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Era of Innovation DRC

Other printings of "Era of Innovation": KLD #45 KLR #47 DRC #75 M3C #183

Card

id28177
artistJason Rainville
artistIds6ed7e669-579b-443d-b223-e5cbcb2a7483
asciiName
attractionLights
availabilitymtgo, paper
boosterTypes
borderColorblack
colorIdentityU
colorIndicator
colorsU
defense
duelDeck
edhrecRank6080
edhrecSaltiness
faceConvertedManaCost
faceFlavorName
faceManaValue
faceName
finishesnonfoil
flavorName
flavorText
frameEffectsenchantment
frameVersion2015
hand
hasAlternativeDeckLimit
hasContentWarning
hasFoil0
hasNonFoil1
isAlternative
isFullArt
isFunny
isGameChanger
isOnlineOnly
isOversized
isPromo
isRebalanced
isReprint1
isReserved
isStarter1
isStorySpotlight
isTextless
isTimeshifted
keywords
languageEnglish
layoutnormal
leadershipSkills
life
loyalty
manaCost{1}{U}
manaValue2
nameEra of Innovation
number75
originalPrintings
originalReleaseDate
originalTextWhenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E} (two energy counters).
Pay six {E}, Sacrifice this enchantment: Draw three cards.
otherFaceIds
power
printingsDRC, KLD, KLR, M3C
promoTypes
rarityuncommon
rebalancedPrintings
relatedCards
securityStamp
setCodeDRC
side
signature
sourceProducts{'nonfoil': ['c43f37b3-9215-5737-aaa0-b0caf429745c']}
subsets
subtypes
supertypes
textWhenever an artifact or Artificer you control enters, you may pay {1}. If you do, you get {E}{E} (two energy counters).
Pay six {E}, Sacrifice this enchantment: Draw three cards.
toughness
typeEnchantment
typesEnchantment
uuid0be4e9de-2447-5597-8343-572f83663559
variations
watermark
setNameAetherdrift Commander

Identifiers

id28177
cardKingdomEtchedId
cardKingdomFoilId
cardKingdomId309429
cardsphereFoilId
cardsphereId133517
deckboxId
mcmId807982
mcmMetaId
mtgArenaId
mtgjsonFoilVersionId
mtgjsonNonFoilVersionId
mtgjsonV4Id60b46766-bf2e-5ddf-9efe-2ff5680596da
mtgoFoilId
mtgoId137323
multiverseId692425
scryfallCardBackId0aeebaf5-8c7d-4636-9e82-8c27447861f7
scryfallIdedf49825-c432-4eb3-97da-b92ae6b9fab8
scryfallIllustrationId7d1740d3-f027-43fa-a5c7-51c77abd629f
scryfallOracleId355603d1-f62d-407a-8fa9-74e7dca8ecf9
tcgplayerEtchedProductId
tcgplayerProductId615227
uuid0be4e9de-2447-5597-8343-572f83663559

Legalities

id28177
alchemy
brawlLegal
commanderLegal
duelLegal
future
gladiatorLegal
historicLegal
legacyLegal
modernLegal
oathbreakerLegal
oldschool
pauper
paupercommander
penny
pioneerLegal
predh
premodern
standard
standardbrawl
timelessLegal
uuid0be4e9de-2447-5597-8343-572f83663559
vintageLegal

Purchase URLs

id28177
cardKingdomhttps://mtgjson.com/links/ecd5f62dc02d39db
cardKingdomEtched
cardKingdomFoil
cardmarket
tcgplayerhttps://mtgjson.com/links/cfac40d609f59215
tcgplayerEtched
uuid0be4e9de-2447-5597-8343-572f83663559

Foreign Data (per language)

languagenamefaceNameflavorTexttypetextmultiverseId
FrenchÈre de l'innovationEnchantementÀ chaque fois qu'un artefact ou un artificier que vous contrôlez arrive, vous pouvez payer {1}. Si vous faites ainsi, vous gagnez {E}{E} (deux marqueurs « énergie »).
Payez six {E}, sacrifiez cet enchantement : Piochez trois cartes.
692794
GermanÄra der InnovationenVerzauberungImmer wenn ein Artefakt oder ein Handwerker unter deiner Kontrolle ins Spiel kommt, kannst du {1} bezahlen. Falls du dies tust, erhältst du {E}{E} (zwei Energiemarken).
Bezahle sechs {E}, opfere diese Verzauberung: Ziehe drei Karten.
692548
ItalianEra dell'InnovazioneIncantesimoOgniqualvolta un artefatto o un Artefice che controlli entra, puoi pagare {1}. Se lo fai, ottieni {E}{E} (due segnalini energia).
Paga sei {E}, Sacrifica questo incantesimo: Pesca tre carte.
692917
Japanese革新の時代エンチャントあなたがコントロールしていてアーティファクトや工匠である1つが戦場に出るたび、{1}を支払ってもよい。そうしたなら、{E}{E}(エネルギー・カウンター2個)を得る。
{E}6個を支払う, このエンチャントを生け贄に捧げる:カード3枚を引く。
693040
SpanishEra de innovaciónEncantamientoSiempre que un artefacto o Artífice que controlas entre, puedes pagar {1}. Si lo haces, obtienes {E}{E} (dos contadores de energía).
Pagar seis {E}, sacrificar este encantamiento: Roba tres cartas.
692671

Rulings

datetext
2016-09-20If a creature that is both an artifact and an Artificer enters the battlefield under your control, Era of Innovation's triggered ability triggers only once.
2016-09-20You can pay {1} only once each time Era of Innovation's first ability resolves. You can't pay more to get more than {E}{E}.
2024-06-07Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07{E} is the energy symbol. It represents one energy counter.

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