← Back Card Profile (by Name)

Training Grounds MAT

Other printings of "Training Grounds": PLST #ROE-91 P22 #6 MAT #9 PMAT #9p MAT #59 ROE #91 MAT #109 MAT #155 MAT #193

Card

id51324
artistJohn Severin Brassell
artistIdsa4f50310-4b01-4cd3-8ab8-85b31e6876db
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank1107
edhrecSaltiness0.49
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative1
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{U}
manaValue1
nameTraining Grounds
number193
originalPrintings
originalReleaseDate
originalTextActivated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
otherFaceIds
power
printingsMAT, P22, PLST, PMAT, ROE
promoTypeshalofoil, boosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeMAT
side
signature
sourceProducts{'foil': ['dd55ee66-c53b-52c2-b100-300632d02e1a']}
subsets
subtypes
supertypes
textActivated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
toughness
typeEnchantment
typesEnchantment
uuid07aae319-ec69-5abf-bdf2-994e892ef94d
variations01ff9b73-c200-5538-8264-4d8311d629a4, 3fea9219-80de-5ccd-8f52-1331189e873d, 1efe3ee0-2045-555f-bbd9-209c7d36ac74, faef59a9-3ad0-5911-92f6-a8c99eca2ed2
watermark
setNameMarch of the Machine: The Aftermath

Identifiers

id51324
cardKingdomEtchedId
cardKingdomFoilId277329
cardKingdomId
cardsphereFoilId103224
cardsphereId
deckboxId78816
mcmId710558
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id3f15f45f-9ca9-5abb-aceb-19d36b963fb4
mtgoFoilId
mtgoId
multiverseId615818
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId22299956-82c6-46dd-ac7d-b56146ab7ed8
scryfallIllustrationIdda915b99-55ab-4359-b573-6b7c212dc793
scryfallOracleId8de3eabe-9a8f-4865-beef-a4888c081d39
tcgplayerEtchedProductId
tcgplayerProductId495780
uuid07aae319-ec69-5abf-bdf2-994e892ef94d

Legalities

id51324
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predhLegal
premodern
standard
standardbrawl
timelessLegal
uuid07aae319-ec69-5abf-bdf2-994e892ef94d
vintageLegal

Purchase URLs

id51324
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/5179f6a4eac68b29
cardmarket
tcgplayerhttps://mtgjson.com/links/066fb7d95b3fcf73
tcgplayerEtched
uuid07aae319-ec69-5abf-bdf2-994e892ef94d

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
Chinese Simplified训练场结界由你操控的生物之起动式异能减少{2}来起动。此效应无法将该费用中的法术力减少到少于一点法术力。615904
Japanese訓練場エンチャントあなたがコントロールしているクリーチャーの起動型能力を起動するためのコストは{2}少なくなる。この効果は、そのコストに含まれるマナの点数を1点未満に減らせない。615861

Rulings

datetext
2010-06-15Training Grounds won't affect a cost that isn't the cost to activate a creature's activated ability. For example, it won't affect Flameblast Dragon's {X}{R} cost, since that's a cost paid when a triggered ability resolves, and it won't affect a kicker cost, since that's an additional cost to cast a spell. Activated ability costs appear before a colon (:) in a card's rules text, or, in the case of some keywords, before a colon in reminder text.
2023-05-12If an activated ability of a creature you control costs no generic mana to activate (for example, if it costs {R}{R}, it costs {0}, or it costs only nonmana actions such as {T} or "Sacrifice a creature"), Training Grounds simply won't affect it. In particular, it won't increase the cost to include a mana payment of {1}.
2023-05-12Training Grounds affects only creatures you control on the battlefield. The costs of activated abilities that work in other zones (such as cycling or unearth) won't be reduced.
2023-05-12Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes {X}. For example, Drana, Kalastria Bloodchief has an activated ability that costs {X}{B}{B}. If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only {3}{B}{B}. This is true even if the ability states that {X} must be paid with a certain color of mana, as Crimson Hellkite's ability does.
2023-05-12Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is {2}{G}, you'd have to pay only {G}. If an activation cost is {2}, though, you'd still have to pay {1}.
2023-05-12Training Grounds takes the total cost to activate a creature's activated ability into account, not just the cost printed on it. For example, Urabrask has an activated ability that costs {R}, and Suppression Field says "Activated abilities cost {2} more to activate unless they're mana abilities." Since activating Urabrask's activated ability would now cost {2}{R}, Training Grounds reduces that cost back to {R}.
2023-05-12Training Grounds won't affect the part of an activation cost represented by colored mana symbols or snow mana symbols. It also won't affect nonmana parts of an activation cost, if there are any.

Tip: bookmark this page with your query parameters for quick access.