← Back Card Profile (by Name)

Emerald Dragon // Dissonant Wave HBG

Other printings of "Emerald Dragon // Dissonant Wave": HBG #210 HBG #210 CLB #229 CLB #229

Card

id37108
artistDiego Gisbert
artistIds3f4e975d-092c-40e4-b850-2d582bf4b5cb
asciiName
attractionLights
availabilityarena
boosterTypesdefault
borderColorblack
colorIdentityG
colorIndicator
colorsG
defense
duelDeck
edhrecRank8045
edhrecSaltiness0.07
faceConvertedManaCost6
faceFlavorName
faceManaValue6
faceNameEmerald Dragon
finishesnonfoil
flavorName
flavorText
frameEffects
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly1
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Trample
languageEnglish
layoutadventure
leadershipSkills
life
loyalty
manaCost{4}{G}{G}
manaValue6
nameEmerald Dragon // Dissonant Wave
number210
originalPrintings
originalReleaseDate
originalTextCounter target activated or triggered ability from a noncreature source. (Then exile this card. You may cast the creature later from exile.) // Flying, trample
otherFaceIds458085b4-b285-597d-8ae4-08641fb7a2f1
power4
printingsCLB, HBG
promoTypes
rarityuncommon
rebalancedPrintings41fee311-bc13-58d4-a246-da3ed84329bd, 7d83b850-db76-5489-8c05-af2c52cbed98
relatedCards
securityStamp
setCodeHBG
sidea
signature
sourceProducts
subsets
subtypesDragon
supertypes
textFlying, trample
toughness4
typeCreature — Dragon
typesCreature
uuidc70342ee-3d20-5ca1-9438-74729f08704c
variations
watermark
setNameAlchemy Horizons: Baldur's Gate

Identifiers

id37108
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId
cardsphereFoilId
cardsphereId
deckboxId
mcmId
mcmMetaId
mtgArenaId81805
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id303058de-d329-513d-a773-9c61224ea758
mtgoFoilId
mtgoId
multiverseId574424
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId5543a456-0f2d-476f-ab10-51c535ec848c
scryfallIllustrationIdfa6d8b18-3362-4e62-b064-28d95ff744f0
scryfallOracleIdc5632f18-7904-4a29-82be-6a6ef8e85e18
tcgplayerEtchedProductId
tcgplayerProductId
uuidc70342ee-3d20-5ca1-9438-74729f08704c

Legalities

id37108
alchemy
brawl
commanderLegal
duelLegal
future
gladiatorLegal
historic
legacyLegal
modern
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuidc70342ee-3d20-5ca1-9438-74729f08704c
vintageLegal

Purchase URLs

id37108
cardKingdom
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayer
tcgplayerEtched
uuidc70342ee-3d20-5ca1-9438-74729f08704c

Foreign Data (per language)

No foreign data.

Rulings

datetext
2022-06-10Abilities that create replacement effects, such as a permanent entering the battlefield tapped or with counters on it, can't be targeted. Abilities that apply “as [this creature] enters the battlefield” are also replacement effects and can't be targeted.
2022-06-10Activated abilities are written in the form “Cost: Effect.” Some keyword abilities, such as equip, are activated abilities and will have colons in their reminder texts.
2022-06-10Activated and triggered abilities from noncreature sources include abilities of noncreature cards that can be activated or triggered from other zones, such as cycling abilities.
2022-06-10An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
2022-06-10Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
2022-06-10If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won’t give you permission to cast it as a permanent spell.
2022-06-10If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it’s not possible to cast the copy from exile.
2022-06-10If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
2022-06-10If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
2022-06-10If you counter a delayed triggered ability that triggers at the beginning of the “next” occurrence of a specified step or phase, that ability won't trigger again the following time that phase or step occurs.
2022-06-10Mana abilities can't be targeted. An activated mana ability is one that could produce mana as it resolves, doesn't require a target, and isn't a loyalty ability. A triggered mana ability is one that could produce mana as it resolves, triggers on the resolution of an activated mana ability or on mana being added, and doesn't require a target.
2022-06-10Triggered abilities use the word “when,” “whenever,” or “at.” They're often written as “[Trigger condition], [effect].” Some keyword abilities, such as prowess and myriad, are triggered abilities and will have “when,” “whenever,” or “at” in their reminder texts.
2022-06-10When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.

Tip: bookmark this page with your query parameters for quick access.