir Maniak
artistIdsd887bc66-2779-416c-a1ff-d8720242063e
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank9766
edhrecSaltiness0.07
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameElectrostatic Pummeler
number210
originalPrintings
originalReleaseDate
originalTextWhen Electrostatic Pummeler enters the battlefield, you get {EEE} (three energy counters).
Pay {EEE}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
otherFaceIds
power1
printingsKLD, KLR, PKLD, PLST
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e', 'f11efbac-a2d4-5228-acba-c858c60c12ac']}
subsets
subtypesConstruct
supertypes
textWhen this creature enters, you get {E}{E}{E} (three energy counters).
Pay {E}{E}{E}: This creature gets +X/+X until end of turn, where X is its power.
toughness1
typeArtifact Creature — Construct
typesArtifact, Creature
uuid36faeb35-bce9-558c-80d7-053d391e3def
variations
watermark
setNameKaladesh

Identifiers

id43819
cardKingdomEtchedId
cardKingdomFoilId209203
cardKingdomId208846
cardsphereFoilId22868
cardsphereId22869
deckboxId33607
mcmId292672
mcmMetaId223730
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Iddb37ce0d-365e-5a4b-9cc0-47e1b054f04c
mtgoFoilId62086
mtgoId62085
multiverseId417783
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc565d11b-a57e-4de4-9d18-2be48a2ef742
scryfallIllustrationIdf8a488cf-c4f0-4f97-8d62-49f8117a9b3b
scryfallOracleId79676f10-9fca-4bca-acc5-6994955142b4
tcgplayerEtchedProductId
tcgplayerProductId122779
uuid36faeb35-bce9-558c-80d7-053d391e3def

Legalities

id43819
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid36faeb35-bce9-558c-80d7-053d391e3def
vintageLegal

Purchase URLs

id43819
cardKingdomhttps://mtgjson.com/links/6efbac0efd5748ac
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/ffeaf7d23958f1cb
cardmarkethttps://mtgjson.com/links/162dd6f45c43dbd4
tcgplayerhttps://mtgjson.com/links/830d149a1bd75b32
tcgplayerEtched
uuid36faeb35-bce9-558c-80d7-053d391e3def

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified静电猛击手神器生物~组构体当静电猛击手进战场时,你得到{E}{E}{E}(三个能量指示物)。
支付{E}{E}{E}:静电猛击手得+X/+X直到回合结束,X为其力量。
418047
Chinese Traditional靜電猛擊手神器生物~組構體當靜電猛擊手進戰場時,你得到{E}{E}{E}(三個能量指示物)。
支付{E}{E}{E}:靜電猛擊手得+X/+X直到回合結束,X為其力量。
418311
FrenchMarteleur électrostatiqueCréature-artefact : constructionQuand le Marteleur électrostatique arrive sur le champ de bataille, vous gagnez {E}{E}{E} (trois marqueurs « énergie »).
Payez {E}{E}{E} : Le Marteleur électrostatique gagne +X/+X jusqu'à la fin du tour, X étant sa force.
418839
GermanElektrostatischer PrüglerArtefaktkreatur — KonstruktWenn der Elektrostatische Prügler ins Spiel kommt, erhältst du {E}{E}{E} (drei Energiemarken).
Bezahle {E}{E}{E}: Der Elektrostatische Prügler erhält +X/+X bis zum Ende des Zuges, wobei X gleich seiner Stärke ist.
418575
ItalianAssaltatore ElettrostaticoCreatura Artefatto — CostruttoQuando l'Assaltatore Elettrostatico entra nel campo di battaglia, ottieni {E}{E}{E} (tre segnalini energia).
Paga {E}{E}{E}: L'Assaltatore Elettrostatico prende +X/+X fino alla fine del turno, dove X è la sua forza.
419103
Japanese静電気式打撃体アーティファクト・クリーチャー — 構築物静電気式打撃体が戦場に出たとき、あなたは{E}{E}{E}(エネルギー・カウンター3個)を得る。
{E}{E}{E}を支払う:ターン終了時まで、静電気式打撃体は+X/+Xの修整を受ける。Xはそれのパワーに等しい。
419367
Korean정전기 분쇄기마법물체 생물 — 자동기계정전기 분쇄기가 전장에 들어올 때, 당신은 {E}{E}{E}(에너지 카운터 세 개)를 얻는다.
{E}{E}{E}를 지불한다: 정전기 분쇄기는 턴종료까지 +X/+X를 받는다. X는 정전기 분쇄기의 공격력이다.
419631
Portuguese (Brazil)Esmurrador EletrostáticoCriatura Artefato — ConstructoQuando Esmurrador Eletrostático entra no campo de batalha, você recebe {E}{E}{E} (três marcadores de energia).
Pague {E}{E}{E}: Esmurrador Eletrostático recebe +X/+X até o final do turno, sendo X seu poder.
419895
RussianЭлектростатический МолотильщикАртефакт Существо — КонструкцияКогда Электростатический Молотильщик выходит на поле битвы, вы получаете {E}{E}{E} (три жетона энергии).
Заплатите {E}{E}{E}: Электростатический Молотильщик получает +X/+X до конца хода, где X — значение его силы.
420159
SpanishPerforador electrostáticoCriatura artefacto — ConstructoCuando el Perforador electrostático entre al campo de batalla, obtienes {E}{E}{E} (tres contadores de energía).
Pagar {E}{E}{E}: El Perforador electrostático obtiene +X/+X hasta el final del turno, donde X es su fuerza.
420423

Rulings

datetext
2016-09-20The value of X is determined as Electrostatic Pummeler's last ability resolves.
2017-07-14If this creature's power is negative as its ability resolves, X is considered to be 0.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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