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Training Grounds PLST

Other printings of "Training Grounds": PLST #ROE-91 P22 #6 MAT #9 PMAT #9p MAT #59 ROE #91 MAT #109 MAT #155 MAT #193

Card

id71512
artistJames Ryman
artistIds3852bbc9-11c0-4fe3-8722-a06ad7e2bcc5
asciiName
attractionLights
availabilitypaper
boosterTypesdefault
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank1107
edhrecSaltiness0.49
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorTextUnder the master's eye, skills are honed sharper and spells cut deeper.
frameEffects
frameVersion2003
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{U}
manaValue1
nameTraining Grounds
numberROE-91
originalPrintings
originalReleaseDate2020-09-01
originalText
otherFaceIds
power
printingsMAT, P22, PLST, PMAT, ROE
promoTypes
rarityrare
rebalancedPrintings
relatedCards
securityStamp
setCodePLST
side
signature
sourceProducts{'nonfoil': ['1fc1a634-d083-59eb-8194-2e6da14e912e', '2800a616-d844-5f9f-b23c-634aa401c04f', '2b7bdbc4-4089-5b7b-9930-dc7643227e7b', '64143552-b778-5cdb-a29f-af955ef626e8']}
subsets
subtypes
supertypes
textActivated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
toughness
typeEnchantment
typesEnchantment
uuidce2128f2-8ee7-5837-a233-7a1a08c66569
variations
watermark
setNameThe List

Identifiers

id71512
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId238129
cardsphereFoilId
cardsphereId71777
deckboxId53336
mcmId498870
mcmMetaId11224
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idac81c06f-d4c7-59f2-9655-5131f8001b27
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdb466641b-8606-4310-86d0-ce402e7afb6a
scryfallIllustrationId82949fe0-6a95-45c2-af98-0479db0b928d
scryfallOracleId8de3eabe-9a8f-4865-beef-a4888c081d39
tcgplayerEtchedProductId
tcgplayerProductId222561
uuidce2128f2-8ee7-5837-a233-7a1a08c66569

Legalities

id71512
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuidce2128f2-8ee7-5837-a233-7a1a08c66569
vintageLegal

Purchase URLs

id71512
cardKingdomhttps://mtgjson.com/links/469b4c8049dfeab5
cardKingdomEtched
cardKingdomFoil
cardmarkethttps://mtgjson.com/links/639f5f666699e7de
tcgplayerhttps://mtgjson.com/links/2ea48e0d5d563654
tcgplayerEtched
uuidce2128f2-8ee7-5837-a233-7a1a08c66569

Foreign Data (per language)

No foreign data.

Rulings

datetext
2010-06-15Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's {X}{R} cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.
2023-05-12If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs {R}{R}, it costs {0}, or it costs only nonmana actions such as {T} or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of {1}.
2023-05-12Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.
2023-05-12Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes {X}. For example, Drana, Kalastria Bloodchief has an activated ability that costs {X}{B}{B}. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only {3}{B}{B}. This is true even if the ability states that {X} must be paid with a certain color of mana, as Crimson Hellkite's ability does.
2023-05-12Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is {2}{G}, you'd have to pay only {G}. If an activation cost is {2}, though, you'd still have to pay {1}.
2023-05-12Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs {R}, and Suppression Field says "Activated abilities cost {2} more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost {2}{R}, Training Grounds reduces that cost back to {R}.
2023-05-12Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.

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