Other printings of "Fabrication Module": PLST #KLD-211 KLD #211 KLR #238
| id | 43820 |
|---|---|
| artist | Aaron Miller |
| artistIds | fc021f3d-773a-4706-bbe7-f602324f511f |
| asciiName | |
| attractionLights | |
| availability | mtgo, paper |
| boosterTypes | default |
| borderColor | black |
| colorIdentity | |
| colorIndicator | |
| colors | |
| defense | |
| duelDeck | |
| edhrecRank | 8251 |
| edhrecSaltiness | |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | nonfoil, foil |
| flavorName | |
| flavorText | Inspiration leads to design. |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 1 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | |
| language | English |
| layout | normal |
| leadershipSkills | |
| life | |
| loyalty | |
| manaCost | {3} |
| manaValue | 3 |
| name | Fabrication Module |
| number | 211 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. {4}, {T}: You get {E}. |
| otherFaceIds | |
| power | |
| printings | KLD, KLR, PLST |
| promoTypes | |
| rarity | uncommon |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | |
| setCode | KLD |
| side | |
| signature | |
| sourceProducts | {'foil': ['5949493e-9647-58dd-a370-8edd9c35439b', 'cf0f8060-bd6a-5d26-994c-202112e5177c', 'f11efbac-a2d4-5228-acba-c858c60c12ac'], 'nonfoil': ['cf0f8060-bd6a-5d26-994c-202112e5177c', 'e0c2f26b-4cd9-5fbc-b529-e9187e98db7e']} |
| subsets | |
| subtypes | |
| supertypes | |
| text | Whenever you get one or more {E} (energy counters), put a +1/+1 counter on target creature you control. {4}, {T}: You get {E}. |
| toughness | |
| type | Artifact |
| types | Artifact |
| uuid | 6147870f-bd46-5ffd-8bb2-26609bfe082d |
| variations | |
| watermark | |
| setName | Kaladesh |
| id | 43820 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 209160 |
| cardKingdomId | 208794 |
| cardsphereFoilId | 22887 |
| cardsphereId | 22888 |
| deckboxId | 33609 |
| mcmId | 292533 |
| mcmMetaId | 223676 |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | afc507a3-5fdc-52ff-baba-691fb39a0c37 |
| mtgoFoilId | 62050 |
| mtgoId | 62049 |
| multiverseId | 417784 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | f93a9693-f899-47ac-8ee0-3549d9333fff |
| scryfallIllustrationId | 89aaa96d-1286-458f-a2c8-ca887eb08433 |
| scryfallOracleId | b057c8ff-f169-41cd-a594-026f1a6cb0f9 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 122691 |
| uuid | 6147870f-bd46-5ffd-8bb2-26609bfe082d |
| id | 43820 |
|---|---|
| alchemy | |
| brawl | Legal |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | Legal |
| historic | Legal |
| legacy | Legal |
| modern | Legal |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | Legal |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | Legal |
| uuid | 6147870f-bd46-5ffd-8bb2-26609bfe082d |
| vintage | Legal |
| id | 43820 |
|---|---|
| cardKingdom | https://mtgjson.com/links/c962cdcf58f25c8b |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/fdb906206f6b853e |
| cardmarket | https://mtgjson.com/links/29d5b9785b4ac454 |
| tcgplayer | https://mtgjson.com/links/859d0021208abbf8 |
| tcgplayerEtched | |
| uuid | 6147870f-bd46-5ffd-8bb2-26609bfe082d |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| Chinese Simplified | 装配模块 | 灵感引设计。 | 神器 | 每当你得到一个或数个{E}(能量指示物)时,在目标由你操控的生物上放置一个+1/+1指示物。 {4},{T}:你得到{E}。 | 418048 | |
| Chinese Traditional | 裝配模塊 | 靈感引設計。 | 神器 | 每當你得到一個或數個{E}(能量指示物)時,在目標由你操控的生物上放置一個+1/+1指示物。 {4},{T}:你得到{E}。 | 418312 | |
| French | Module de fabrication | L'inspiration mène à la conception. | Artefact | À chaque fois que vous gagnez au moins {E} (un marqueur « énergie »), mettez un marqueur +1/+1 sur une créature ciblée que vous contrôlez. {4}, {T} : Vous gagnez {E}. | 418840 | |
| German | Fabrikationsmodul | Inspiration führt zu Design. | Artefakt | Immer wenn du eine oder mehrere {E} (Energiemarken) erhältst, lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst. {4}, {T}: Du erhältst {E}. | 418576 | |
| Italian | Modulo di Fabbricazione | L'ispirazione conduce alla creatività. | Artefatto | Ogniqualvolta ottieni uno o più {E} (segnalini energia), metti un segnalino +1/+1 su una creatura bersaglio che controlli. {4}, {T}: Ottieni {E}. | 419104 | |
| Japanese | 製造機構 | 発想は様式を生む。 | アーティファクト | あなたが{E}(エネルギー・カウンター)を1つ以上得るたび、あなたがコントロールするクリーチャー1体を対象とし、それの上に+1/+1カウンターを1個置く。 {4}, {T}:あなたは{E}を得る。 | 419368 | |
| Korean | 제작 모듈 | 영감이 디자인을 낳는다. | 마법물체 | 당신이 한 개 이상의 {E}(에너지 카운터)를 얻을 때마다, 당신이 조종하는 생물을 목표로 정한다. 그 생물에 +1/+1 카운터 한 개를 올려놓는다. {4}, {T}: 당신은 {E}를 얻는다. | 419632 | |
| Portuguese (Brazil) | Módulo de Fabricação | A inspiração leva ao projeto. | Artefato | Toda vez que você receber um ou mais {E} (marcadores de energia), coloque um marcador +1/+1 na criatura alvo que você controla. {4}, {T}: Você recebe {E}. | 419896 | |
| Russian | Модуль Производства | Вдохновение ведет к разработке. | Артефакт | Каждый раз, когда вы получаете один или несколько {E} (жетонов энергии), положите один жетон +1/+1 на целевое существо под вашим контролем. {4}, {T}: вы получаете {E}. | 420160 | |
| Spanish | Módulo de fabricación | La inspiración lleva al diseño. | Artefacto | Siempre que obtengas uno o más {E} (contadores de energía), pon un contador +1/+1 sobre la criatura objetivo que controlas. {4}, {T}: Obtienes {E}. | 420424 |
| date | text |
|---|---|
| 2016-09-20 | If you get multiple {E} at once, you only put one +1/+1 counter on a creature, not one counter for each {E}. If you get multiple {E} at different times, Fabrication Module's ability triggers once each time. |
| 2024-06-07 | Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents. |
| 2024-06-07 | Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters. |
| 2024-06-07 | If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to. |
| 2024-06-07 | If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters. |
| 2024-06-07 | Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.) |
| 2024-06-07 | Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}. |
| 2024-06-07 | Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves. |
| 2024-06-07 | Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions. |
| 2024-06-07 | {E} is the energy symbol. It represents one energy counter. |
Tip: bookmark this page with your query parameters for quick access.