Other printings of "Electrostatic Pummeler": PLST #KLD-210 KLD #210 PKLD #210s KLR #237
| id | 43819 |
|---|---|
| artist | Slawomir Maniak |
| artistIds | d887bc66-2779-416c-a1ff-d8720242063e |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 9766 |
| edhrecSaltiness | 0.07 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3} |
| manaValue | 3 |
| name | Electrostatic Pummeler |
| number | 210 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | When Electrostatic Pummeler enters the battlefield, you get {EEE} (three energy counters). Pay {EEE}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power. |
| otherFaceIds | |
| power | 1 |
| printings | KLD, KLR, PKLD, PLST |
| promoTypes | |
| rarity | rare |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | KLD |
| side | |
| signature | |
| sourceProducts | {'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e', 'f11efbac-a2d4-5228-acba-c858c60c12ac']} |
| subsets | |
| subtypes | Construct |
| supertypes | |
| text | When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: This creature gets +X/+X until end of turn, where X is its power. |
| toughness | 1 |
| type | Artifact Creature — Construct |
| types | Artifact, Creature |
| uuid | 36faeb35-bce9-558c-80d7-053d391e3def |
| variations | |
| watermark | |
| setName | Kaladesh |
| id | 43819 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 209203 |
| cardKingdomId | 208846 |
| cardsphereFoilId | 22868 |
| cardsphereId | 22869 |
| deckboxId | 33607 |
| mcmId | 292672 |
| mcmMetaId | 223730 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | db37ce0d-365e-5a4b-9cc0-47e1b054f04c |
| mtgoFoilId | 62086 |
| mtgoId | 62085 |
| multiverseId | 417783 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | c565d11b-a57e-4de4-9d18-2be48a2ef742 |
| scryfallIllustrationId | f8a488cf-c4f0-4f97-8d62-49f8117a9b3b |
| scryfallOracleId | 79676f10-9fca-4bca-acc5-6994955142b4 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 122779 |
| uuid | 36faeb35-bce9-558c-80d7-053d391e3def |
| id | 43819 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | Legal |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 36faeb35-bce9-558c-80d7-053d391e3def |
| vintage | Legal |
| id | 43819 |
|---|---|
| cardKingdom | https://mtgjson.com/links/6efbac0efd5748ac |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/ffeaf7d23958f1cb |
| cardmarket | https://mtgjson.com/links/162dd6f45c43dbd4 |
| tcgplayer | https://mtgjson.com/links/830d149a1bd75b32 |
| tcgplayerEtched | |
| uuid | 36faeb35-bce9-558c-80d7-053d391e3def |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 静电猛击手 | 神器生物~组构体 | 当静电猛击手进战场时,你得到{E}{E}{E}(三个能量指示物)。 支付{E}{E}{E}:静电猛击手得+X/+X直到回合结束,X为其力量。 | 418047 | ||
| Chinese Traditional | 靜電猛擊手 | 神器生物~組構體 | 當靜電猛擊手進戰場時,你得到{E}{E}{E}(三個能量指示物)。 支付{E}{E}{E}:靜電猛擊手得+X/+X直到回合結束,X為其力量。 | 418311 | ||
| French | Marteleur électrostatique | Créature-artefact : construction | Quand le Marteleur électrostatique arrive sur le champ de bataille, vous gagnez {E}{E}{E} (trois marqueurs « énergie »). Payez {E}{E}{E} : Le Marteleur électrostatique gagne +X/+X jusqu'à la fin du tour, X étant sa force. | 418839 | ||
| German | Elektrostatischer Prügler | Artefaktkreatur — Konstrukt | Wenn der Elektrostatische Prügler ins Spiel kommt, erhältst du {E}{E}{E} (drei Energiemarken). Bezahle {E}{E}{E}: Der Elektrostatische Prügler erhält +X/+X bis zum Ende des Zuges, wobei X gleich seiner Stärke ist. | 418575 | ||
| Italian | Assaltatore Elettrostatico | Creatura Artefatto — Costrutto | Quando l'Assaltatore Elettrostatico entra nel campo di battaglia, ottieni {E}{E}{E} (tre segnalini energia). Paga {E}{E}{E}: L'Assaltatore Elettrostatico prende +X/+X fino alla fine del turno, dove X è la sua forza. | 419103 | ||
| Japanese | 静電気式打撃体 | アーティファクト・クリーチャー — 構築物 | 静電気式打撃体が戦場に出たとき、あなたは{E}{E}{E}(エネルギー・カウンター3個)を得る。 {E}{E}{E}を支払う:ターン終了時まで、静電気式打撃体は+X/+Xの修整を受ける。Xはそれのパワーに等しい。 | 419367 | ||
| Korean | 정전기 분쇄기 | 마법물체 생물 — 자동기계 | 정전기 분쇄기가 전장에 들어올 때, 당신은 {E}{E}{E}(에너지 카운터 세 개)를 얻는다. {E}{E}{E}를 지불한다: 정전기 분쇄기는 턴종료까지 +X/+X를 받는다. X는 정전기 분쇄기의 공격력이다. | 419631 | ||
| Portuguese (Brazil) | Esmurrador Eletrostático | Criatura Artefato — Constructo | Quando Esmurrador Eletrostático entra no campo de batalha, você recebe {E}{E}{E} (três marcadores de energia). Pague {E}{E}{E}: Esmurrador Eletrostático recebe +X/+X até o final do turno, sendo X seu poder. | 419895 | ||
| Russian | Электростатический Молотильщик | Артефакт Существо — Конструкция | Когда Электростатический Молотильщик выходит на поле битвы, вы получаете {E}{E}{E} (три жетона энергии). Заплатите {E}{E}{E}: Электростатический Молотильщик получает +X/+X до конца хода, где X — значение его силы. | 420159 | ||
| Spanish | Perforador electrostático | Criatura artefacto — Constructo | Cuando el Perforador electrostático entre al campo de batalla, obtienes {E}{E}{E} (tres contadores de energía). Pagar {E}{E}{E}: El Perforador electrostático obtiene +X/+X hasta el final del turno, donde X es su fuerza. | 420423 |
| date | text |
|---|---|
| 2016-09-20 | The value of X is determined as Electrostatic Pummeler's last ability resolves. |
| 2017-07-14 | If this creature's power is negative as its ability resolves, X is considered to be 0. |
| 2024-06-07 | Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. |
| 2024-06-07 | Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. |
| 2024-06-07 | If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. |
| 2024-06-07 | If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. |
| 2024-06-07 | Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) |
| 2024-06-07 | Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. |
| 2024-06-07 | Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. |
| 2024-06-07 | Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. |
| 2024-06-07 | {E} is the energy symbol. It represents one energy counter. |
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