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Fabrication Module KLD

Other printings of "Fabrication Module": PLST #KLD-211 KLD #211 KLR #238

Card

id43820
artistAaron Miller
artistIdsfc021f3d-773a-4706-bbe7-f602324f511f
asciiName
attractionLights
availabilitymtgo, paper
boosterTypesdefault
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank8251
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil, foil
flavorName
flavorTextInspiration leads to design.
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{3}
manaValue3
nameFabrication Module
number211
originalPrintings
originalReleaseDate
originalTextWhenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.
{4}, {T}: You get {E}.
otherFaceIds
power
printingsKLD, KLR, PLST
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeKLD
side
signature
sourceProducts{'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e']}
subsets
subtypes
supertypes
textWhenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control.
{4}, {T}: You get {E}.
toughness
typeArtifact
typesArtifact
uuid6147870f-bd46-5ffd-8bb2-26609bfe082d
variations
watermark
setNameKaladesh

Identifiers

id43820
cardKingdomEtchedId
cardKingdomFoilId209160
cardKingdomId208794
cardsphereFoilId22887
cardsphereId22888
deckboxId33609
mcmId292533
mcmMetaId223676
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idafc507a3-5fdc-52ff-baba-691fb39a0c37
mtgoFoilId62050
mtgoId62049
multiverseId417784
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdf93a9693-f899-47ac-8ee0-3549d9333fff
scryfallIllustrationId89aaa96d-1286-458f-a2c8-ca887eb08433
scryfallOracleIdb057c8ff-f169-41cd-a594-026f1a6cb0f9
tcgplayerEtchedProductId
tcgplayerProductId122691
uuid6147870f-bd46-5ffd-8bb2-26609bfe082d

Legalities

id43820
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid6147870f-bd46-5ffd-8bb2-26609bfe082d
vintageLegal

Purchase URLs

id43820
cardKingdomhttps://mtgjson.com/links/c962cdcf58f25c8b
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/fdb906206f6b853e
cardmarkethttps://mtgjson.com/links/29d5b9785b4ac454
tcgplayerhttps://mtgjson.com/links/859d0021208abbf8
tcgplayerEtched
uuid6147870f-bd46-5ffd-8bb2-26609bfe082d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified装配模块灵感引设计。神器每当你得到一个或数个{E}(能量指示物)时,在目标由你操控的生物上放置一个+1/+1指示物。
{4},{T}:你得到{E}。
418048
Chinese Traditional裝配模塊靈感引設計。神器每當你得到一個或數個{E}(能量指示物)時,在目標由你操控的生物上放置一個+1/+1指示物。
{4},{T}:你得到{E}。
418312
FrenchModule de fabricationL'inspiration mène à la conception.ArtefactÀ chaque fois que vous gagnez au moins {E} (un marqueur « énergie »), mettez un marqueur +1/+1 sur une créature ciblée que vous contrôlez.
{4}, {T} : Vous gagnez {E}.
418840
GermanFabrikationsmodulInspiration führt zu Design.ArtefaktImmer wenn du eine oder mehrere {E} (Energiemarken) erhältst, lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst.
{4}, {T}: Du erhältst {E}.
418576
ItalianModulo di FabbricazioneL'ispirazione conduce alla creatività.ArtefattoOgniqualvolta ottieni uno o più {E} (segnalini energia), metti un segnalino +1/+1 su una creatura bersaglio che controlli.
{4}, {T}: Ottieni {E}.
419104
Japanese製造機構発想は様式を生む。アーティファクトあなたが{E}(エネルギー・カウンター)を1つ以上得るたび、あなたがコントロールするクリーチャー1体を対象とし、それの上に+1/+1カウンターを1個置く。
{4}, {T}:あなたは{E}を得る。
419368
Korean제작 모듈영감이 디자인을 낳는다.마법물체당신이 한 개 이상의 {E}(에너지 카운터)를 얻을 때마다, 당신이 조종하는 생물을 목표로 정한다. 그 생물에 +1/+1 카운터 한 개를 올려놓는다.
{4}, {T}: 당신은 {E}를 얻는다.
419632
Portuguese (Brazil)Módulo de FabricaçãoA inspiração leva ao projeto.ArtefatoToda vez que você receber um ou mais {E} (marcadores de energia), coloque um marcador +1/+1 na criatura alvo que você controla.
{4}, {T}: Você recebe {E}.
419896
RussianМодуль ПроизводстваВдохновение ведет к разработке.АртефактКаждый раз, когда вы получаете один или несколько {E} (жетонов энергии), положите один жетон +1/+1 на целевое существо под вашим контролем.
{4}, {T}: вы получаете {E}.
420160
SpanishMódulo de fabricaciónLa inspiración lleva al diseño.ArtefactoSiempre que obtengas uno o más {E} (contadores de energía), pon un contador +1/+1 sobre la criatura objetivo que controlas.
{4}, {T}: Obtienes {E}.
420424

Rulings

datetext
2016-09-20If you get multiple {E} at once, you only put one +1/+1 counter on a creature, not one counter for each {E}. If you get multiple {E} at different times, Fabrication Module's ability triggers once each time.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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