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Fabrication Module KLR

Other printings of "Fabrication Module": PLST #KLD-211 KLD #211 KLR #238

Card

id44122
artistAaron Miller
artistIdsfc021f3d-773a-4706-bbe7-f602324f511f
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank8251
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameFabrication Module
number238
originalPrintings
originalReleaseDate
originalTextWhenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.
{4}, {T}: You get {E}.
otherFaceIds
power
printingsKLD, KLR, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLR
side
signature
sourceProducts
subsets
subtypes
supertypes
textWhenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.
{4}, {T}: You get {E}.
toughness
typeArtifact
typesArtifact
uuide2b167ec-7a58-5ccb-9806-b076cbf8e561
variations
watermark
setNameKaladesh Remastered

Identifiers

id44122
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId75816
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id91dd1bb6-be09-5294-95a1-21d32c0c53bd
mtgoFoilId
mtgoId
multiverseId548044
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId16e04542-c2fb-4c03-82e3-5252dee7fb04
scryfallIllustrationId89aaa96d-1286-458f-a2c8-ca887eb08433
scryfallOracleIdb057c8ff-f169-41cd-a594-026f1a6cb0f9
tcgplayerEtchedProductId
tcgplayerProductId
uuide2b167ec-7a58-5ccb-9806-b076cbf8e561

Legalities

id44122
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuide2b167ec-7a58-5ccb-9806-b076cbf8e561
vintageLegal

Purchase URLs

id44122
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuide2b167ec-7a58-5ccb-9806-b076cbf8e561

Foreign Data (per language)

No foreign data.

Rulings

datetext
2016-09-20If you get multiple {E} at once, you only put one +1/+1 counter on a creature, not one counter for each {E}. If you get multiple {E} at different times, Fabrication Module's ability triggers once each time.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.

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