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Elusive Otter // Grove's Bounty WOE

Other printings of "Elusive Otter // Grove's Bounty": PWOE #225p PWOE #225s PWOE #225p PWOE #225s WOE #225 WOE #225 WOE #289 WOE #289

Card

id103778
artistAndrea Sipl
artistIds8fc642af-8ec0-4ed1-921f-140323446142
asciiName
attractionLights
availabilityarena, mtgo, paper
boosterTypes
borderColorblack
colorIdentityG, U
colorIndicator
colorsG
defense
duelDeck
edhrecRank6102
edhrecSaltiness0.08
faceConvertedManaCost1
faceFlavorName
faceManaValue1
faceNameGrove's Bounty
finishesnonfoil, foil
flavorName
flavorText
frameEffectsshowcase
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{X}{G}
manaValue1
nameElusive Otter // Grove's Bounty
number289
originalPrintings
originalReleaseDate
originalTextDistribute X +1/+1 counters among any number of target creatures you control. // Prowess
Creatures with power less than Elusive Otter's power can't block it.
otherFaceIdsd1de0b55-99df-59aa-b441-aa25fbf7e9ff
power
printingsPWOE, WOE
promoTypesboosterfun
rarityrare
rebalancedPrintings
relatedCards
securityStampoval
setCodeWOE
sideb
signature
sourceProducts
subsets
subtypesAdventure
supertypes
textDistribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
toughness
typeSorcery — Adventure
typesSorcery
uuidfe2f90a1-4630-5579-b77b-2c4e4ba74539
variations34033da4-c22f-5e08-a431-5221c8fee107
watermark
setNameWilds of Eldraine

Identifiers

id103778
cardKingdomEtchedId
cardKingdomFoilId282623
cardKingdomId281945
cardsphereFoilId
cardsphereId107911
deckboxId82232
mcmId730320
mcmMetaId423812
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Idda184a89-75df-5087-87f5-79d7c513af54
mtgoFoilId
mtgoId116040
multiverseId632241
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdc5a61619-f951-42ff-8246-c51ee5dc18c8
scryfallIllustrationIdae338410-3d1e-4459-884d-d4c844e0a694
scryfallOracleId54175132-2c44-4749-8dfd-d08dcc63e4b3
tcgplayerEtchedProductId
tcgplayerProductId513351
uuidfe2f90a1-4630-5579-b77b-2c4e4ba74539

Legalities

id103778
alchemy
brawlLegal
commanderLegal
duelLegal
futureLegal
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
pennyLegal
pioneerLegal
predh
premodern
standardLegal
standardbrawlLegal
timelessLegal
uuidfe2f90a1-4630-5579-b77b-2c4e4ba74539
vintageLegal

Purchase URLs

id103778
cardKingdomhttps://mtgjson.com/links/d715aa713adeb21f
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/41814b5dd8f4581d
cardmarkethttps://mtgjson.com/links/42d0cd5e35729a52
tcgplayerhttps://mtgjson.com/links/b3b04a4688e639c0
tcgplayerEtched
uuidfe2f90a1-4630-5579-b77b-2c4e4ba74539

Foreign Data (per language)

No foreign data.

Rulings

datetext
2023-09-01An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Questing Druid is a green creature card whose mana value is 2. It can’t be the target of Tenacious Tomeseeker’s triggered ability (“return target instant or sorcery card from your graveyard to your hand”).
2023-09-01An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2023-09-01Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2023-09-01If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2023-09-01If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2023-09-01If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy as a permanent.
2023-09-01If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2023-09-01If an effect refers to a card, spell, or permanent that has an Adventure, it won’t find an instant or sorcery spell on the stack that’s been cast as an Adventure.
2023-09-01If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2023-09-01If some of the creatures are illegal targets as Grove's Bounty tries to resolve, the original distribution of counters still applies and the counters that would have been put on illegal targets are lost.
2023-09-01If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell. For example, if you control Johann, Apprentice Sorcerer (“Once each turn, you may cast an instant or sorcery spell from the top of your library.”) and Questing Druid is on top of your library, you can cast Seek the Beast, but not Questing Druid.
2023-09-01When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2023-09-01You choose how the counters will be distributed as you cast Grove's Bounty. Each target must receive at least one +1/+1 counter.
2023-09-01You compare Elusive Otter's power to the power of any creature trying to block it only as blockers are assigned. Once Elusive Otter has been legally blocked by a creature, changing the power of either creature won't change or undo the block.
2023-09-01You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

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