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Emrakul, the World Anew PMH3

Other printings of "Emrakul, the World Anew": MH3 #6 PMH3 #6s MH3 #381 MH3 #381z MH3 #384 MH3 #473

Card

id75569
artistBrent Hollowell
artistIds19d4900c-f5a1-4c08-b5e0-b8d7ba733ec2
asciiName
attractionLights
availabilitypaper
boosterTypes
borderColorblack
colorIdentity
colorIndicator
colors
defense
duelDeck
edhrecRank2679
edhrecSaltiness1.74
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesfoil
flavorName
flavorText
frameEffectslegendary
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil1
hasNonFoil0
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo1
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywordsFlying, Madness, Protection
languageEnglish
layoutnormal
leadershipSkills{'brawl': False, 'commander': True, 'oathbreaker': False}
life
loyalty
manaCost{12}
manaValue12
nameEmrakul, the World Anew
number6s
originalPrintings
originalReleaseDate
originalText
otherFaceIds
power12
printingsMH3, PMH3
promoTypesprerelease, datestamped
raritymythic
rebalancedPrintings
relatedCards
securityStampoval
setCodePMH3
side
signature
sourceProducts
subsets
subtypesEldrazi
supertypesLegendary
textWhen you cast this spell, gain control of all creatures target player controls.
Flying, protection from spells and from permanents that were cast this turn
When Emrakul leaves the battlefield, sacrifice all creatures you control.
Madness—Pay six {C}.
toughness12
typeLegendary Creature — Eldrazi
typesCreature
uuid088b05be-47d2-513d-81fe-176f95e2f8bb
variations
watermark
setNameModern Horizons 3 Promos

Identifiers

id75569
cardKingdomEtchedId
cardKingdomFoilId298007
cardKingdomId
cardsphereFoilId122842
cardsphereId
deckboxId92435
mcmId
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id72ca0090-c983-5f85-994c-dff48fce6144
mtgoFoilId
mtgoId
multiverseId
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallId234f13ee-5e69-40d6-9eb4-ced75480ca7a
scryfallIllustrationId7ab7865a-5782-41d2-bd20-9ac014e4f1d1
scryfallOracleId33300e69-29f6-41e4-92ab-82d8b018b217
tcgplayerEtchedProductId
tcgplayerProductId554192
uuid088b05be-47d2-513d-81fe-176f95e2f8bb

Legalities

id75569
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneer
predh
premodern
standard
standardbrawl
timelessLegal
uuid088b05be-47d2-513d-81fe-176f95e2f8bb
vintageLegal

Purchase URLs

id75569
cardKingdom
cardKingdomEtched
cardKingdomFoilhttps://mtgjson.com/links/55c8a682c8c5c91b
cardmarket
tcgplayerhttps://mtgjson.com/links/03ab6397f56db09a
tcgplayerEtched
uuid088b05be-47d2-513d-81fe-176f95e2f8bb

Foreign Data (per language)

No foreign data.

Rulings

datetext
2024-06-07A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
2024-06-07A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
2024-06-07Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
2024-06-07Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a creature with madness if you discard it during an opponent's turn.
2024-06-07Emrakul, the World Anew's triggered ability will resolve before Emrakul does. If Emrakul is countered or otherwise leaves the stack in response to that triggered ability, the triggered ability will still resolve as normal.
2024-06-07If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
2024-06-07If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
2024-06-07If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
2024-06-07If you discard a card with madness, you discard it into exile instead of into your graveyard. When you do, you can either cast it from exile for its madness cost or put it into your graveyard.
2024-06-07Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
2024-06-07The control-change effect of Emrakul's first ability lasts indefinitely. It doesn't wear off during the cleanup step or when Emrakul leaves the battlefield.

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