← Back Card Profile (by Name)

Elrond, Lord of Rivendell LTR

Other printings of "Elrond, Lord of Rivendell": LTR #49 LTR #307 LTR #500 LTR #799

Card

id48101
artistAnato Finnstark
artistIds05d233e7-4958-4f79-83e6-f9bf8b6ff78e
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorborderless
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank5701
edhrecSaltiness0.18
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsshowcase, legendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsScry
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{2}{U}
manaValue3
nameElrond, Lord of Rivendell
number799
originalPrintings
originalReleaseDate2023-11-03
originalText
otherFaceIds
power3
printingsLTR
promoTypesboosterfun, surgefoil
rarityuncommon
rebalancedPrintings
relatedCards
securityStamptriangle
setCodeLTR
side
signature
sourceProducts{'foil': ['5e0b4a30-76aa-500b-872b-5ab87dd6f399']}
subsets
subtypesElf, Noble
supertypesLegendary
textWhenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
toughness2
typeLegendary Creature — Elf Noble
typesCreature
uuid0d2781b8-8930-5638-bb4a-b064f34f5729
variationsd668c848-9f90-5ee2-a4ef-508b596f52db, 56707047-134f-588a-96b0-6a93f8769e1c, f0bd4ecd-4083-54d5-8f38-17653ff7c79e
watermark
setNameThe Lord of the Rings: Tales of Middle-earth

Identifiers

id48101
cardKingdomEtchedId
cardKingdomFoilId286560
cardKingdomId
cardsphereFoilId111547
cardsphereId
deckboxId85649
mcmId736848
mcmMetaId420442
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3d4ca238-89b1-5025-ae55-91d1c21672ce
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIde3bb16a8-b248-4ad5-ba45-1ed499ca1411
scryfallIllustrationId23711604-ad2e-4c8a-8577-decc3561c288
scryfallOracleId099ae8f2-5c84-43ab-aaa1-ea69f2bba784
tcgplayerEtchedProductId
tcgplayerProductId517874
uuid0d2781b8-8930-5638-bb4a-b064f34f5729

Legalities

id48101
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid0d2781b8-8930-5638-bb4a-b064f34f5729
vintageLegal

Purchase URLs

id48101
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/f417fc6b1560778b
cardmarkethttps://mtgjson.com/links/722f3a6fcc01ed80
tcgplayerhttps://mtgjson.com/links/92200fbb6201826e
tcgplayerEtched
uuid0d2781b8-8930-5638-bb4a-b064f34f5729

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-06-16As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.
2023-06-16Each player can have only one emblem named The Ring and only one Ring-bearer at a time.
2023-06-16Each time the Ring tempts you, you must choose a creature if you control one.
2023-06-16If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.
2023-06-16Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.
2023-06-16The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.
2023-06-16The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

Tip: bookmark this page with your query parameters for quick access.