Other printings of "Estrid, the Masked": C18 #40 OC18 #40 PZ2 #70739
| id | 15670 |
|---|---|
| artist | Johannes Voss |
| artistIds | 3593dd7e-c547-4a32-81cd-7da725f60118 |
| asciiName | |
| attractionLights | |
| availability | paper |
| boosterTypes | |
| borderColor | black |
| colorIdentity | G, U, W |
| colorIndicator | |
| colors | G, U, W |
| defense | |
| duelDeck | |
| edhrecRank | 10131 |
| edhrecSaltiness | 0.25 |
| faceConvertedManaCost | |
| faceFlavorName | |
| faceManaValue | |
| faceName | |
| finishes | foil |
| flavorName | |
| flavorText | |
| frameEffects | |
| frameVersion | 2015 |
| hand | |
| hasAlternativeDeckLimit | |
| hasContentWarning | |
| hasFoil | 1 |
| hasNonFoil | 0 |
| isAlternative | |
| isFullArt | |
| isFunny | |
| isGameChanger | |
| isOnlineOnly | |
| isOversized | |
| isPromo | |
| isRebalanced | |
| isReprint | |
| isReserved | |
| isStarter | 1 |
| isStorySpotlight | |
| isTextless | |
| isTimeshifted | |
| keywords | Mill |
| language | English |
| layout | normal |
| leadershipSkills | {'brawl': False, 'commander': True, 'oathbreaker': True} |
| life | |
| loyalty | 3 |
| manaCost | {1}{G}{W}{U} |
| manaValue | 4 |
| name | Estrid, the Masked |
| number | 40 |
| originalPrintings | |
| originalReleaseDate | |
| originalText | +2: Untap each enchanted permanent you control. −1: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and totem armor. −7: Put the top seven cards of your library into your graveyard. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander. |
| otherFaceIds | |
| power | |
| printings | C18, OC18, PZ2, SLD |
| promoTypes | |
| rarity | mythic |
| rebalancedPrintings | |
| relatedCards | |
| securityStamp | oval |
| setCode | C18 |
| side | |
| signature | |
| sourceProducts | {'foil': ['1c293794-91af-50b1-b950-b6d3ef6ad8d5']} |
| subsets | |
| subtypes | Estrid |
| supertypes | Legendary |
| text | [+2]: Untap each enchanted permanent you control. [−1]: Create a white Aura enchantment token named Mask attached to another target permanent. The token has enchant permanent and umbra armor. [−7]: Mill seven cards. Return all non-Aura enchantment cards from your graveyard to the battlefield, then do the same for Aura cards. Estrid, the Masked can be your commander. |
| toughness | |
| type | Legendary Planeswalker — Estrid |
| types | Planeswalker |
| uuid | d32675aa-24ec-51f7-a9ae-d803d92c5528 |
| variations | |
| watermark | |
| setName | Commander 2018 |
| id | 15670 |
|---|---|
| cardKingdomEtchedId | |
| cardKingdomFoilId | 220863 |
| cardKingdomId | |
| cardsphereFoilId | 56539 |
| cardsphereId | |
| deckboxId | 40113 |
| mcmId | 361700 |
| mcmMetaId | |
| mtgArenaId | |
| mtgjsonFoilVersionId | |
| mtgjsonNonFoilVersionId | |
| mtgjsonV4Id | 06c5e174-4531-5f71-9c79-c28a97da2e20 |
| mtgoFoilId | |
| mtgoId | |
| multiverseId | 450641 |
| scryfallCardBackId | 0aeebaf5-8c7d-4636-9e82-8c27447861f7 |
| scryfallId | 3340b83e-72dc-42e2-9f93-92f732c047df |
| scryfallIllustrationId | 9b71b26a-81f1-4cb1-bb3b-9669ca6493e1 |
| scryfallOracleId | 7cf1fa2e-1572-4d9d-8e93-e49016b34458 |
| tcgplayerEtchedProductId | |
| tcgplayerProductId | 170953 |
| uuid | d32675aa-24ec-51f7-a9ae-d803d92c5528 |
| id | 15670 |
|---|---|
| alchemy | |
| brawl | |
| commander | Legal |
| duel | Legal |
| future | |
| gladiator | |
| historic | |
| legacy | Legal |
| modern | |
| oathbreaker | Legal |
| oldschool | |
| pauper | |
| paupercommander | |
| penny | |
| pioneer | |
| predh | |
| premodern | |
| standard | |
| standardbrawl | |
| timeless | |
| uuid | d32675aa-24ec-51f7-a9ae-d803d92c5528 |
| vintage | Legal |
| id | 15670 |
|---|---|
| cardKingdom | |
| cardKingdomEtched | |
| cardKingdomFoil | https://mtgjson.com/links/35021e3c746896d6 |
| cardmarket | |
| tcgplayer | https://mtgjson.com/links/18eae44229f1a16c |
| tcgplayerEtched | |
| uuid | d32675aa-24ec-51f7-a9ae-d803d92c5528 |
| language | name | faceName | flavorText | type | text | multiverseId |
|---|---|---|---|---|---|---|
| French | Estrid, la femme aux masques | Planeswalker légendaire : Estrid | +2 : Dégagez chaque permanent enchanté que vous contrôlez. -1 : Créez un jeton d'enchantement blanc Aura appelé Masque attaché à un autre permanent ciblé. Le jeton a enchanter : permanent et l'armure totémique. -7 : Mettez les sept cartes du dessus de votre bibliothèque dans votre cimetière. Renvoyez sur le champ de bataille toutes les cartes d'enchantement non-aura depuis votre cimetière, puis faites de même avec les cartes d'aura. Estrid, la femme aux masques peut être votre commandant. | 450818 | ||
| German | Estrid die Maskenträgerin | Legendärer Planeswalker — Estrid | +2: Enttappe alle verzauberten bleibenden Karten, die du kontrollierst. −1: Erzeuge einen weißen Aura-Verzauberungsspielstein namens Maske, angelegt an eine andere bleibende Karte deiner Wahl. Der Spielstein hat „Verzaubert eine bleibende Karte" und Totembeistand. −7: Lege die obersten sieben Karten deiner Bibliothek auf deinen Friedhof. Bringe alle Verzauberungskarten, die keine Auren sind, aus deinem Friedhof ins Spiel zurück. Mache dann dasselbe mit Aurakarten. Estrid die Maskenträgerin kann dein Kommandeur sein. | 450700 | ||
| Italian | Estrid, la Mascherata | Planeswalker Leggendario — Estrid | +2: STAPpa ogni permanente incantato che controlli. -1: Crea una pedina incantesimo Aura bianca chiamata Maschera assegnata a un altro permanente bersaglio. La pedina ha incanta permanente e armatura totem. -7: Metti nel tuo cimitero le prime sette carte del tuo grimorio. Rimetti sul campo di battaglia tutte le carte incantesimo non Aura dal tuo cimitero, poi fai lo stesso per le carte Aura. Estrid, la Mascherata può essere il tuo comandante. | 450877 | ||
| Japanese | 仮面使い、エストリッド | 伝説のプレインズウォーカー — エストリッド | +2:あなたがコントロールしていてエンチャントされている各パーマネントをアンタップする。 -1:他のパーマネント1つを対象とする。「仮面」という名前の白のオーラ・エンチャント・トークンを1つ、それにつけられた状態で生成する。そのトークンはエンチャント(パーマネント)と族霊鎧を持つ。 -7:あなたのライブラリーの一番上からカードを7枚あなたの墓地に置く。あなたの墓地からオーラでないエンチャント・カードをすべて戦場に戻し、その後同じことをオーラ・カードについて行う。 仮面使い、エストリッドは統率者として使用できる。 | 450936 | ||
| Portuguese (Brazil) | Estrid, a Mascarada | Planeswalker Lendário — Estrid | +2: Desvire cada permanente encantada que você controla. −1: Crie uma ficha de encantamento branco do tipo Aura com o nome Máscara anexada a outra permanente alvo. A ficha tem encantar permanente e armadura de totem. −7: Coloque os sete cards do topo de seu grimório em seu cemitério. Devolva todos os cards de encantamento que não sejam Auras de seu cemitério para o campo de batalha. Em seguida, faça o mesmo com os cards de Aura. Estrid, a Mascarada, pode ser sua comandante. | 450995 | ||
| Spanish | Estrid, la Enmascarada | Planeswalker legendario — Estrid | +2: Endereza cada permanente encantado que controlas. −1: Crea una ficha de encantamiento Aura blanca llamada Máscara anexada a otro permanente objetivo. La ficha tiene las habilidades de encantar permanente y armadura tótem. −7: Pon las siete primeras cartas de tu biblioteca en tu cementerio. Regresa todas las cartas de encantamiento que no sean Aura de tu cementerio al campo de batalla. Luego, haz lo mismo con las cartas de Aura. Estrid, la Enmascarada puede ser tu comandante. | 450759 |
| date | text |
|---|---|
| 2018-07-13 | All of the non-Aura enchantments put onto the battlefield with Estrid's third ability enter at the same time. If any have triggered abilities that trigger on something else entering the battlefield, they'll see each other. |
| 2018-07-13 | An enchanted permanent is one with an Aura attached to it. Enchantment permanents you control that don't have Auras attached to them aren't enchanted. |
| 2018-07-13 | Aura cards returned with Estrid's third ability may enchant non-Aura enchantments put onto the battlefield with that ability. |
| 2018-07-13 | Estrid's second ability can't target Estrid, but the Mask token may legally enchant Estrid if you find a way to move it onto her. |
| 2018-07-13 | Estrid's second ability might target a permanent that can't have the Aura token attached to it. In this case, the token isn't created at all. |
| 2018-07-13 | If an Aura card can't enchant anything, it remains in your graveyard. |
| 2018-07-13 | If an Aura with umbra armor is itself enchanted by another Aura with umbra armor, destroying either the first Aura or the permanent it enchants will result in only the second Aura being destroyed instead. |
| 2018-07-13 | You choose what each returning Aura will enchant just before that Aura enters the battlefield. The chosen recipient must be able to legally be enchanted by the Aura. This doesn't target the player or permanent it will enchant, so an opponent's permanent with hexproof may be chosen this way. |
| 2024-06-07 | If a creature enchanted with an Aura that has umbra armor has indestructible, lethal damage and effects that try to destroy it simply have no effect. Umbra armor won't do anything because it won't have to. |
| 2024-06-07 | If a creature enchanted with an Aura that has umbra armor would be destroyed by multiple state-based actions at the same time (most likely because a creature with deathtouch has dealt damage to that creature greater than or equal to its toughness), umbra armor's effect will replace all of them and save the creature. |
| 2024-06-07 | If a creature you control is enchanted with multiple Auras that have umbra armor, and the enchanted creature would be destroyed, one of those Auras is destroyed instead—but only one of them. You choose which one because you control the enchanted creature. |
| 2024-06-07 | If a spell or ability says that it would "destroy" a creature enchanted with an Aura that has umbra armor, that spell or ability is what causes the Aura to be destroyed instead. Umbra armor doesn't destroy the Aura; rather, it changes the effects of the spell or ability. On the other hand, if a spell or ability deals lethal damage to a creature enchanted with an Aura that has umbra armor, the game rules regarding lethal damage cause the Aura to be destroyed, not that spell or ability. |
| 2024-06-07 | If a spell or ability would destroy both an Aura with umbra armor and the creature it's enchanting at the same time, umbra armor's effect will save the enchanted creature from being destroyed. Instead, the spell or ability will destroy the Aura in two different ways at the same time, but the result is the same as destroying it once. |
| 2024-06-07 | Some printings of this card refer to the ability "totem armor". This ability's name has been replaced with "umbra armor". This change does not affect the gameplay function of this card. |
| 2024-06-07 | Umbra armor has no effect if the enchanted creature is put into a graveyard for any other reason, such as if it's sacrificed, if the "legend rule" applies to it, or if its toughness is 0 or less. |
| 2024-06-07 | Umbra armor's effect is applied no matter why the enchanted creature would be destroyed: because it's been dealt lethal damage, or because it's being affected by an effect that says to "destroy" it (such as Breathe Your Last). In either case, all damage is removed from the creature and the Aura is destroyed instead. |
| 2024-06-07 | Umbra armor's effect is mandatory. If the enchanted creature would be destroyed, you must remove all damage from it (if it has any) and destroy the Aura that has umbra armor instead. |
| 2024-06-07 | Umbra armor's effect is not regeneration. Specifically, if umbra armor's effect is applied, the enchanted creature does not become tapped and is not removed from combat as a result. Effects that say the enchanted creature can't be regenerated won't prevent umbra armor's effect from being applied. |
Tip: bookmark this page with your query parameters for quick access.